Cards where: set is AMB 1ST
Cards Images Table

Showing 1-20 of 20 cards (page 1 of 1)

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Cao Cao, Aspirant of Chaos

Cao Cao, Aspirant of Chaos

5
Water

Equestrian — As long as you control a Horse ally, this card costs 3 less to activate.

Class Bonus On Attack: You may banish a card with floating memory from your graveyard. If you do, deal 2 damage to each rested unit you don't control.

Power
2
Life
2
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Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose two—
• Deal 3 damage to all other allies.
Empower 3.
• Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dragon's Dawn

Dragon's Dawn

1
Fire

As an additional cost to materialize this card, banish three fire element cards from your graveyard.

Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."

Power
2
Durability
3
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Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

: Empower 2. Activate this ability only if your Shifting Currents face East or West.

, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Guan Yu, Prime Exemplar

Guan Yu, Prime Exemplar

5
Wind

As long as a Human ally you controlled has died this turn, this card costs 2 less to activate and you may activate it as though it had fast activation.

Ambush, Retort 2

Power
2
Life
4
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Imperial Seal

Imperial Seal

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)

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Jin, Fate Defiant

Jin, Fate Defiant

1
Norm

Inherited Effect — Whenever Jin attacks with a Polearm weapon and/or Polearm attack card, target Horse or Human ally you control gets +1 until end of turn. (Your champion has this ability as long as this card is part of its lineage.)

Level
Lv. 1
Life
20
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Jin, Zealous Maverick

Jin, Zealous Maverick

2
Norm

Jin Lineage (Jin, Zealous Maverick must be leveled from a previous level "Jin" champion.)

On Enter: Jin's next attack this turn gets +1 and has "On Attack: Wake up Jin."

Level
Lv. 2
Life
24
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Kongming, Ascetic Vice

Kongming, Ascetic Vice

2
Norm

Kongming Lineage (Kongming, Ascetic Vice must be leveled from a previous level "Kongming" champion.)

On Enter: Empower 3.

Inherited Effect — Whenever your Shifting Currents change from facing North to South, draw a card.

Level
Lv. 2
Life
22
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Kongming, Fel Eidolon

Kongming, Fel Eidolon

3
Tera

Kongming Lineage

On Enter: Recover X, where X is the amount of tera element cards in your banishment.

Whenever you activate a Spell card, you may change the direction of your Shifting Currents to an adjacent direction of your choice.

Level
Lv. 3
Life
25
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Kongming, Wayward Maven

Kongming, Wayward Maven

1
Norm

On Enter: You gain the Shifting Currents mastery. (Players can only have one mastery. The Shifting Currents mastery has four modes: North, South, East, and West. Some cards benefit from certain directions of Shifting Currents. Starts in the North direction.)

Level
Lv. 1
Life
19
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Liu Bei, Oathkeeper

Liu Bei, Oathkeeper

3
Wind

Ranged 2

Whenever another unit you control becomes distant, Liu Bei becomes distant. (Units stay distant until the end of their controller's turn.)

Power
2
Life
3
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Mortal Ambition

Mortal Ambition

6
Norm

This card costs 2 less to activate for each unique ally you control.

Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.

In the midst of chaos, there is opportunity.

Speed
Fast
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Sundering Moon

Sundering Moon

0
Wind

Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.

Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.

Power
1
Durability
2
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Sun Quan, Sealbearer

Sun Quan, Sealbearer

4
Norm

Level 1+ On Enter: Put a buff counter on another target ally you control.

Level 2+ Allies you control with a buff counter on them lose pride.

Power
2
Life
3
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Three Visits

Three Visits

0
Wind

As an additional cost to activate this card, rest your champion.

Class Bonus You may activate this card from your graveyard. If you do, banish it as it resolves.

Class Bonus You may activate this card from your banishment. If you do, put it on the bottom of your deck as it resolves.

Glimpse 2 and recover 2.

Speed
Fast
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Xia Hou Dun, Gloryseeker

Xia Hou Dun, Gloryseeker

3
Water

Ranged 2 (As long as this unit is distant, its attacks get +2 .)

Class Bonus As long as you control a Sword or Bow weapon, Xia Hou Dun gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
4
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Xiao Qiao, Cinderkeeper

Xiao Qiao, Cinderkeeper

2
Fire

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Xiao Qiao's attacks can't be retaliated.

If a unit hit by Xiao Qiao this turn would die, banish it instead.

Power
1
Life
2
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Zhang Fei, Spirited Steel

Zhang Fei, Spirited Steel

3
Wind

Class Bonus Vigor (This unit wakes up at the beginning of your end phase.)

Class Bonus At the beginning of your end phase, if Zhang Fei is the only ally you control, put a buff counter on Zhang Fei.

Power
2
Life
2
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Zhao Yun, Dragonsblood

Zhao Yun, Dragonsblood

3
Exia

Class Bonus On Attack: You may have Zhao Yun deal 2 unpreventable damage to your champion. If you do, this attack gets +2 .

Class Bonus On Kill: Zhao Yun gains immortality. (This effect lasts indefinitely.)

Power
2
Life
3