Cards where: rarity includes UR

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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Aetherial Projection

Aetherial Projection

2
Astra

Diana Bonus Element Bonus Aethercalling

Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."

Power
2
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Angelic Channeling

Angelic Channeling

2
Norm

Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.

Floating Memory

Speed
Fast
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Annihilation

Annihilation

3
Exia

Damage 35+ Fast Activation

Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.

Speed
Slow
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Arcane Renunciation

Arcane Renunciation

12
Arcane

Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.

Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.

Speed
Slow
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"If only you could see what I see, Lorraine. Even you might abandon the sword."
β€” Rai Kyouki

Speed
Fast
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Argus, All-Seeing Giant

Argus, All-Seeing Giant

10
Exalted
Norm

While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.

Taunt, True Sight, Vigor

As long as Argus is awake, it has omnishroud.

Power
4
Life
10
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Ariel, Archangel of Natura

Ariel, Archangel of Natura

3
Norm

Crux & Tera Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are crux and/or tera element, this card becomes imbued.)

On Enter: If Ariel is imbued, reveal the top card of your deck and put it into your material deck preserved. Then you may banish a card from your material deck. If you do, Ariel gets +3 until end of turn.

Power
1
Life
3
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Art of War

Art of War

0
Norm

Divine Relic

Players can't declare attacks with allies that entered the field this turn.

While paying for a memory cost, you may banish Art of War to pay for 1 of that cost.

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Astra Sight

Astra Sight

0
Astra

Starcalling β€” 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Atmos Armor Type-Ares

Atmos Armor Type-Ares

3
Neos

On Enter: Summon two Atmos Shield tokens.

Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.

A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.

Power
1
Life
5
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Auspicious Manifestation

Auspicious Manifestation

2
Luxem

Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.

Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.

Speed
Fast
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Automata Genesis

Automata Genesis

12
Neos

Summon three Titan Mk II tokens.

Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.

Their rumbling heralds the inevitable end.

Speed
Slow
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Awaken Ombre

Awaken Ombre

2
Umbra

As an additional cost to activate this card, pay X+X.

Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.

Speed
Slow
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Azrael, Archangel of Materia

Azrael, Archangel of Materia

3
Norm

Exia & Neos Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are exia and/or neos element, this card becomes imbued.)

On Enter: As a Spell, if Azrael is imbued, destroy another target non-regalia non-champion object with reserve cost 3 or less. Its controller summons a Spirit Shard token.

Power
2
Life
2
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Carter, Synthetic Reaper

Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally you control sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Cheshire Cat, Impish Grin

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
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Chronowarp

Chronowarp

4
Astra

For the rest of the game, time is distorted. (As long as time is distorted, each player skips their first materialize phase and they get an additional materialize phase after their main phase each turn.)

β€œIf you could turn back time, would you?”

Speed
Slow
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Constellary Predomination

Constellary Predomination

8
Astra

Diana Bonus Glimpse 8. For the rest of the game, your champion has "On Attack: If there are three or more cards in the attacker's intent, wake up the attacker and glimpse 4."

On the horizon of infinity, all becomes clear.

Speed
Slow
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Crux Sight

Crux Sight

0
Crux

As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains β€œReturn a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Curtain of Shadows

Curtain of Shadows

10
Umbra

Tristan Bonus Summon X Ominous Shadow tokens where X is the amount of preparation counters on your champion.

For the rest of the game, allies named Ominous Shadow you control get +1 and have "On Hit: Put a preparation counter on your champion."

Speed
Slow
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Devouring Malice

Devouring Malice

X
Umbra

Devouring Malice enters the field with X gem counters on it.

β†·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ€”
β€’ Put three debuff counters on target ally.
β€’ Deal 3 damage to target champion and recover 3.
β€’ Deal 8 unpreventable damage to your champion and draw two cards.

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Distort Reality

Distort Reality

12
Umbra

Alice Bonus Put all cards from your deck into your graveyard. Then put any amount of Specter cards from your graveyard with total reserve cost 30 or less onto the field. They each become ephemeral.

Alice Bonus Ephemerate β€” 15

Speed
Slow
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Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose twoβ€”
β€’ Deal 3 damage to all other allies.
β€’ Empower 3.
β€’ Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dragon's Dawn

Dragon's Dawn

1
Fire

As an additional cost to materialize this card, banish three fire element cards from your graveyard.

Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."

Power
2
Durability
3
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Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

β†·: Empower 2. Activate this ability only if your Shifting Currents face East or West.

β†·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Excalibur, Reflected Edge

Excalibur, Reflected Edge

3
Norm

True Sight, Spellshroud

Merlin Bonus Excalibur gets +1.

On Destroy: Summon a token copy of a non-Distortion regalia you control with memory cost 0. It becomes a Distortion in addition to its other types.

Power
1
Durability
2
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Exia Sight

Exia Sight

0
Exia

Draw a card.

Damage 20+ The next card you activate this turn costs 1 less to activate. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Fabled Azurite Fatestone

Fabled Azurite Fatestone // Seiryuu, Azure Dragon

10
Arcane

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.

Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.

β†·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.

Back Face:

Seiryuu, Azure Dragon

10

Spellshroud, Taunt

Guo Jia Bonus On Attack: Choose oneβ€”
β€’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β€’ Empower X+2, where X is the amount of arcane element cards in your banishment.

Power
4
Life
12
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Fabled Emerald Fatestone

Fabled Emerald Fatestone // Byakko, White Tiger

8
Wind

Immortal Immortality, Spellshroud

Guo Jia Bonus 4, β†·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.

Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.

β†·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.

Back Face:

Byakko, White Tiger

8

Spellshroud, Vigor

Guo Jia Bonus The first Animal or Beast ally card you activate each turn costs 2 less to activate.

Guo Jia Bonus Beast allies you control lose pride.

Power
6
Life
6
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Fabled Ruby Fatestone

Fabled Ruby Fatestone // Suzaku, Vermillion Phoenix

7
Fire

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your recollection phase, deal 1 damage to each champion.

Guo Jia Bonus Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion.

β†·: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone.

Back Face:

Suzaku, Vermillion Phoenix

7

Spellshroud

Guo Jia Bonus On Banish: You may banish three fire element cards from your graveyard. If you do, return Suzaku to the field transformed. (It enters as Suzaku, Vermillion Phoenix.)

Power
4
Life
3
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Fabled Sapphire Fatestone

Fabled Sapphire Fatestone // Genbu, Black Tortoise

9
Water

Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.

Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.

β†·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.

Back Face:

Genbu, Black Tortoise

9

Spellshroud, Taunt

Guo Jia Bonus 3: Genbu gets +X until end of turn, where X is the amount of water element cards in your graveyard. Activate this ability only once per turn.

Power
3
Life
9
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Facet the Forgotten

Facet the Forgotten

5
Crux

Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.

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Final Stroke

Final Stroke

4
Umbra

Prepare 3

Class Bonus On Champion Hit: If Final Stroke was prepared and there are twenty or more damage counters on the hit champion, destroy the hit champion.

Power
5
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Fractured Crown

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

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Fragmented Spirit of Fire

Fragmented Spirit of Fire

0
Fire

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

Fissures skate across Flagma's mantle. Gouts of flame torch the Oasis. Uncontrollable magma spills forth as the fragmented leyline burns itself to a cinder.

Level
Lv. 0
Life
15
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Fragmented Spirit of Water

Fragmented Spirit of Water

0
Water

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

Relentless hail stabs the frozen air. Hoarfrost chokes Krustal of life. Crystalline daggers of ice form from the deluge of rain as the fragmented leyline shatters.

Level
Lv. 0
Life
15
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Fragmented Spirit of Wind

Fragmented Spirit of Wind

0
Wind

On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.

The thunderclouds darken above. Windscream pierces through the barriers of Winbless. Tempests of madness drive the fragmented leyline to the brink.

Level
Lv. 0
Life
15
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Full Bloom

Full Bloom

7
Tera

Diao Chan Bonus On Enter: Target opponent summons four Flowerbud tokens.

Diao Chan Bonus Whenever an opponent summons a Flowerbud token, deal 2 damage to each champion that opponent controls and you recover 2.

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Gaia's Blessing

Gaia's Blessing

1
Tera

Element Bonus You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs.

Play with the top card of your deck revealed.

You may activate Animal and Beast ally cards from the top of your deck.

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Gildas, Faesworn Monarch

Gildas, Faesworn Monarch

3
Exalted
Norm

Stealth, Vigor

Mordred Bonus 2, β†·: Prevent the next 4 damage that would be dealt to target unit this turn. As long as you control another Fairy ally, this ability costs 2 less to activate. (Activate this ability only if your champion is Mordred.)

Power
4
Life
3
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Gloamspire Lance

Gloamspire Lance

0
Umbra

Class Bonus On Hit: Deal X unpreventable damage to the hit unit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1.

The shadows thirst for blood.

Power
1
Durability
4
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Glorious Presence

Glorious Presence

2
Luxem

As long as you control a Shenju ally, advanced element cards your opponents activate cost 2 more to activate.

While the Shenju are revered throughout Sanguo, legends tell of few encounters–none with happy ends.

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Golden Checkmate

Golden Checkmate

15
Exalted
Norm

Command Chessman

Alice Bonus As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units.

Alice Bonus On Hit: At the beginning of your next recollection phase, you win the game.

Power
3
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Grand Crusader's Ring

Grand Crusader's Ring

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Grand Crusader's Ring: Draw a card.

The scars of battle upon this ring do not diminish its worthβ€”they honor the legacy it bears.

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Greater Boon of Detachment

Greater Boon of Detachment

0
Norm

Class Locked, Level Locked 2

You may declare attacks with unloaded Ranger weapons you control as though they were loaded.

3: Target Ranger weapon gets +3 until end of turn. Activate this ability only once during each of your turns, and only if your champion is distant.

Speed
Slow
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Greater Boon of Dux

Greater Boon of Dux

0
Norm

Ignore the elemental requirements of non-advanced element ally cards with foster you activate.

Whenever an ally you control becomes fostered, put a training counter on Greater Boon of Dux.

As long as Greater Boon of Dux has two or more training counters on it, allies you control get +1 and have β€œOn Enter: This ally becomes fostered.”

Speed
Slow
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Greater Boon of Horses

Greater Boon of Horses

6
Norm

Class Locked, Level Locked 2

As you gain this boon, put any amount of Horse ally cards with total reserve cost 10 or less from your memory onto the field. They each enter the field with an additional buff counter on them. Then draw a card into your memory for each ally put onto the field this way.

Speed
Slow
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Greater Boon of Inari

Greater Boon of Inari

3
Norm

Class Locked, Level Locked 2

Whenever you gain agility, your champion's next attack this turn against a champion gets +2.

Remove a preparation counter from your champion: You gain agility 3 for this turn. Activate this ability only at slow speed and only once per turn.

Speed
Slow
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Greater Boon of Isis

Greater Boon of Isis

3
Norm

Class Locked, Level Locked 2

Spell cards you own on the effects stack have β€œIf this source would deal damage, it deals that much damage plus X instead, where X is LV divided by three, rounded down.”

Speed
Slow
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