Showing 1-50 of 1520 cards (page 1 of 31)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β 2".
Academy Guide
Champion cards you materialize cost 1 less to materialize.
"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."
Accompanying Guard
Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)
Determined to protect those in need, regardless if they are human or automaton.
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Acolyte of Cultivation
Class Bonus As long as you've activated a Spell card this turn, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
The pursuit of transcendence by any means.
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Adept Swordmaster
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)
Advantageous Perch
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Advent of the Stormcaller
Class Bonus Efficiency
Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.
Aegis of Dawn
Class Bonus This card costs 1 less to materialize.
Whenever your champion is dealt four or more damage, summon an Automaton Drone Drone token.
The Dawn Vanguard stride into battle, fearless of death or destruction as another will always rise.
Aesan Protector
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: Return target ally you control to its owner's hand.
Aethercloak Sentinel
Ranged 4, Spellshroud, Taunt
Class Bonus On Enter: You may load an Aethercharge card from your graveyard or hand into an Aetherwing weapon you control. If a card was loaded from your hand this way, draw a card.
Aetherial Projection
Diana Bonus Element Bonus Aethercalling
Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Aetherwing's Ward
Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud canβt be targeted by Spells.)
"Distance really makes the heart fonder."
Airship Cannoneer
Class Bonus Ranged 4 (As long as this unit is distant, its attacks get +4 . Apply this effect only if your champion's class matches this card's class.)
On Attack: You may banish three fire element cards from your graveyard. If you do, Airship Cannoneer becomes distant.
Aithne, Spirit of Fire
On Enter: Draw seven cards.
"Let scorching embers refine your soul."
Alacritous Huntress
Ranged 2 (As long as this unit is distant, its attacks get +2.)
On Enter: Reveal up to one Aethercharge card from your hand. You may discard it or load it into an Aetherwing weapon you control. If you do, draw a card.
Alchemical Scripture
At the beginning of your end phase, if you control four or more tokens, draw a card into your memory.
βThe theoretics of consumptive alchemy suggest that the energy density of soul matter can be condensed into a hypothetical jewel of limitless potential.β
Alchemist's Kit
Whenever you gather, put a refinement counter on Alchemist's Kit.
Banish Alchemist's Kit: For every four refinement counters that was on Alchemist's Kit, draw a card.
Alice, Distorted Queen
On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.
Lineage Release β Recover 2+X, where X is the amount of cards in Alice's lineage.
"Echoes fade and memories die."
Alice, Golden Queen
Inherited Effect β Chessman Command attack cards you activate enter the intent with +1.
Lineage Release β For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.
Alice, Phantom Monarch
Alice Lineage
Inherited Effect β Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.
Alizarin Longbowman
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Class Bonus Ranged 3
Class Bonus Whenever Alizarin Longbowman becomes distant, you may have each player draw a card.
Alkahest
At the beginning of your recollection phase, put an age counter on a Potion item you control.
Level 4+ Banish Alkahest: Destroy target item or weapon with memory cost 0 or reserve cost 4 or less.
The universal solvent and a corrosive solution.
Allen, Beast Beckoner
On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Harmony or Melody card, put it into your hand.
As long as you control two or more Animal and/or Beast allies, Allen gets +2 level.
"I'm working on a tune. Care to listen?"
Alliance Gearshield
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +1 . Class Bonus: That ally also gets +2 as long as they're retaliating. (Apply the additional effect only if your champion's class matches this card's class.)
Allied Warpriestess
Class Bonus Allied Warpriestess gets +1 .
Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)
Amorphous Strike
Class Bonus On Attack: You may banish an attack card from your graveyard. If you do, Amorphous Strike gets +X where X is the banished card's power.
Renewed power from past experience.
Anathema's End
β·: Load Anathema's End into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Anger the Skies
Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.
Those beneath darkened clouds can do little once the raucous thundering begins.
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
She returned to the Homeworld with nothing left to fight for. Her sister was goneβand though the guilt lingered, her shoulders felt just a little lighter.
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Apprentice Aeromancer
Class Bonus On Enter: Empower 2. (The next Spell card you activate this turn activates and resolves as if your champion got +2 level.)
Class Bonus Whenever you activate a wind element Spell card, Apprentice Aeromancer gets +1 until end of turn.
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Aqua Vitae
Brew β One Springleaf
Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.
Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.
Aqueous Armor
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
At the beginning of your recollection phase, put the top card of your deck into your graveyard.
Class Bonus Linked ally gets +2 .
Aqueous Enchanting
Allies you control get your choice of +1 or +1 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Aqueous Stallion
As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .
If a horse's only flaw is its inability to swim, then this beast may be flawless.
Aquifer Seneschal
Hindered (This ally enters the field rested.)
Class Bonus Taunt
On Enter: If you have three or more omens, wake up Aquifer Seneschal. Then if you have six or more omens, put a buff counter on Aquifer Seneschal.
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Power enough to level entire fortifications, only an arm's length away.
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Arcane Elemental
Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.
Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)
On Attack: At the beginning of the next end phase, banish Arcane Elemental.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"If only you could see what I see, Lorraine. Even you might abandon the sword."
β Rai Kyouki