Cards where: rarity includes PR

Showing 1-50 of 374 cards (page 1 of 8)

โ† Previous
Page 1 of 8
Next โ†’
๐Ÿƒ
Image coming soon
Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."

Power
1
Life
3
๐Ÿƒ
Image coming soon
Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.

"Heed the call of the immortal."

Power
2
Life
3
๐Ÿƒ
Image coming soon
Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
๐Ÿƒ
Image coming soon
Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
๐Ÿƒ
Image coming soon
Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
๐Ÿƒ
Image coming soon
Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess ็ฒๅพ— +1 ใ€‚

Memory 4+ ๆ”ปๆ“Šๆ™‚: ๆขๅพฉ 2ใ€‚

่ชชๅงใ€‚้€™ๆฌก็š„็›ฎๆจ™ๆ˜ฏ่ชฐ๏ผŸ

Power
1
Life
3
๐Ÿƒ
Image coming soon
Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.

Speed
Fast
๐Ÿƒ
Image coming soon
Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

Speed
Slow
๐Ÿƒ
Image coming soon
Aquamirage Whisper

Aquamirage Whisper

0
Water

Spellshroud (This object can't be targeted by Spells.)

Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.

The clearest waters can hide the deepest falls.

Power
1
Durability
3
๐Ÿƒ
Image coming soon
Arcanist's Prism

Arcanist's Prism

1
Arcane

At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.

"Such a curious thing. It seems as though it's alive."
โ€” Rai Kyouki

๐Ÿƒ
Image coming soon
Archon Broadsword

Archon Broadsword

1
Neos

As an additional cost to use this weapon for an attack, pay 2.

Class Bonus Archon Broadsword gets +1 for each token you control. (Apply this effect only if your champion's class matches this card's class.)

Power
2
Durability
2
๐Ÿƒ
Image coming soon
Ardent Cloudstriker

Ardent Cloudstriker

5
Norm

On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .

Power
3
Life
4
๐Ÿƒ
Image coming soon
Arrow Trap

Arrow Trap

2
Wind

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.

Speed
Fast
๐Ÿƒ
Image coming soon
Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A little warmth for those who venture the darkness alone.

๐Ÿƒ
Image coming soon
Atmos Shield

Atmos Shield

1
Neos

โ†ท: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.

Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.

Power
0
Life
2
๐Ÿƒ
Image coming soon
Aurousteel Greatsword
๐Ÿƒ
Image coming soon
Automaton Drone
๐Ÿƒ
Image coming soon
Baby Blue Slime

Baby Blue Slime

2
Water

Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)

โ†ท: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.

Power
1
Life
2
๐Ÿƒ
Image coming soon
Baby Gray Slime

Baby Gray Slime

2
Norm

Intercept

On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.

A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.

Power
1
Life
1
๐Ÿƒ
Image coming soon
Baby Green Slime

Baby Green Slime

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its ownerโ€™s control at the beginning of the next end phase.)

Power
1
Life
1
๐Ÿƒ
Image coming soon
Baby Red Slime

Baby Red Slime

2
Fire

Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

Power
2
Life
1
๐Ÿƒ
Image coming soon
Backstep

Backstep

2
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Draw a card.

Any good demolitionist knows to take a few steps back before admiring their own handiwork.

Speed
Fast
๐Ÿƒ
Image coming soon
Backup Charger

Backup Charger

0
Norm

3, Banish Backup Charger: Summon a Powercell token rested. Draw a card into your memory.

โ€œRunning out of energy too fast? In a pinch? Our prototype failsafe will guarantee you a fresh charge!โ€
โ€” Gearstride Automatics Advert

๐Ÿƒ
Image coming soon
Band of Burning Verdict

Band of Burning Verdict

2
Fire

On Enter: Draw a card.

Class Bonus โ†ท: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)

๐Ÿƒ
Image coming soon
Banner Knight

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Standards raised behind capable leaders often instill courage in those that march astride.

Power
1
Life
3
๐Ÿƒ
Image coming soon
Bauble of Abundance

Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.

๐Ÿƒ
Image coming soon
Berserker Plate

Berserker Plate

1
Exia

Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)

At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.

๐Ÿƒ
Image coming soon
Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
๐Ÿƒ
Image coming soon
Betraying Blade

Betraying Blade

2
Wind

On Attack: You may pay 2. If you do, put a preparation counter on your champion.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
2
๐Ÿƒ
Image coming soon
Blastshot Pump

Blastshot Pump

1
Norm

(Gun โ€” Must be loaded to use for an attack and can't be used with an attack card.)

Class Bonus If combat damage would be dealt to a unit by an attack using Blastshot Pump, that damage is dealt to that unit and an additional unit you don't control instead.

Power
1
Durability
2
๐Ÿƒ
Image coming soon
Blazing Throw

Blazing Throw

1
Fire

As an additional cost to activate this card, sacrifice a weapon.

Deal 4 damage to target unit.

Tossing away your weapon is either stupid or genius with little room in between.

Speed
Slow
๐Ÿƒ
Image coming soon
Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

๐Ÿƒ
Image coming soon
Blitz Charger

Blitz Charger

3
Fire

"Did someone say 'shock factor'?"

Power
3
Life
1
๐Ÿƒ
Image coming soon
Bloom: Summer's Glow

Bloom: Summer's Glow

2
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
๐Ÿƒ
Image coming soon
Bloom: Winter's Chill

Bloom: Winter's Chill

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
๐Ÿƒ
Image coming soon
Blossoming Denial

Blossoming Denial

3
Tera

Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.

Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.

Level 5+ Recover X, where X is the amount of phantasias on the field.

Speed
Fast
๐Ÿƒ
Image coming soon
Break Apart

Break Apart

3
Norm
Card Type
Action โ€” Mage Spell

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

"I can't wait to open it up and see what's inside!"

Speed
Slow
๐Ÿƒ
Image coming soon
Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
๐Ÿƒ
Image coming soon
Bubble Mage

Bubble Mage

3
Water
Card Type
Ally โ€” Mage Human

On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead.

The ocean's effervescence provides a much needed soothing calm in the sweltering heat.

Power
1
Life
2
๐Ÿƒ
Image coming soon
Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
๐Ÿƒ
Image coming soon
Capricious Lynx

Capricious Lynx

3
Norm
Card Type
Ally โ€” Tamer Beast Cat

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.

Quick to action, quicker to defiance.

Power
3
Life
3
๐Ÿƒ
Image coming soon
Careful Study

Careful Study

8
Norm
Card Type
Action โ€” Mage Skill

Efficiency

Put five enlighten counters on your champion.

Speed
Slow
๐Ÿƒ
Image coming soon
Cell Assembler

Cell Assembler

2
Norm

On Enter: You may pay 2. If you do, summon a Powercell token rested.

โ€œKrustalโ€™s freeze got you locked in your castle? With the latest line of assemblers, youโ€™ll never go cold!โ€
โ€” Gearstride Automatics Advertisement

Power
2
Life
1
๐Ÿƒ
Image coming soon
Charged Manaplate

Charged Manaplate

0
Norm

Class Bonus Banish Charged Manaplate: Draw a card. Activate this ability only if your champion has taken 4 or more damage this turn. (Activate this ability only if your champion's class matches this card's class.)

๐Ÿƒ
Image coming soon
Charge the Soul

Charge the Soul

1
Norm

Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
๐Ÿƒ
Image coming soon
Chilling Touch

Chilling Touch

1
Water
Card Type
Action โ€” Mage Spell

Banish a card at random from target opponent's memory. Return that card to their memory at the beginning of their next end phase.

Floating Memory

Speed
Slow
๐Ÿƒ
Image coming soon
Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
๐Ÿƒ
Image coming soon
Clarent, Reimagined

Clarent, Reimagined

2
Norm

Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.

Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.

Power
1
Durability
3
๐Ÿƒ
Image coming soon
Clarent, Sword of Peace

Clarent, Sword of Peace

1
Norm

Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)

To protect its owner, it would sacrifice itself.

Power
1
Durability
2
๐Ÿƒ
Image coming soon
Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

1, โ†ท: Prevent the next 1 damage that would be dealt to your champion this turn.

โ† Previous
Page 1 of 8
Next โ†’