Cards where: set is PTM 1ST
Cards Images Table

Showing 1-24 of 24 cards (page 1 of 1)

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Aetherial Projection

Aetherial Projection

2
Astra

Diana Bonus Element Bonus Aethercalling

Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."

Power
2
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Alice, Distorted Queen

Alice, Distorted Queen

1
Norm

On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.

Lineage Release β€” Recover 2+X, where X is the amount of cards in Alice's lineage.

"Echoes fade and memories die."

Level
Lv. 1
Life
19
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Alice, Phantom Monarch

Alice, Phantom Monarch

2
Umbra

Alice Lineage

Inherited Effect β€” Whenever you play an advanced element card while there are no Curse cards in Alice's lineage, deal 7 unpreventable damage to Alice.

Level
Lv. 2
Life
22
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Alice, Whim's Monarch

Alice, Whim's Monarch

2
Norm

Alice Lineage

On Enter: Glimpse 3, then reveal the top card of your deck. If that card is a Chessman card, put it into your hand.

β†·: If you don't control a Pawn ally, summon a Pawn Piece Token.

Level
Lv. 2
Life
22
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Awaken Ombre

Awaken Ombre

2
Umbra

As an additional cost to activate this card, pay X+X.

Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.

Speed
Slow
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Bandersnatch, Frumious Foe

Bandersnatch, Frumious Foe

5
Umbra

Class Bonus Taunt

Whenever Bandersnatch is dealt damage, recover 3.

2, Sacrifice another ally: Bandersnatch gets +2 and gains cleave until end of turn.

The second sign of the end, a death knell in its roar.

Power
2
Life
6
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card.

"All I know is, something comes at me like a Jack-in-the-box, and up I goes like a sky-rocket!"

Power
4
Life
3
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Chance, Seven of Spades

Chance, Seven of Spades

7
Norm

Level 1+ This card costs 3 less to activate.

Cardistry β€” 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.

Power
3
Life
3
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Diana, Haunt Reminiscence

Diana, Haunt Reminiscence

3
Umbra

Class Bonus Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion's lineage.

Class Bonus Curse cards in your champion's lineage lose all abilities.

Power
2
Life
4
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Hunt, Weiss King

Hunt, Weiss King

6
Water

Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.

β†·: Choose one that hasn't been chosenβ€”
β€’ If you control a Chessman Bishop ally, draw a card.
β€’ Put a buff counter on a Chessman Knight ally.
β€’ Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.

Power
0
Life
4
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Jabberwocky, Calamity's Call

Jabberwocky, Calamity's Call

8
Umbra

2, Banish a Specter ally card from your graveyard: Recover 2 and Jabberwocky gets +2 until end of turn.

As long as a player doesn't control an object named Vorpal Sword, prevent all damage that would be dealt to Jabberwocky.

Power
4
Life
3
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Jubjub Bird, Mimsy Ghast

Jubjub Bird, Mimsy Ghast

3
Crux

Stealth

On Enter: You may have another target ally you control become a copy of Jubjub Bird except its name is Drib Bujbuj.

Its appearance is said to be the first sign of the world coming to its end.

Power
3
Life
3
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Labyrinth, Jeweled Opus

Labyrinth, Jeweled Opus

7
Exalted
Water

Class Bonus This card costs 3 less to activate.

Sheen 10+ Your champion has spellshroud and stealth as long as they're awake and an opponent with the most cards in their memory has six or less cards in their memory.

Sheen 18+ At the beginning of your end phase, draw a card.

Sheen 36+ β†·: Move any amount of sheen counters from your Fractured Memories to target unit.

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Lost Providence

Lost Providence

0
Exalted
Norm

Divine Relic, Hindered

You may activate this card from your material deck. If you do, it enters the field ephemeral.

β†·, Banish Lost Providence: Draw a card.

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Merlin, Amethyst's Glow

Merlin, Amethyst's Glow

2
Norm

Merlin Lineage

On Enter: Put two sheen counters on target unit.

9: Draw a card and put a preparation counter on Merlin. Activate this ability only once. This ability costs X less to activate, where X is the amount of sheen counters on your Fractured Memories.

Level
Lv. 2
Life
22
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Merlin, Brilliant Vestige

Merlin, Brilliant Vestige

3
Crux

Merlin Lineage

Sheen 8+ On Enter: You may banish a regalia card from your material deck. If you do, draw a card and put a preparation counter on your champion.

Sheen 24+ At the beginning of your end phase, look at target opponent's memory and banish a card from it. Until the end of that opponent's next turn, they may activate that card.

Level
Lv. 3
Life
25
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Merlin, Memorite Vassal

Merlin, Memorite Vassal

1
Norm

On Enter: You gain the Fractured Memories mastery. Then you may pay 2. If you do, summon a Memorite Blade token.

Merlin Bonus Inherited Effect β€” Whenever an opponent recollects three or more cards, for every three cards recollected, they put a sheen counter on a unit they control.

Level
Lv. 1
Life
19
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Merlin, Surreal Figment

Merlin, Surreal Figment

3
Crux

Merlin Bonus On Attack: Put a sheen counter on target unit.

Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.

Power
2
Life
3
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Palvor Sword

Palvor Sword

1
Astra

Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.

Outsiders would never understand that the greatest curse was the burden of saving the world.

Power
2
Durability
2
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Rowland, Schwartz Knight

Rowland, Schwartz Knight

3
Wind

Commanded Will 1

Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.

"Ahoy! Ahoy! Check! You are now my prisoner."

Power
2
Life
3
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Ticket to the Afterlife

Ticket to the Afterlife

0
Umbra

Activated abilities of Specter cards in your graveyard cost 1 less to activate.

Specter cards you activate from your graveyard cost 1 less to activate.

Alice Bonus2, β†·, Banish a Specter card from your graveyard: Recover 2.

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Treacle, Drowned Mouse

Treacle, Drowned Mouse

3
Water

As long as Treacle is ephemeral, it has stealth.

Alice Bonus At the beginning of your recollection phase, recover X, where X is the amount of Specter allies you control.

Alice Bonus Ephemerate β€” 2, Discard a card.

Power
1
Life
4
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Turm, Schwartz Rook

Turm, Schwartz Rook

3
Wind

Whenever Turm attacks with a Command card, put a buff counter on Turm.

Alice Bonus On Leave: Put the buff counters that were on Turm on a Pawn ally you control.

Power
1
Life
3
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Vorpal Sword

Vorpal Sword

1
Crux

Specter allies can't retaliate.

Merlin Bonus β†·, Banish a card from your material deck: Vorpal Sword gains spellshroud until end of turn.

Merlin Bonus On Ally Hit: You may remove a preparation counter from your champion. If you do, wake up the attacker. Trigger this ability only once per turn.

Power
3
Durability
3