Cards where: set is RDOPD

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Accepted Contract

Accepted Contract

5
Norm

Put three preparation counters on your champion.

Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.

Speed
Slow
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Aesan Protector

Aesan Protector

4
Wind

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Enter: Return target ally you control to its owner's hand.

Power
3
Life
4
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Alpha Philterbeast

Alpha Philterbeast

3
Exalted
Norm

Brew β€” Three Herbs

On Enter: If Alpha Philterbeast was brewed, put two age counters on it.

Whenever an opponent activates a card with reserve cost 3 or more, put an age counter on Alpha Philterbeast.

Alpha Philterbeast gets +1 and +1 for each age counter on it.

Power
2
Life
3
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Altruistic Blacksmith

Altruistic Blacksmith

3
Norm

Intercept

Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.

"You get a sword, and you get a sword!"

Power
1
Life
3
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Aqua Vitae

Aqua Vitae

2
Water

Brew β€” One Springleaf

Class Bonus At the beginning of your recollection phase, put an age counter on Aqua Vitae.

Sacrifice Aqua Vitae: Draw a card. Then if there were three or more age counters on Aqua Vitae, draw an additional card.

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Ardent Cloudstriker

Ardent Cloudstriker

5
Norm

On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .

Power
3
Life
4
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Arisanna, Astral Zenith

Arisanna, Astral Zenith

3
Astra

Arisanna Lineage

Once per turn, you may pay 0 rather than pay a card's starcalling costs.

The chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation.

Level
Lv. 3
Life
25
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Arisanna, Herbalist Prodigy

Arisanna, Herbalist Prodigy

1
Norm

On Enter: Gather twice. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)

"Adjuvants, catalysts, and materia abound! This world offers so much potential for research and experimentation. Now, what about this mixture?"

Level
Lv. 1
Life
19
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Arisanna, Master Alchemist

Arisanna, Master Alchemist

2
Norm

Arisanna Lineage (Arisanna, Master Alchemist must be leveled from a previous level "Arisanna" champion.)

On Enter: Gather twice.

Inherited Effect β€” At the beginning of your end phase, you may sacrifice two Herbs with the same name. If you do, draw a card.

Level
Lv. 2
Life
22
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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A good assassin is never seen without a means to veil their presence, but a masterful assassin is never seen.

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Astra Sight

Astra Sight

0
Astra

Starcalling β€” 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Glimpse 1, then draw a card.

Speed
Fast
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Astromech Attendant

Astromech Attendant

2
Astra

Class Bonus On Enter: Gather three times.

Whenever you brew a Potion, draw a card into your memory.

Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.

Power
2
Life
3
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Attune with the Winds

Attune with the Winds

3
Wind

Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

Speed
Slow
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Banner Knight

Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Standards raised behind capable leaders often instill courage in those that march astride.

Power
1
Life
3
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Barter Herbs

Barter Herbs

1
Norm

Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.

Class Bonus Floating Memory

Speed
Slow
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Bathe in Light

Bathe in Light

2
Luxem

Recover 4. (To recover, remove that many damage counters from your champion.)

At the beginning of your next recollection phase, recover 4.

"In the light, I am whole."

Speed
Slow
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Battlefield Benediction

Battlefield Benediction

2
Norm

Class Bonus This card costs 1 less to activate.

Empower 2. If an opponent controls three or more units, empower 4 instead.

Under pressure, the mind sharpens and the magic grows.

Speed
Fast
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Beacon Knight

Beacon Knight

3
Crux

Vigor (At the beginning of your end phase, wake up this ally.)

Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.

Power
3
Life
3
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Besieged Slash

Besieged Slash

3
Norm

Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.

With enough dedication, every disadvantage becomes a weapon.

Power
4
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Birefringence

Birefringence

2
Luxem

Class Bonus Target attack card in an intent of a unit you control gains "On Hit: You may have the attacker declare an additional attack. If you do, create a copy of this card in that attacker's intent."

"Seeing double?"

Speed
Fast
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Blightroot

Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Bolstering Tempest

Bolstering Tempest

2
Exalted
Wind

This card costs 2 more to activate for each
target beyond the first.

Any amount of target Human allies get +3 until end of turn.

Speed
Slow
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Break Apart

Break Apart

3
Norm

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

"Let me help you tidy up!"

Speed
Slow
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Buoyant Driftguard

Buoyant Driftguard

3
Water

Taunt

On Enter: You may have target opponent gain control of Buoyant Driftguard. If you do, you gain the Crowd's Favor status.

"My allegiance lies with those who need protection."

Power
0
Life
4
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Celestial Navigation

Celestial Navigation

2
Astra

Glimpse 5. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Floating Memory

Speed
Fast
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Charm of Anticipation

Charm of Anticipation

0
Norm

Banish Charm of Anticipation: Draw a card. Activate this ability only if you have the Crowd's Favor status.

Born of cheers and sharpened by struggle, it draws power from dreaming hearts.

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Cheap Sword

Cheap Sword

1
Norm

An easy-to-use sword, perfect for beginners or anyone seeking simple self-defense.

Power
1
Durability
1
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Cleansing Reunion

Cleansing Reunion

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target player banishes three cards from their graveyard. If Cleansing Reunion is imbued, that player banishes six cards from their graveyard instead.

Speed
Fast
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Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)

1, β†·: Prevent the next 1 damage that would be dealt to your champion this turn.

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Clumsy Apprentice

Clumsy Apprentice

2
Fire
Card Type
Ally β€” Mage Human

On Enter: Deal 2 damage to your champion. Draw a card.

An eligible trainee from the Imperial Examination. Even the lowest score qualifies all the same.

Power
1
Life
1
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Cometfall

Cometfall

5
Astra

Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

Speed
Slow
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Condensed Supernova

Condensed Supernova

7
Astra

Brew β€” One Silvershine, Two Adjuvants, Two Catalysts

Sacrifice Condensed Supernova: Deal LV damage to all non-astra element units. Glimpse 4. (LV refers to your champion's level.)

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Convalescent Tonic

Convalescent Tonic

3
Water

Brew β€” One Fraysia (You may sacrifice the listed objects rather than pay this card's reserve cost.)

Sacrifice Convalescent Tonic: Put up to two cards from your hand on the bottom of your deck then draw that many cards. Recover 3.

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Corhazi Arsonist

Corhazi Arsonist

3
Fire

Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.

If a unit hit by Corhazi Arsonist this turn would die, banish it instead.

Power
2
Life
2
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Corhazi Courier

Corhazi Courier

3
Fire

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus On Hit: Draw a card, then discard a card. If a fire element card was discarded, choose a unit and deal 1 damage to it.

Power
1
Life
2
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Corhazi Infiltrator

Corhazi Infiltrator

2
Luxem

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

Class Bonus Element Bonus Whenever you reveal Corhazi Infiltrator from your memory, you may put a card named Corhazi Infiltrator from your memory onto the field.

Power
3
Life
2
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Corhazi Lightblade

Corhazi Lightblade

2
Luxem

Class Bonus On Attack: Reveal a card from your memory at random. If a luxem element card was revealed, Corhazi Lightblade gains critical 1 until end of turn. (If combat damage would be dealt by a source with critical 1, double that damage unless an opponent discards a card.)

Power
2
Life
2
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Coronal of Rejuvenation

Coronal of Rejuvenation

1
Tera

As an additional cost to materialize this card, banish a preserved card from your material deck.

On Enter: Banish any amount of Spell cards from your graveyard.

β†·: You may play a card banished by Coronal of Rejuvenation. Activate this ability only at slow speed.

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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.

β†·: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Cosmic Bolt

Cosmic Bolt

3
Astra

Starcalling β€” 2 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)

Deal 4 damage to target unit plus an additional 2 for each card named Cosmic Bolt in your graveyard and banishment.

Speed
Slow
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Covert Manipulator

Covert Manipulator

3
Norm

Class Bonus On Enter: Look at the top card of each opponent's deck. Then you may choose an opponent. If you do, you gain the Crowd's Favor status, that opponent draws a card, and each of your other opponents puts the top card of their deck into their graveyard.

Power
2
Life
2
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Creative Shock

Creative Shock

3
Fire

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
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Cremation Ritual

Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

β€œI’ve made many sacrifices. This is but another.”

Speed
Slow
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Crowd's Favor

Crowd's Favor

Norm

Whenever an opponent gains the Crowd's Favor status, you lose this status.

Players can't declare attacks targeting an object you control unless they pay 1 for each attack declaration.

Whenever an activation, materialization, or trigger targets an object you control, you may negate it unless its controller pays 1.

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Crusader of Aesa

Crusader of Aesa

3
Norm

Crusader of Aesa enters the field rested.

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
4
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Crux Sight

Crux Sight

0
Crux

As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains β€œReturn a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Cunning Broker

Cunning Broker

2
Norm

Stealth (This unit can't be targeted by attacks unless permitted by true sight.)

β†·, Remove two preparation counters from your champion: Draw a card.

Handling coins is but second nature.

Power
0
Life
3
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Curved Dagger

Curved Dagger

0
Norm

Class Bonus As long as your champion is attacking an ally, Curved Dagger gets +1 . (Apply this effect only if your champion's class matches this card's class.)

Its curved edge is perfect for slicing through the flesh of both man and monster.

Power
1
Durability
1
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Dazzling Courtesan

Dazzling Courtesan

3
Fire
Card Type
Ally β€” Mage Human

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

"Excellence does not tolerate mediocrity.”

Power
2
Life
2
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Deflecting Edge

Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

When masterfully used, a sword can deflect any attack with minimal force.

Speed
Fast
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