Cards where: set is REC-BRV
Cards Images Table

Showing 1-38 of 38 cards (page 1 of 1)

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Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

She returned to the Homeworld with nothing left to fight for. Her sister was goneβ€”and though the guilt lingered, her shoulders felt just a little lighter.

Speed
Slow
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Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A little warmth for those who venture the darkness alone.

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Converge Reflections

2
Norm

As an additional cost to activate this card, sacrifice a non-token item or weapon.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.

Speed
Slow
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Crystalline Reality

2
Norm

Merlin Bonus Prepare 1

Choose one. If Crystalline Reality was prepared, choose two insteadβ€”
β€’ Summon a Memorite Blade token.
β€’ Your champion gains true sight until end of turn.
β€’ Draw a card into your memory.

Speed
Slow
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Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

"The Mirelune Inn is hosting a girl who looks awfully similar to you. No one seems to know from where she came."

Power
2
Life
2
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Duality's Convergence

5
Crux

Merlin Bonus This card costs 2 less to activate.

Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.

Could even a world have a soul?

Speed
Slow
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Find the Lost

2
Norm

Prepare 1

As long as Find the Lost was prepared, it has unblockable.

In an instant, everything came crashing down. How could someone understand her so deeply, yet elude her understanding entirely?

Power
3
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Fractured Memories

Merlin Bonus Your champion has "On Ally Kill: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on the killed ally."

Merlin BonusYour champion has "On Champion Hit: You may move all sheen counters on the hit champion to your Fractured Memories. When three or more counters are moved this way, deal 3 damage to that champion."

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Gentle Respite

3
Norm

If target opponent's influence is greater than yours, draw a card into your memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Floating Memory

"You are me. And I, you. Together, we can save her. Together, we can save you."

Speed
Slow
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Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

In a lovely garden, nestled among beds of bright flowers, lies a peculiar amuletβ€”though reaching it may not be so simple.

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Lost Being

3
Norm

Parallel souls, never meant to meetβ€”once joined, forever lost.

Power
2
Life
2
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Luminous Quartz

1
Crux

As long as Luminous Quartz is rested, it can't be used for an attack.

Sheen 12+ β†·, Remove a preparation counter from your champion: As a Spell, deal 1+X damage to target unit, where X is the amount of sheen counters on it. Activate this ability only at slow speed.

Power
2
Durability
3
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Materialize the Soul

6
Crux

Merlin Bonus Sheen 15+ This card costs 3 less to activate.

Merlin Bonus Your champion becomes all class types of target opponent's champion in addition to their other types. Then look at that opponent's material deck. You may materialize a regalia card from among them, ignoring its elemental requirements. (The class changing effect lasts indefinitely.)

Speed
Slow
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Memorite Blade

2
Norm

Whenever you activate a Spell card, Memorite Blade gets +1 . Trigger this ability only once.

Weaponized denial of the truths of the past that their bearer wishes to forget.

Power
0
Durability
2
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Memorite Obelith

3
Norm

Memorite Obelith gets +1 and +1 for each of up to five sheen counters on it.

On Leave: Put X sheen counters onto your Fractured Memories, where X is the amount of sheen counters that were on Memorite Obelith.

Memories repressed, protecting their keeper.

Power
0
Life
1
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Memorite Shardwing

3
Norm

Stealth, True Sight

A memory, freed from the cage of the mind.

Power
1
Life
2
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Merlin, Amethyst's Glow

2
Norm

Merlin Lineage

On Enter: Put two sheen counters on target unit.

9: Draw a card and put a preparation counter on Merlin. Activate this ability only once. This ability costs X less to activate, where X is the amount of sheen counters on your Fractured Memories.

Level
Lv. 2
Life
22
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Merlin, Brilliant Vestige

3
Crux

Merlin Lineage

Sheen 8+ On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion.

Sheen 24+ At the beginning of your end phase, look at target opponent's memory and banish a card from it. Until the end of that opponent's next turn, they may activate that card.

Level
Lv. 3
Life
25
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Merlin, Memorite Vassal

1
Norm

On Enter: You gain the Fractured Memories mastery. Then you may pay 2. If you do, summon a Memorite Blade token.

Merlin Bonus Inherited Effect β€” Whenever an opponent recollects three or more cards, for every three cards recollected, they put a sheen counter on a unit they control.

Level
Lv. 1
Life
19
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Obelith Escort

3
Norm

Prepare 2

Summon a Memorite Obelith token with a sheen counter on it. If Obelith Escort was prepared, summon an additional Memorite Obelith token with a sheen counter on it.

Speed
Slow
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Overlapping Visages

4
Norm

Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.

None of the results were satisfactory, but the Reflection was rightβ€”there was no room for doubt.

Speed
Slow
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Poisoned Dagger

0
Norm

Poisoned Dagger enters the field rested.

β†·, Banish Poisoned Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit were to take damage, it takes that much damage plus 1 instead.

Sharpened to feed on open wounds.

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Possessed Reaping

3
Crux

On Ally Kill: Return the killed ally from its owner's graveyard to the field under your control rested. It becomes a Spirit in addition to its other types.

"I know what you are, Merlin Veritor. You are not worthy of Excalibur, not even in your guise."

Power
4
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Prismspire Scepter

0
Norm

Merlin Bonus On Enter: As a Spell, put two sheen counters on target champion you don't control.

3, Banish Prismspire Scepter: Draw a card into your memory.

With every memory, its crystal glows brighter.

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Protect Her At All Costs

5
Norm

Merlin Bonus This card costs 2 less to activate.

Summon a Memorite Obelith token with two sheen counters on it. You may change the target of an attack to that token.

Underland was the perfect testing groundβ€”she just needed to make sure they both survived.

Speed
Fast
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Proto Key Crest

0
Norm

On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.

A silent sigil of allegiance to a forbidden cause.

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Quiet Refraction

2
Water

On Enter: Draw a card into your memory. Put two sheen counters on your Fractured Memories.

Whenever your champion levels up, put two sheen counters on your Fractured Memories.

"Naive of me to think the solution would be so simple."

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Return to the Archive

2
Norm

You may sacrifice a regalia. If you do, recover 2 and draw a card.

Floating Memory

With her duty fulfilled in Cambria, she made her return to the Proto Archive.

Speed
Slow
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Seep Into the Mind

3
Water

Target opponent puts three sheen counters on a unit they control.

Merlin Bonus Sheen 6+ Look at that opponent's memory and discard a card from it. (Apply this effect only if there are six or more sheen counters on your Fractured Memories.)

Speed
Slow
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Shardforged Blade

1
Norm

You may sacrifice a Memorite object while paying for this card's memory cost to pay for 1 of that cost.

Merlin Bonus Shardforged Blade gets +2 as long as the attacker is attacking an ally with one or more sheen counters on it.

Power
1
Durability
3
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Shardwing Searchlight

3
Norm

Summon a Memorite Shardwing token.

Sheen 4+ Summon a Memorite Shardwing token.

Until end of turn, Memorite objects you control gain "On Hit: Put a sheen counter on the hit object."

Speed
Slow
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Shattered Hope

3
Water

Merlin Bonus This card costs 1 less to activate.

Glimpse 1, then draw a card.

Until end of turn, allies enter the field with an additional sheen counter on them.

Would an unconscious reflection be enough?

Speed
Fast
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Spirit Blade: Terminus

2
Crux

Prepare 1

Terminus gets +1 for every four sheen counters on your Fractured Memories.

On Hit: If Terminus was prepared, double the amount of sheen counters on your Fractured Memories and put Terminus into its owner's memory.

Power
2
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Spirit of Water

0
Water

On Enter: Draw seven cards.

The rivers of Wool Brook flow with depths concealed beneath reflections too perfect to trust.

Level
Lv. 0
Life
15
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Stand Before the Queen

2
Water

Prevent the next 2 damage that would be dealt to target unit this turn.

Sheen 8+ The first time damage is prevented from being dealt to a unit this way, that unit gains stealth until end of turn unless an opponent pays 2.

Class Bonus Floating Memory

Speed
Fast
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Tariff Ring

0
Norm

Banish Tariff Ring: Until end of turn, players can't declare attacks unless they pay 2 for each attack declaration. Activate this ability only during an opponent's recollection phase.

Not even the most fantastical realm is free from taxes.

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Undeniable Truth

1
Norm

As an additional cost to activate this card, sacrifice an ally.

Draw a card, then put a preparation counter on your champion.

β€œI hope that now you may find peace. After all, we both knew there was no other way.”

Speed
Fast
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Will to Save

1
Water

You may rest your champion. If you do, put a preparation counter on them.

Floating Memory

"You always said we'd go on adventures together... We're finally doing it, right, Ganieda?"

Speed
Slow