Showing 1-33 of 33 cards (page 1 of 1)
Accompanying Guard
Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)
Automated Gardener
Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Bombastic Sprint
Your champion becomes distant.
Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.
Cosmic Bolt
Starcalling — 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.
Dawn's Reversal
Class Bonus As long as a card activation has been negated this turn, this card costs 4 less to activate.
Glimpse LV. Deal LV damage to target unit.
Focusing Round
On Enter: Draw a card.
2, ↷: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Fortifying Aroma
This card costs 1 less to activate for each Herb you control.
Put two buff counters on target ally. (Allies get +1 and +1 for each buff counter on them.)
Frozen Dismissal
Class Bonus This card costs 1 less to activate.
Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.
Galestream Insight
Class Bonus This card costs 1 less to activate.
Memory 4+ This card costs 1 less to activate.
Look at the top six cards of your deck. You may reveal a Spell card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
Gloamspire Lance
Class Bonus On Hit: Deal X unpreventable damage to the hit unit object, then recover X, where X is the amount of Curse cards in the attacker's lineage plus 1.
Gloamspire Prowler
This card costs 3 less to activate as long as there are two or more Curse cards in your champion's lineage.
Class Bonus On Death: Put Gloamspire Prowler on the bottom of your champion's lineage. Draw a card and recover 2.
Inherited Effect: This object gets -2 .
Horticounter
As an additional cost to activate this card, sacrifice Y Herbs.
Negate target card activation unless its controller pays X+Y. Banish the card that had its activation negated this way. When an activation is negated this way, glimpse 3.
Imperial Panzer
Foster (At the beginning of your recollection phase, if this ally hasn’t been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus As long as Imperial Panzer is fostered, it gets +1 and +2 , and has vigor.
Magebane Lash
Class Bonus On Enter: Put a lash counter on your champion.
Magebane Lash gets +1 for each lash counter on your champion.
Nico Bonus Whenever your champion is dealt non-combat damage, recover 2.
Neos Elemental
Class Bonus This card costs 1 less to activate for each token object you control.
Hindered (This ally enters the field rested.)
Steadfast, Taunt, True Sight, Vigor
Neos Elemental gets +1 and +1 for each token object you control.
Nico, Rapture's Embrace
Nico can only level up into another "Nico" champion.
On Enter: If there's another water element card in Nico's lineage, look at the top two cards of your deck. Put one of those cards into your graveyard and the other on the bottom of your deck.
Nico, Whiplash Allure
Whenever a card with floating memory is banished from your graveyard, put a lash counter on Nico.
On Champion Hit: You may have that opponent put the top X cards of their deck into their graveyard, where X is the amount of lash counters on Nico.
Perdition
Class Bonus This card costs 2 less to activate.
Each ally target opponent controls gains "On Death: Deal 1 damage to each unit you control" until end of turn. Then deal 1 damage to each ally that opponent controls.
Polkhawk, Boisterous Riot
Polkhawk can only level up into another "Polkhawk" champion.
On Enter: If there's another fire element card in Polkhawk's lineage, the next Ranger ally card you activate this turn enters the field distant.
Polkhawk, Bombastic Shot
Ranged 2
Ranger Reaction cards you activate cost 1 less to activate.
Reconnaissance Scout
Fast Activation
Ranged 2
Class Bonus On Enter: Another target unit you control becomes distant. Prevent the next 1 damage that would be dealt to that unit this turn.
Refabrication
You may sacrifice two tokens rather than pay this card's reserve cost.
If your influence is five or less, draw two cards. (A player's influence is equal to the total amount of cards in their hand and memory.)
Scry the Stars
Class Bonus You may banish a card named Scry the Skies from your graveyard rather than pay this card's reserve cost.
Until end of turn, cards you look at while glimpsing have "Starcalling — X", where X is that card's reserve cost. Glimpse 3.
Slash and Burn
Class Bonus This card costs 1 less to activate.
Gather. Then you may banish up to three fire element cards from your graveyard. For each card banished this way, gather.
Surging Undertow
Class Bonus This card costs 2 less to activate.
Put the top three cards of your deck into your graveyard. Then if there are three or more water element cards in your graveyard, choose a unit and it becomes distant.
Temporal Spectrometer
Divine Relic
↷: Put a time counter on Temporal Spectrometer.
While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.
Temptation's Facade
On Enter: Draw a card.
Nico Bonus ↷: Change the target of an activation that targets another non-champion object you control to Temptation's Facade.
The Elysian Astrolabe
Hindered (This object enters the field rested.)
Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.
↷: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.
The Eternal Kingdom
Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)
Upkeep — At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.
Vanitas, Convergent Ruin
Vanitas Lineage
Whenever you activate a Spell card, Vanitas' next attack without a weapon this turn gets +1 .
On Champion Hit: If 7 or more damage was dealt, cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Dominus Rex
Vanitas Lineage
You may activate this card from your material deck. It costs 1 less to activate for every 3 damage your champion has dealt to other champions this turn.
On Champion Hit: Cards that opponent materializes cost 1 more to materialize until the beginning of your next turn.
Vanitas, Obliviate Schemer
Vanitas can only level up into another "Vanitas" champion.
On Enter: If there's another wind element card in Vanitas' lineage, glimpse 4.