Showing 1-46 of 46 cards (page 1 of 1)
Aella, Zephyr's Hand
Fast Activation
3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.
"Are you prepared for the might of the wind?"
Alice, Trifle's Royalty
This card costs 1 less to materialize for each Chessman ally you control.
Alice Lineage
At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.
Angelic Channeling
Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.
Floating Memory
Arcane Renunciation
Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.
Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.
Ardus, Floodborne Deacon
On Enter: Put the top three cards of your deck into your graveyard.
Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.
Argus, All-Seeing Giant
While paying for this card's reserve cost, you may banish one or more cards named Crystal of Argus or Eye of Argus from your material deck. Each card banished this way pays for 3 of that cost.
Taunt, True Sight, Vigor
As long as Argus is awake, it has omnishroud.
Ariel, Archangel of Natura
Crux & Tera Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are crux and/or tera element, this card becomes imbued.)
On Enter: If Ariel is imbued, reveal the top card of your deck and put it into your material deck preserved. Then you may banish a card from your material deck. If you do, Ariel gets +3 until end of turn.
Auspicious Manifestation
Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.
Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.
Automata Genesis
Summon three Titan Mk II tokens.
Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.
Their rumbling heralds the inevitable end.
Avatar of Byakko
Guo Jia Bonus As long as you control a Beast, Avatar of Byakko's base power is X, where X is the highest base power stat among Beast allies you control.
Guo Jia Bonus 2, Sacrifice Avatar of Byakko: Put two quest counters on your champion. Then you may put a card named Fabled Emerald Fatestone from your material deck or banishment onto the field.
Avatar of Genbu
Guo Jia Bonus Deluge 12 β As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2 and +2, and has taunt and vigor.
Guo Jia Bonus 2, Sacrifice Avatar of Genbu: Put two quest counters on your champion. Then you may put a card named Fabled Sapphire Fatestone from your material deck or banishment onto the field.
Avatar of Suzaku
Guo Jia Bonus While paying for this cardβs reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.
Guo Jia Bonus 2, Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field.
Azrael, Archangel of Materia
Exia & Neos Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are exia and/or neos element, this card becomes imbued.)
On Enter: As a Spell, if Azrael is imbued, destroy another target non-regalia non-champion object with reserve cost 3 or less. Its controller summons a Spirit Shard token.
Bandit, Gaze Leader
On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Raccoon allies you control have "β·: Banish target card in a graveyard."
"You're a funny looking raccoon.
Are you lost? Follow me."
Constellary Predomination
Diana Bonus Glimpse 8. For the rest of the game, your champion has "On Attack: If there are three or more cards in the attacker's intent, wake up the attacker and glimpse 4."
On the horizon of infinity, all becomes clear.
Curtain of Shadows
Tristan Bonus Summon X Ominous Shadow tokens where X is the amount of preparation counters on your champion.
For the rest of the game, allies named Ominous Shadow you control get +1 and have "On Hit: Put a preparation counter on your champion."
Facet the Forgotten
Merlin Bonus On Enter: Look at target opponent's memory. You may activate a card from among them without paying its costs and ignoring its elemental requirements. If you do, your opponents can't play cards with the same name as the activated card for as long as you control Facet the Forgotten.
Fragmented Spirit of Fire
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
"I will not forget my mission. I will have revenge."
Fragmented Spirit of Water
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
"Ready to make some waves?"
Fragmented Spirit of Wind
On Enter: Glimpse 6. Draw six cards. Then summon a Spirit Shard token.
"If you can't find a solution, simply make one!"
Golden Checkmate
Command Chessman
Alice Bonus As long as you control a Pawn unit, this card costs 2 less to activate. The same is true for Rook, Knight, Bishop, Queen, and King units.
Alice Bonus On Hit: At the beginning of your next recollection phase, you win the game.
Haniel, Archangel of Spectra
Luxem & Umbra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are luxem and/or umbra element, this card becomes imbued.)
On Enter: If Haniel is imbued, put a debuff counter on target ally you don't control, put a buff counter on Haniel, and recover 1.
Lightweaver's Infinite Shaping
Zander Bonus Cards you reveal from your memory have all abilities of each other card revealed this way from your memory.
On Enter: Reveal all cards in your memory.
At the beginning of your end phase, sacrifice Lightweaver's Infinite Shaping.
Limitless Defiance
For each damage counter on your champion, banish the top card of your deck.
Jin Bonus Until end of turn, you may activate Warrior action and Warrior attack cards banished this way without paying their reserve cost. When you do, wake up your champion.
Nox, Final Release
This card costs 2 less to activate for each Curse card in your champion's lineage.
On Enter: Load Nox into an unloaded Gun weapon you control.
Diana Bonus On Champion Hit: That opponent discards four cards. Then if that opponent's influence is four or less, destroy the hit champion.
Nuriel, Seraphic Paladin
Advanced Imbue 3
On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.
Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.
Pouvoir Absolu
Ciel Bonus Banish the top ten cards of your deck and put an omen counter on each of them. For the rest of the game, you may activate your omens.
βIf she cannot be saved, then this world deserves to be purged of all light and shadow.β
Raziel, Archangel of Libra
Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)
On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.
Seraphic Legion's Descent
On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.
Level 3+ 1, β·: Until end of turn, you may activate target card banished by Seraphic Legion's Descent.
Solomon, Master of Elements
On Enter: You may discard all cards in your hand and memory. If you do, generate an Arcane Sight, Astra Sight, Crux Sight, Exia Sight, Luxem Sight, Neos Sight, Tera Sight, and Umbra Sight card and put them into your memory. For the rest the game, ignore the elemental requirements of cards you activate with the same name as one of the generated cards.
Spirit Blade: Retribution
As long as you've activated a card named Spirit Blade: Retribution this game, this card costs 10 less to activate and you may activate it from your graveyard.
Cleave
Lorraine Bonus Retribution gets +X, where X is the total power among ally, attack, and weapon cards in your banishment.
Spirit of Fortuitous Fire
On Enter: Glimpse 7. Draw seven cards into your memory.
βDestiny is often dealt, not chosen. True winners are those who bow to it with resolve.β
Spirit of Fortuitous Water
On Enter: Glimpse 7. Draw seven cards into your memory.
βIs it selfish, I wonder, to yearn for gentler days?β
Spirit of Fortuitous Wind
On Enter: Glimpse 7. Draw seven cards into your memory.
βThrough drifting winds, I carve my destiny.β
Spirit of Serene Fire
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
"I must continue onwards!"
Spirit of Serene Water
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6.
"You can control where the rivers flow."
Spirit of Serene Wind
On Enter: Glimpse 6. Draw six cards.
Lineage Release β Recover 6. (Activate this ability by banishing this card from your champion's inner lineage.)
"Some fresh air should help!"
Supernova Divination
Spellshroud
Arisanna Bonus At the beginning of each player's recollection phase and whenever you starcall a card, put a divination counter on Supernova Divination. Then if there are ten divination counters on Supernova Divination, sacrifice it. If you do, all units you don't control lose all abilities until end of turn. Then deal 25 unpreventable damage to each of them.
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Tome of Abyssal Heaven
Tome of Abyssal Heaven enters the field with X page counters on it, where X is the amount of damage counters on your champion.
Other objects you control have spellshroud.
At the beginning of your recollection phase, remove eight page counters from Tome of Abyssal Heaven. If you do, draw a card. If you don't, you lose the game.
Xukong, Shifted Fates
Spellshroud
Kongming Bonus Whenever your Shifting Currents change to facing the opposite direction, reveal the top three cards of your deck and put them into your material deck preserved. Then deal 6+X damage to target unit you don't control where X is the amount of preserved cards in your material deck.
Zinn, Volnia Abbess
Arisanna Bonus If you would summon one or more Silvershine and/or Fraysia tokens, summon that many Volnia tokens instead.
βIf the price of brilliance is to burn, then so be it.β