Cards where: set is SP2
Cards Images Table

Showing 1-43 of 43 cards (page 1 of 1)

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Aesan Protector

4
Wind

Intercept

On Enter: Return target ally you control to its owner's hand.

True strength lies with the company you keep.

Power
3
Life
4
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Atmos Shield

1
Neos

β†·: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.

Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.

Power
0
Life
2
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Blightroot

1
Norm

Sacrifice Blightroot: Your champion gets +1 level until end of turn.

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Carter, Synthetic Reaper

2
Umbra

Class Bonus Cleave

Whenever an ally dies, recover 1.

On Enter: You may sacrifice another ally. If you do, Carter gets +2 until end of turn. If an Automaton ally was sacrificed this way, draw a card.

Power
2
Life
3
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Cell Assembler

2
Norm

On Enter: You may pay 2. If you do, summon a Powercell token rested.

β€œCarefully handcrafted by our latest models!”
β€” Gearstride Automatics Advertisement

Power
2
Life
1
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Combo Strike

2
Wind

Class Bonus Level 2+ On Kill: Wake up your champion.

Rumors fill the alleys of an outsider on a bloody pursuit, an unknown name on her lips.

Power
3
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Cometfall

5
Astra

Starcalling β€” 2

Deal 3 damage to all non-astra element units. Class Bonus: Deal 4 damage to those units instead.

β€œMay the skies divine your fate.”

Speed
Slow
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Corhazi Arsonist

3
Fire

Remove a preparation counter from your champion: Corhazi Arsonist gains stealth until end of turn.

If a unit hit by Corhazi Arsonist this turn would die, banish it instead.

There can be no evidence if all that is left is ash.

Power
2
Life
2
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Corhazi Trapper

3
Water

On Enter: Put a preparation counter on your champion.

β†·, Remove a preparation counter from your champion: Target unit's attacks get -3 until end of turn.

Someone is always foolish enough to take the bait.

Power
1
Life
3
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Creeping Torment

1
Umbra

On Enter: Put Creeping Torment on the bottom of target champion's lineage.

Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object.

A curse is a mere facade for karma.

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Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

β€œA proper rite for that which was lost.”

Speed
Slow
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Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.

β€œWhere there's smoke, there's Polkhawk!”

Speed
Fast
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Fairy Whispers

1
Wind

Glimpse 3.

Reveal the top card of your deck. If that card is wind element, put it into your hand.

β€œThe winds reveal secrets.”

Speed
Fast
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Fraysia

1
Norm

Sacrifice Fraysia: Recover 1.

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Freydis, Master Tactician

2
Norm

Class Bonus At the beginning of your recollection phase, put a tactic counter on Freydis, then glimpse X where X is the amount of tactic counters on Freydis.

Remove three tactic counters from Freydis: For the rest of the game, Ranger units you control are always distant.

Power
1
Life
2
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Gleaming Cut

2
Luxem

On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 .

Class Bonus Element Bonus Whenever you reveal Gleaming Cut from your memory, you may banish a card named Gleaming Cut from your memory. If you do, draw two cards.

Power
2
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Incendiary Shot

1
Fire

β†·: Load Incendiary Shot into target unloaded Gun weapon you control.

Class Bonus On Hit: Deal 2 damage to the hit unit object.

β€œThe afterburn is just to be sure.”

Power
2
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Invigorated Slash

2
Norm

As long as your champion has leveled up this turn, Invigorated Slash gets +2οΏ° .

β€œWho wants to be next?”

Power
2
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Manaroot

1
Norm

Sacrifice Manaroot: Your champion gets +1 level until end of turn.

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Mind Freeze

5
Water

Banish LV cards at random from target opponent's memory. Return those cards to their memory at the beginning of their next end phase.

Class Bonus Floating Memory

β€œSurrender your consciousness to the frost!”

Speed
Slow
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Obelisk of Armaments

3
Neos

5, β†·: Summon an Aurousteel Greatsword token. This ability costs 1 less to activate for each domain you control.

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Obelisk of Fabrication

3
Neos

6, β†·: Summon an Automaton Drone token with a buff counter on it. This ability costs 1 less to activate for each domain you control.

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Obelisk of Protection

3
Neos

4, β†·: Prevent the next 2 damage that would be dealt to target unit this turn. This ability costs 1 less to activate for each domain you control.

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Ominous Shadow

3
Umbra

Unblockable (This unit’s attacks can’t be intercepted and ignores taunt.)

If damage would be dealt to Ominous Shadow, prevent 3 of that damage.

Ominous Shadow may only declare attacks against units your champion has dealt combat damage to this turn.

Power
1
Life
4
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Powercell

1
Norm

1, β†·, Sacrifice Powercell: Target Automaton ally gets +2 until end of turn.

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Razorvine

1
Norm

Sacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Rococo, Explosive Maven

1
Fire

On Enter: If your influence is four or less, deal 2 damage to target champion.

β€œGrandpa always said it's best to have a blast!”

Power
1
Life
1
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Savage Slash

2
Norm

Class Bonus Floating Memory

β€œMy program doesn't guide me. My will to protect the innocent does.”

Power
2
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Serum of Wisdom

3
Norm

Brew β€” Three Herbs

Sacrifice Serum of Wisdom: Glimpse 3. Draw a card into your memory.

Steep with silvershine for a more aromatic finish or blightroot for a delicate astringent note.

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Shimmercloak Assassin

3
Wind

Stealth

One minute here, the next minute gone.

Power
2
Life
2
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Silvershine

1
Norm

Sacrifice Silvershine: Recover 1.

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Song of Frost

2
Water

Class Bonus You may banish a card with floating memory from your graveyard rather than pay this card's reserve cost.

If a unit is attacking, end the combat phase.

β€œLet the snowflakes take the lead!”

Speed
Fast
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Spellshield: Wind

4
Wind

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. If 3 or more damage was prevented this way, put a buff counter on an ally you control.

β€œI wasn't ever good at not getting what I wanted.”

Speed
Fast
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Spirit Shard

3
Norm

Level 3+ Sacrifice Spirit Shard: Draw a card.

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Spirit of Fire

0
Fire

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Spirit of Water

0
Water

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Spirit of Wind

0
Wind

On Enter: Draw seven cards.

Level
Lv. 0
Life
15
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Springleaf

1
Norm

Sacrifice Springleaf: Put a card from your hand on the bottom of your deck. If you do, draw a card.

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Summon Sentinels

4
Neos

Class Bonus This card costs 1 less to activate for each domain you control.

Summon two Automaton Drone tokens each with a buff counter on them.

β€œI won't let tragedy befall Azoth again.”

Speed
Slow
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Trained Sharpshooter

3
Norm

Class Bonus Ranged 2

β€œBullseye!”

Power
2
Life
3
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Zander, Deft Executor

2
Norm

Zander Lineage

On Enter: Put two preparation counters on Zander. Then you may remove a preparation counter from him. If you do, return an Assassin action or an Assassin attack card from your graveyard to your hand.

Level
Lv. 2
Life
22