Cards where: set is DOASD
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Anger the Skies

3
Arcane

Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.

Those beneath darkened clouds can do little once the raucous thundering begins.

Speed
Slow
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Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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Arcane Disposition

3
Arcane

Draw two cards. At the beginning of the next end phase, discard your hand.

Class Bonus: Draw a card.

Controlling such chaotic mana requires great finesse and some degree of luck.

Speed
Slow
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Arcane Sight

0
Arcane

Your champion gets +1 level until end of turn.
Draw a card.

"If only you could see what I see, Lorraine. Even you might abandon the sword."
β€” Rai Kyouki

Speed
Fast
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Arcanist's Prism

1
Arcane

At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.

"Such a curious thing. It seems as though it's alive."
β€” Rai Kyouki

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Banner Knight

2
Norm

Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)

Standards raised behind capable leaders often instill courage in those that march astride.

Power
1
Life
3
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Barrier Servant

3
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.

Power
2
Life
2
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Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.

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Beastbond Boots

0
Norm

Banish Beastbond Boots: Your champion gains spellshroud until end of turn. Activate this ability only if you control an Animal or Beast ally. (Units with spellshroud can't be targeted by Spells.)

A tamer's bond with their beast goes beyond simple empathy.

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Beastbond Ears

0
Norm

Your champion gets +1 level as long as you control an Animal or Beast ally.

The easiest way to gain a beast's favor is to first look like them.

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Beastbond Paws

0
Norm

Banish Beastbond Paws: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth.)

A beast's ferocity and a tamer's guidance make for a formidable combination.

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Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Sincere tunes can draw in even the wariest of beasts.

Speed
Slow
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Blitz Mage

3
Fire
Card Type
Ally β€” Mage Human

Some mage circles will lend specialized troops excelling in both swiftness and destructive capability.

Power
3
Life
1
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Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Caliburn of Silencing

1
Luxem

Class Bonus On Champion Hit: The hit champion loses all abilities until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)

Enchanted by binding magic, this weapon can disable most powers.

Power
1
Durability
1
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Careful Study

8
Norm

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Put five enlighten counters on your champion. (You may remove three enlighten counters from your champion to draw a card.)

Speed
Slow
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Clarent, Sword of Peace

1
Norm

Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)

To protect its owner, it would sacrifice itself.

Power
1
Durability
2
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Creative Shock

3
Fire

Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it. (Apply the additional effect only if your champion's class matches this card's class.)

Varuck holds many fiery insights.

Speed
Fast
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Cremation Ritual

3
Fire

As an additional cost to activate this card, sacrifice an ally.

Draw two cards.

Embellished by flames, the former warrior's mighty countenance bred conviction in their compatriots.

Speed
Slow
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Crusader of Aesa

3
Norm

Crusader of Aesa enters the field rested.

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)

Power
2
Life
4
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Crux Sight

0
Crux

You may pay an additional 2 as you activate this card. If you do, banish this card as it resolves, then return a crux element card from your graveyard to your hand. As an additional cost to activate this card, you may pay 2. If you do, banish this card as it resolves and it gains β€œReturn a crux element card from your graveyard to your hand.”

Draw a card.

Speed
Fast
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Crystal of Empowerment

0
Norm

Banish Crystal of Empowerment: Your champion gets +2 level until end of turn.

Mages often store their excess mana into such crystals. If used by even a novice mage, one might mistake them for far greater.

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Deep Sea Beastbonder

4
Water
Card Type
Ally β€” Tamer Human

Your champion gets +1 level as long as you control an Animal or Beast ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
4
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Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

When masterfully used, a sword can deflect any attack with minimal force.

Speed
Fast
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Dewdrop Hares

2
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A rare sight after fresh rain.

Power
1
Life
3
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Disintegrate

8
Fire

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Destroy target ally or regalia.

Speed
Slow
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Empowering Harmony

2
Norm

Your champion gets +2 level until end of turn.

Class Bonus Harmonize β€” If you've activated a Melody card this turn, draw a card.

Melodies sound ever more beautiful with strong accompaniment.

Speed
Slow
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Endura, Scepter of Ignition

0
Norm

β†·, Remove an enlighten counter from your champion: Deal 1 damage to target unit. Activate this ability only at slow speed.

Its spark glows vibrantly in otherworldly color. Some say the staff has an ominous origin, perhaps from a far more sinister world.

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Esteemed Knight

3
Norm

Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)

A knight whose reputation precedes them. They raise their sword for noble purpose.

Power
2
Life
3
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Favorable Winds

1
Wind

Allies you control get +1 until end of turn.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A sudden gust to turn the tide.

Speed
Fast
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Fire Resonance Bauble

0
Norm

Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.

Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.

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Fireball

4
Fire

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 1+LV damage to target unit. (LV refers to your champion's level.)

Speed
Fast
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Flame-Rune Swordsman

3
Fire

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

A mage's prowess. A warrior's might.

Power
2
Life
2
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Flute of Taming

1
Norm

β†·: Your champion gets +1 level until end of turn.

β†·: Target Animal or Beast ally gets your choice of +1 or +1 until end of turn.

Simple yet versatile, a flute has many uses for one who has mastered it.

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Focused Flames

2
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 4 damage to target ally.

Speed
Slow
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Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Sharpened shards carrying a piercing chill freeze almost everything to the core."

Speed
Fast
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Gaia's Songbird

1
Tera

Class Bonus On Enter: Reveal cards from the top of your deck until you reveal a Beast ally card. Put that card into your hand and the rest on the bottom of your deck in a random order. (Apply this effect only if your champion's class matches this card's class.)

Power
1
Life
2
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Giant Tortoise

4
Water

Majestic and ancient, these Cambrian tortoises have lived longer than most of the kingdoms that have risen and fallen. They are docile, friendly to all without maligned intention, and often help other creatures in need. Strong of spirit and pure of heart, these creatures inspire only awe.

Power
1
Life
6
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Give Bath

2
Water

Remove all temporary damage from target ally.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œWashy washy! Clean doggy!”
β€” Silvie Heartsong

Speed
Fast
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Gray Wolf

2
Norm

Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)

A common predator that roams the temperate woodlands of Aesa. One would do well to not adventure there alone.

Power
2
Life
2
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Honorable Vanguard

2
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

β€œAdvance! Keep them away from the gates until reinforcements arrive!”

Power
1
Life
2
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Hurricane Sweep

5
Wind

Class Bonus Efficiency (This card costs LV less to activate. LV refers to your champion's level. Apply this effect only if your champion's class matches this card's class.)

Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted.)

Power
1
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Idle Thoughts

1
Norm

Look at the top four cards of your deck and then put them back in any order.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Slow
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Ignite the Soul

1
Fire

Deal 1 damage to target unit.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

Speed
Fast
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Impassioned Tutor

2
Fire
Card Type
Ally β€” Mage Human

On Attack: Your champion gets +1 level until end of turn.

"Let me show you how it's done!"

Power
1
Life
3
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Inspiring Call

3
Norm

This card costs 2 less to activate if your champion has attacked this turn.

Allies you control get +1 until end of turn. Draw a card into your memory.

"Aesans, rally to me! Camelot will not fall!"
β€” Lorraine Allard

Speed
Fast
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Invoke Dominance

1
Tera

Preserve (Put this card into your its owner's material deck preserved as it resolves. As you materialize, you may instead return a preserved card to your hand.)

Your champion gets +3 level until end of turn. You can't activate non-ally cards this turn.

Speed
Fast
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Lakeside Serpent

5
Water

Pride 6 (This ally won't obey you unless your champion is level 6 or higher.)

Class Bonus Lakeside Serpent gets +1 for each water element card in your graveyard. (Apply this effect only if your champion's class matches this card's class.)

Power
3
Life
5
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Library Witch

2
Norm
Card Type
Ally β€” Mage Human

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Death: Draw a card.

The librarians of mage academies instill their love for reading in aspiring students.

Power
0
Life
1
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Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

"It is said a great alchemist made this amulet for his lover should she be at death's door."
β€” Gildas, Chronicler of Aesa

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