Cards where: set is HVN
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Acerbica

1
Tera

Champions you control get -1 level.

Begin again.

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Ameliorating Mantra

2
Norm

Remove two wither counters from each of up to two target objects.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

Speed
Fast
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Aphotic Ruin

6
Norm

Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Slow
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Arcane Blast

11
Arcane

Efficiency (This card costs LV less to activate. LV refers to your champion's level.)

Deal 11 damage to target champion.

Power enough to level entire fortifications, only an arm's length away.

Speed
Slow
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Ashwick Cremator

2
Fire

Class Bonus At the beginning of your end phase, if you have no cards in your hand, deal 2 damage to each champion.

Smoke weaves a suffocating shroud, far more deadly than the flames that birthed it.

Power
2
Life
1
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Auspicious Feast

1
Norm

Each player recovers 4.

A meal is most delicious when enjoyed in good company.

Speed
Slow
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Austere Priestess

3
Water

Class Bonus On Enter: If you have no cards in your hand, draw a card. (Apply this effect only if your champion's class matches this card's class.)

In the tides of war, it is the least fortunate who suffer the heaviest burdens.

Power
2
Life
2
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Bagua of Vital Demise

2
Tera

As long as your Shifting Currents face West, you may activate this card from your material deck.

Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.

Speed
Fast
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Baidi, Oathsworn Palace

2
Wind

(Siegeable β€” This domain can be attacked. It takes damage in the form of removing durability counters.)

Ranger units you control have ranged 1.

Durability
6
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Baihua

1
Tera

At the beginning of your recollection phase, each opponent recovers 1.

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Beguiling Bandit

3
Water

Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.

Class Bonus Level 2+ Beguiling Bandit gets +1 .

Power
1
Life
3
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Bell of the Chosen

0
Wind

On Enter: Put a quest counter on your champion. If Bell of the Chosen entered from a banishment, glimpse 2. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

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Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Blazing Bowman

3
Fire

Blazing Bowman's attacks can't be retaliated.

On Enter: You may banish a fire element card from your graveyard. If you do, Blazing Bowman gets +2 until end of turn.

Power
2
Life
1
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Blitz Charger

3
Fire

Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.

Power
3
Life
1
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Bloodshroud Temper

2
Exia

Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)

Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)

Speed
Fast
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Bloom: Autumn's Fall

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of an Acerbica or a Washuru token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Brackish Lutist

3
Norm

If a card with floating memory would be put into a player's graveyard, that player banishes it instead.

"Allow this song to free you of your burdens,
At ease like a goldfish in the gentle pond,
Unaware of the beast beneath its depths."

Power
1
Life
3
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Break Apart

3
Norm

This card costs 2 more to activate if it targets a regalia.

Destroy target item or weapon.

Let me help you tidy up!

Speed
Slow
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Byakko's Command

2
Wind

Put a buff counter on target Beast ally. If that ally is a Shenju, wake it up.

The wisdom Byakko bestowed upon her was this: that fighting was often a necessary evil to pave the path for peace.

Speed
Fast
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Captain Archer

4
Wind

Imbue 4

Class Bonus On Enter: If Captain Archer is imbued, look at the top six cards of your deck. You may put a wind element ally card with reserve cost 3 or less from among them onto the field distant. Put the rest on the bottom of your deck in any order.

Power
1
Life
1
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Captivating Opulence

3
Water

On Enter: Draw a card into your memory.

Diao Chan Bonus Activated abilities of regalias you don't control cost 2 more to activate.

"Looks truly are deceiving."

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Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
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Carpsong Coda

2
Water

Harmonize β€” If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.

Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.

Speed
Fast
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Ceasing Edict

2
Water

As long as your Shifting Currents face South, this card costs 2 less to activate.

Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Censer of Restful Peace

0
Norm

Cards in graveyards lose all abilities.

Restless souls roam mortal soil, let the Shenju's breath cease their toil.

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Changban, Heroic Impasse

3
Norm

On Enter: Put a buff counter on a unique ally you control.

Allies you control with one or more buff counters on them have ambush.

Upkeep β€” At the beginning of your recollection phase, if you don't control a unique ally, sacrifice Changban.

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Chibi, Battle of Red Cliffs

3
Norm

Players can't declare attacks with allies unless they pay 1 for each attack declaration.

With her vast army, Cao Cao could not have foreseen the alliance of Sun Quan, Liu Bei, and Kongming, nor the momentous outcome this battle would bring.

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Cinder Geyser

4
Fire

Class Bonus As long as an opponent has four or more cards in their memory, this card costs 2 less to activate.

Deal 4 damage to target unit.

Speed
Fast
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Clash of Fates

2
Norm

Guo Jia Bonus You may remove a quest counter from your champion rather than pay this card's reserve cost.

Put a buff counter on target Fatestone or Fatebound object. If that object is a Shenju ally, it gains vigor until end of turn.

Speed
Slow
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Clear Pastures

1
Norm

Equestrian β€” If you control a Horse ally, glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Draw a card into your memory.

Speed
Slow
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Coiled Fatestone // Serpentine Judicator

2
Fire

On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card.

Guo Jia Bonus β†·, 1: As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone.

Back Face:

Serpentine Judicator

Your opponents can't recover.

Power
3
Life
3
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Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 β€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

Speed
Fast
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Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Coronation Ceremony

3
Norm

This card costs 2 less to activate if it targets a unique ally.

Target unit gains spellshroud until end of turn. (Objects with spellshroud can’t be targeted by Spells.)

Speed
Fast
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Courtside Beastkeeper

2
Wind
Card Type
Ally β€” Tamer Human

Class Bonus Beast allies you control get +1 . (Apply this effect only if your champion's class matches this card's class.)

The inner court is no less a battlefield, where friends of any nature become a kind of solace.

Power
1
Life
3
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Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Cyclonic Fatestone // Windstalker Wolf

3
Wind

Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target attacking ally you don't control.

Guo Jia Bonus 3, β†·: Transform Cyclonic Fatestone.

Back Face:

Windstalker Wolf

Pride 5 (This ally won’t obey you unless your champion is level 5 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Power
5
Life
5
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Da Qiao, Cinderbinder

3
Fire

Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)

Class Bonus β†·: Choose oneβ€”
β€’ Put a frenzy counter on target ally.
β€’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.

Power
0
Life
4
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Dazzling Courtesan

3
Fire
Card Type
Ally β€” Mage Human

Kindle 3 (You may banish up to three fire element cards from your graveyard as you activate this card. Each one pays for (1) of this card's cost.)

The breath of the dragon favors the ambitious, and ambition lies even outside of the throne.

Power
2
Life
2
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Delusional Vapors

3
Water

Class Bonus Prepare 2

Target opponent puts the top eight cards of their deck into their graveyard. Then if Delusional Vapors was prepared, whenever that opponent draws a card this turn, they put the top four cards of their deck into their graveyard.

Speed
Fast
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Demolition

3
Fire

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Deal 3 damage to target unit or Siegeable domain.

Speed
Fast
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Dian Wei, Valorant Fury

3
Water

Class Bonus On Enter: For each Human ally you control, put the top card of your deck into your graveyard.

Class Bonus Deluge 6 β€” As long as you have six or more water element cards in your graveyard, other Human allies you control get +1 .

Power
2
Life
2
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Diao Chan, Dreaming Wish

2
Norm

Diao Chan Lineage

Inherited Effect β€” At the beginning of your end phase, if the amount of glimmer counters on Diao Chan is less than the amount of phantasias you control, put an amount of glimmer counters on Diao Chan equal to the difference.

Level
Lv. 2
Life
22
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Diao Chan, Enchantress

1
Norm

On Enter: Put two glimmer counters on Diao Chan.

Inherited Effect β€” β†·: Activate a Reaction Spell card from your memory. Pay its reserve cost only by removing that many glimmer counters from Diao Chan. Activate this ability only during an opponent's turn.

Level
Lv. 1
Life
19
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Diao Chan, Idyll Corsage

3
Tera

Diao Chan Lineage

On Enter: Choose any amount of non-champion objects and put a wither counter on each of them.

Whenever a non-token object an opponent controls is destroyed, you may banish it. If you do, that opponent summons a Flowerbud token.

Level
Lv. 3
Life
25
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Dire Requiem

2
Fire

Summon a Direwolf token.

Class Bonus You may banish a fire element card from your graveyard. If you do, summon another Direwolf token. (Apply this effect only if your champion's class matches this card's class.)

Speed
Slow
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Direwolf

0
Fire

At the beginning of your end phase, sacrifice Direwolf.

Their blazing coats periodically cause fires that are revered as sacred cleansings of the land.

Power
2
Life
1
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Direwolf Alpha

3
Fire

Pride 2

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.

Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .

Power
2
Life
3
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