Cards where: set is AMB ALTER
Cards Images Table

Showing 1-30 of 30 cards (page 1 of 1)

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Bairui, Resplendent Barrier

Bairui, Resplendent Barrier

2
Tera

If damage would be dealt to your champion while Bairui has two or less charge counters on it, prevent 2 of that damage and put a charge counter on Bairui instead.

Kongming Bonus Sacrifice Bairui: Empower 7. Activate this ability only if there are three charge counters on Bairui and only if your Shifting Currents face South.

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Blinding Lapse

Blinding Lapse

3
Luxem

Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A player’s influence is equal to the total amount of cards in their hand and memory.)

Speed
Slow
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Dong Zhou, False Liege

Dong Zhou, False Liege

3
Tera

Intercept

Class Bonus On Enter: You may rest Dong Zhou. If you do, choose twoβ€”
β€’ Deal 3 damage to all other allies.
β€’ Empower 3.
β€’ Dong Zhou gains vigor until end of turn.

Power
1
Life
4
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Dragon's Dawn

Dragon's Dawn

1
Fire

As an additional cost to materialize this card, banish three fire element cards from your graveyard.

Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."

Power
2
Durability
3
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Ebbing Tide

Ebbing Tide

0
Water

Hindered (This object enters the field rested)

β†·: Empower 2. Activate this ability only if your Shifting Currents face East or West.

β†·, Banish Ebbing Tide: Empower X, where X is the amount of water element cards in your graveyard. Activate this ability only at slow speed and only if your Shifting Currents face North or South.

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Equanimity's Ashes

Equanimity's Ashes

5
Fire

Level 3+ This card costs 3 less to activate.

Deal 3 damage to target champion.

Class Bonus Then if that champion has five or less damage counters on them, deal an additional 4 damage to them.

Speed
Slow
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Everflame Staff

Everflame Staff

0
Fire

Whenever a fire element Spell source you control deals damage, put a refinement counter on Everflame Staff.

Class Bonus Banish Everflame Staff: As a Spell, deal 4 damage to target champion. Activate this ability only if there are three or more refinement counters on Everflame Staff.

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Floodward Sergeant

Floodward Sergeant

4
Water

Taunt (While awake, this ally must be targeted before other objects you control during your opponents’ attack declarations if able.)

If damage would be dealt to Floodward Sergeant, prevent that damage. Apply this replacement effect only once each turn.

Power
1
Life
3
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Galvanizing Gale

Galvanizing Gale

2
Wind

Target ally's next attack this turn gets +3 . If Galvanizing Gale was empowered, draw a card into your memory.

It was said that Zhou Yu's smile was revitalizing to weary soldiers, both men and women alike.

Speed
Slow
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Gustguard Bastion

Gustguard Bastion

3
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Prevent the next 2 damage that would be dealt to another target unit you control this turn.

Power
2
Life
3
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Hailfinch

Hailfinch

2
Water

Players can’t declare attacks targeting Hailfinch unless they pay 2 for each attack declaration.

Class Bonus On Hit: You may remove a buff counter from Hailfinch. If you do, rest the hit object and it doesn't wake up during its controller's next wake up phase.

Power
1
Life
3
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Herd of the Hearth

Herd of the Hearth

2
Fire

Animal and Beast allies you control get +1 until end of turn. Horse allies you control also gain "On Attack: Draw a card, then discard a card" until end of turn.

Class Bonus Floating Memory

Speed
Slow
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Huang Zhong, Unerring Aim

Huang Zhong, Unerring Aim

3
Wind

Ranged 2

Class Bonus 3, Return Huang Zhong to its owner's memory: Ranger units you control become distant. This ability costs 2 less to activate as long as Huang Zhong is distant.

Power
2
Life
2
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Hua Xiong, Insurgent’s Fang

Hua Xiong, Insurgent’s Fang

4
Norm

Vigor

Jin Bonus Polearm attack cards you activate enter the intent with +2.

Jin Bonus β†·, Discard a Polearm attack card: Prevent the next 2 damage that would be dealt to target unit you control this turn.

Power
2
Life
4
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Imperial Seal

Imperial Seal

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)

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Incantation of Prosperity

Incantation of Prosperity

2
Norm

Depending on your Shifting Currents’ directionβ€”
β€’ North or Southβ€” Empower 2.
β€’ East or Westβ€” Recover 2.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Leading Charge

Leading Charge

4
Norm

Class Bonus As long as you control a unique Warrior ally, this card costs 2 less to activate.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
4
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Lunge of Evoking Winds

Lunge of Evoking Winds

2
Wind

Jin Bonus On Hit: Reveal up to two wind element cards from your memory and return them to your hand.

Floating Memory

"The only one who can control my fate is me!"

Power
1
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Magnificent Banquet

Magnificent Banquet

2
Tera

Recover 5. Then put Magnificent Banquet into its owner's material deck preserved. (If you would materialize a card, you may instead return a preserved card to your hand.)

At the beginning of your recollection phase, if this card is in your material deck preserved, recover 1.

Speed
Fast
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Mortal Ambition

Mortal Ambition

6
Norm

This card costs 2 less to activate for each unique ally you control.

Until end of turn, Human and Horse allies you control get +1 and gain ambush and steadfast.

Ponder and deliberate before you make a move.

Speed
Fast
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Nature's Insight

Nature's Insight

5
Tera

Class Bonus This card costs 2 less to activate.

Reveal a card from your memory and put it into your material deck preserved. X is that card's reserve cost. Then reveal the top X cards of your deck and put them into your material deck preserved.

Speed
Slow
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Oath of the Sakura

Oath of the Sakura

3
Wind

Put a buff counter on each ally you control.

If you control exactly three allies that are all unique, they each get +2 until end of turn.

β€œThough of different heritage, we come together as sisters, sworn to protect in danger and aid in crisis.”

Speed
Slow
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Pole-armed Steed

Pole-armed Steed

3
Norm

Jin Bonus On Enter: Materialize a Polearm regalia card from your material deck.

Seldom thanked, these horses must overcome treacherous terrain and brave battlefields to bring supplies to soldiers.

Power
1
Life
3
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Restoring Embers

Restoring Embers

4
Fire

Kindle 4 (You may banish up to four fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card’s cost.)

Recover 4. Then if your influence is four or less, draw a card into your memory.

Speed
Fast
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Scarlet Tassel

Scarlet Tassel

0
Exia

Regalia Link (This object enters the field linked to target regalia. If the link is broken, sacrifice this object.)

2, β†·: Linked regalia gains omnishroud until end of turn. (An object with omnishroud can’t be targeted by activations, materializations, or triggers.)

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Sink the Mind

Sink the Mind

3
Water

Class Bonus This card costs 1 less to activate.

Activate this card only during an opponent's recollection phase.

Until end of turn, whenever a card from the turn player's memory is put into their hand, that player puts the top card of their deck into their graveyard.

Speed
Fast
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Sundering Moon

Sundering Moon

0
Wind

Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.

Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.

Power
1
Durability
2
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Three Visits

Three Visits

0
Wind

As an additional cost to activate this card, rest your champion.

Class Bonus You may activate this card from your graveyard. If you do, banish it as it resolves.

Class Bonus You may activate this card from your banishment. If you do, put it on the bottom of your deck as it resolves.

Glimpse 2 and recover 2.

Speed
Fast
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Torching Reach

Torching Reach

2
Fire

Draw a card, then discard a card. Then if your champion is distant, draw another card.

"I care little for how history will remember me. The present is where my power lies."

Speed
Fast
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Zhao Yun, Dragonsblood

Zhao Yun, Dragonsblood

3
Exia

Class Bonus On Attack: You may have Zhao Yun deal 2 unpreventable damage to your champion. If you do, this attack gets +2 .

Class Bonus On Kill: Zhao Yun gains immortality. (This effect lasts indefinitely.)

Power
2
Life
3