Cards where: set is RDO

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Accelerate

Accelerate

2
Exalted
Norm

The next card you activate this turn can be activated as though it had fast activation.

Draw a card into your memory.

β€œBy oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.”

Speed
Fast
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Advent of the Stormcaller

Advent of the Stormcaller

15
Arcane

Class Bonus Efficiency

Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.

Speed
Slow
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Aella, Zephyr's Hand

Aella, Zephyr's Hand

3
Exalted
Wind

Fast Activation

3: As a Spell, suppress another target ally, item, or weapon. This ability costs 3 less to activate the first time you activate it.

"Are you prepared for the might of the wind?"

Power
2
Life
3
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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Alchemist's Cauldron

Alchemist's Cauldron

0
Norm

Arisanna Bonus 3, Banish Alchemist's Cauldron: Gather twice. For the rest of the game, ignore the elemental requirements of non-advanced element Potion cards you activate.

"Double, double toil and trouble."

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Alice, Trifle's Royalty

Alice, Trifle's Royalty

3
Exalted
Norm

This card costs 1 less to materialize for each Chessman ally you control.

Alice Lineage

At the beginning of your recollection phase, summon a Pawn Piece token. Then if you control three or more Chessman allies, draw a card into your memory.

Level
Lv. 3
Life
25
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Allied Warpriestess

Allied Warpriestess

3
Norm

Class Bonus Allied Warpriestess gets +1 .

Memory 4+ On Attack: Recover 2. (To recover, remove that many damage counters from your champion. Apply this effect only if there are four or more cards in your memory.)

Power
1
Life
3
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Allowance Race

Allowance Race

3
Norm

Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.

Eclipse first, the rest nowhere.

Speed
Fast
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Alpha Philterbeast

Alpha Philterbeast

3
Exalted
Norm

Brew β€” Three Herbs

On Enter: If Alpha Philterbeast was brewed, put two age counters on it.

Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.

Alpha Philterbeast gets +1 and +1 for each age counter on it.

Power
2
Life
3
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Angel Attendant

Angel Attendant

2
Norm
Card Type
Ally β€” Mage Angel

Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)

As long as Angel Attendant is imbued, it has intercept.

On Death: Draw a card.

Power
0
Life
3
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Angelic Vanguard

Angelic Vanguard

3
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

As long as Angelic Vanguard is imbued, it has intercept and retort 2.

Power
2
Life
3
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Apostle of the Woods

Apostle of the Woods

3
Norm

Pride 3

Class Bonus On Enter: Apostle of the Woods loses pride until end of turn. Then if an opponent controls three or more units, put a buff counter on Apostle of the Woods.

Power
3
Life
2
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Apothecary’s Harvest

Apothecary’s Harvest

3
Exalted
Wind

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Arisanna Bonus Fast Activation

Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.

Speed
Slow
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Arcane Elemental

Arcane Elemental

7
Arcane

Class Bonus This card costs 1 less to activate for each arcane element card in your banishment.

Pride 7 (This ally won't obey you unless your champion is level 7 or higher.)

On Attack: At the beginning of the next end phase, banish Arcane Elemental.

Power
7
Life
7
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Arcane Sight

Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"If only you could see what I see, Lorraine. Even you might abandon the sword."
β€” Rai Kyouki

Speed
Fast
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Ardus, Floodborne Deacon

Ardus, Floodborne Deacon

3
Exalted
Water

On Enter: Put the top three cards of your deck into your graveyard.

Cards you activate, objects you control, and intents you control have an additional instance of each deluge ability and effect they have.

Power
1
Life
4
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Arima, Gaia's Wings

Arima, Gaia's Wings

3
Tera

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

At the beginning of your recollection phase, put three buff counters on Arima.

On Death: Put Arima into its owner's memory.

Power
3
Life
3
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Arthur, Young Heir

Arthur, Young Heir

4
Fire

On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)

As long as Arthur is rested, other allies you control get +1 .

Power
2
Life
3
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Artificer's Opus

Artificer's Opus

8
Tera

Class Bonus Efficiency (This card costs LV less to activate.)

Artificer's Opus enters the field rested.

Cleave (This ally attacks all units a chosen opponent controls. Its attacks can't be intercepted.)

Power
4
Life
8
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Ashfletched Bowman

Ashfletched Bowman

3
Fire

Ranged 3

Class Bonus At the beginning of your recollection phase, banish up to three fire element cards from your graveyard. For each card banished this way, Ashfletched Bowman gains ranged 3 until end of turn. (Multiple instances of ranged stack.)

Power
1
Life
3
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Astra Sight

Astra Sight

0
Astra

Starcalling β€” 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Auravolt Current

Auravolt Current

2
Arcane

You may activate this card from your banishment as long as there’s a charge counter on it.

Whenever this card is banished from your memory, put a charge counter on it.

Any amount of target players banish two cards from their memory. For each card banished this way, its owner draws a card into their memory. Banish Auravolt Current.

Speed
Slow
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Automaton Drone

Automaton Drone

1
Norm

β€œOur ServDrone Mk II model is top of the line! You won’t find a better attendant this side of Azoth!”
β€” Gearstride Automatics Advertisement

Power
1
Life
1
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Automaton Forgewarden

Automaton Forgewarden

2
Neos

Class Bonus Automaton Forgewarden gets +1 and +1 for each of up to three tokens you control.

Unscripted behavior may signify interference by the World Seed. Decommission immediately.
β€” Manufacturer's Recommendations

Power
2
Life
2
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Avatar of Byakko

Avatar of Byakko

3
Wind

Guo Jia Bonus As long as you control a Beast, Avatar of Byakko's base power is X, where X is the highest base power stat among Beast allies you control.

Guo Jia Bonus 2, Sacrifice Avatar of Byakko: Put two quest counters on your champion. Then you may put a card named Fabled Emerald Fatestone from your material deck or banishment onto the field.

Power
1
Life
4
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Avatar of Gaia

Avatar of Gaia

1
Tera

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Class Bonus Preserve

Linked ally has taunt and loses pride.

Even the king of beasts rallied to Gaia's presence.

Power
0
Life
2
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Avatar of Genbu

Avatar of Genbu

3
Water

Guo Jia Bonus Deluge 12 β€” As long as you have twelve or more water element cards in your graveyard, Avatar of Genbu gets +2 and +2, and has taunt and vigor.

Guo Jia Bonus 2, Sacrifice Avatar of Genbu: Put two quest counters on your champion. Then you may put a card named Fabled Sapphire Fatestone from your material deck or banishment onto the field.

Power
1
Life
4
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Avatar of Suzaku

Avatar of Suzaku

5
Fire

Guo Jia Bonus While paying for this card’s reserve cost, you may remove up to two quest counters from your champion. Each counter removed this way pays for 1 of that cost.

Guo Jia Bonus 2, Sacrifice Avatar of Suzaku: Put two quest counters on your champion. Then you may put a card named Fabled Ruby Fatestone from your material deck or banishment onto the field.

Power
4
Life
3
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Baby Slime

Baby Slime

1
Norm

By approximately six months of development, slimes begin to develop pigmentation, though a subset of specimens remains permanently colorless.

Power
1
Life
1
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Bandit, Gaze Leader

Bandit, Gaze Leader

3
Norm

On Enter: Scavenge 6 for a Raccoon ally card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)

Raccoon allies you control have "β†·: Banish target card in a graveyard."

Power
1
Life
3
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Banner Raccoon

Banner Raccoon

2
Norm

As long as an opponent has no cards in their graveyard, other Raccoon allies you control get +1.

Standards raised behind capable raccoons often instill courage in other raccoons that march astride.

Power
1
Life
2
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Banner Slime

Banner Slime

2
Norm

Class Bonus β†·: Other Slime allies you control get +1 until end of turn.

Standards raised behind capable slimes often instill courage in other slimes that march astride.

Power
1
Life
2
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Battlefield Benediction

Battlefield Benediction

2
Norm

Class Bonus This card costs 1 less to activate.

Empower 2. If an opponent controls three or more units, empower 4 instead.

Under pressure, the mind sharpens and the magic grows.

Speed
Fast
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Beacon Knight

Beacon Knight

3
Crux

Vigor (At the beginning of your end phase, wake up this ally.)

Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.

Power
3
Life
3
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Bedivere, Woodland Overseer

Bedivere, Woodland Overseer

3
Norm

Bedivere has taunt as long as you control another Animal or Beast ally.

Class Bonus Level 3+ On Death: Put a buff counter on each Animal and/or Beast ally you control.

"Who dares to threaten the wilds?"

Power
1
Life
4
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Benediction Angel

Benediction Angel

2
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.

Power
1
Life
1
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Beseech the Winds

Beseech the Winds

3
Wind

Materialize a card from your material deck. (You still pay for its costs.)

Camelot's splendor arises from the blessing of the winds.

Speed
Slow
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Besieged Slash

Besieged Slash

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

With enough dedication, every disadvantage becomes a weapon.

Power
4
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Bestial Frenzy

Bestial Frenzy

2
Norm

Choose one. Class Bonus: Choose up to two insteadβ€”
β€’ Your champion gets +1 level until end of turn.
β€’ Target Beast ally gets +1 until end of turn.
β€’ Target Beast ally gains cleave until end of turn.

Monstrous. Deadly. Devastating.

Speed
Slow
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Birefringence

Birefringence

2
Luxem

Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."

β€œSeeing double?”

Speed
Fast
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Bise Blade

Bise Blade

1
Exalted
Wind

Ciel Bonus On Enter: Summon a Vacuous Servant token.

Ciel Bonus 6: Suppress Bise Blade. This ability costs 1 less to activate for each omen you have with different reserve costs.

Power
2
Durability
2
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Black Ice Spellweaver

Black Ice Spellweaver

2
Water

Stealth (This unit can’t be targeted by attacks unless permitted by true sight.)

Sacrifice Black Ice Spellweaver: Target unit's attacks get -3 until end of turn.

Power
0
Life
1
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Blanche, Sheltering Saint

Blanche, Sheltering Saint

2
Norm

Level 2+ Fast Activation (You may activate this card at fast speed.)

If another unit you control would be dealt non-combat damage, prevent an amount of that damage equal to the amount of cards in your memory.

Power
1
Life
2
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Blaze Alight

Blaze Alight

2
Exalted
Fire

Deal 3 unpreventable damage to target unit. Class Bonus: Deal 5 unpreventable damage to that unit instead. (Apply the additional effect only if your champion’s class matches this card’s class.)

A flame that could melt even the strongest armor.

Speed
Fast
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Blazing Destrier

Blazing Destrier

3
Fire

Steadfast (This ally can retaliate while rested and doesn’t rest to do so.)

Whenever Blazing Destrier is attacked, deal 2 damage to the attacker and your champion.

Power
2
Life
2
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Bleu, Ace of Diamonds

Bleu, Ace of Diamonds

1
Water

On Enter: Generate up to X Bolt of Diamonds cards and put them into your memory. X is 0. Depending on the total reserve cost of Suited objects you controlβ€”
β€’ 6β€” X is 1 instead.
β€’ 10β€” X is 2 instead.
β€’ 21β€” X is 4 instead.

Floating Memory

Power
1
Life
1
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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Blight's Ring

Blight's Ring

0
Umbra

4, β†·: Draw a card into your memory. Then put Blight's Ring on the bottom of target champion's lineage.

Inherited Effect β€” At the beginning of your recollection phase, deal 1 unpreventable damage to this object.

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Blood Dragon's Pact

Blood Dragon's Pact

1
Exia

Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)

Linked ally gets +4 and +4.

At the beginning of your end phase, deal 4 unpreventable damage to your champion.

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Bloodseeker Magus

Bloodseeker Magus

1
Exia
Card Type
Ally β€” Mage Human

On Enter: Deal 3 unpreventable damage to your champion.

Damage 20+ Ephemerate β€” 1 (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
3
Life
2
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