Showing 1-20 of 20 cards (page 1 of 1)
Aithne, Spirit of Fire
On Enter: Draw seven cards.
"Let scorching embers refine your soul."
Creative Shock
Draw two cards, then discard a card.
Class Bonus: If a fire element card was discarded, you may choose a unit and deal 2 damage to it.
A caster's will can be expressed by the frenetic dancing of fleeting flames.
Deflecting Edge
This card costs 1 less to activate if you control a Sword weapon.
Prevent the next 3 combat damage that would be dealt to target unit this turn.
"Ha! Are you even trying to hit me?"
Fast Cure
If target opponent's influence is greater than yours, recover 4.
Floating Memory
The saint's sacred blessing defies death's grasp.
Now, charge forward once again into glorious war.
Frostsworn Paladin
Intercept
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and put a buff counter on Frostsworn Paladin.
The Frostsworn stand as Lumina's sacred guard.
Gate of Alterity
β·: Put Gate of Alterity on the bottom of your champion's lineage then choose a class. Gate of Alterity gains "Inherited Effect: This object is the chosen class in addition to its other classes."
A gate powered by The Grand Archive itself. It grants special privileges to champions that pass through it.
Gwendolyn, Spirit of Wind
On Enter: Draw seven cards.
"For thee, I beseech a swift victory."
Hasty Messenger
On Attack: You may discard a card. If you do, draw a card.
The duty of delivering time-sensitive parcels is given to the fleet of foot.
Imperious Highlander
On Enter: Imperious Highlander gets +X until end of turn where X is the amount of allies target opponent controls more than you control.
"You indolent wretches will be cut down by my ascendant mastery of the blade."
Inspiring Call
This card costs 2 less to activate if your champion has attacked this turn.
Allies you control get +1 until end of turn. Draw a card into your memory.
Valiant cries fortify wills and strengthen resolves, but have opposite effects in foes.
Morrigan, Lost Spirit
On Enter: Draw seven cards.
"Abandon yourself to my serenity."
Nullifying Lantern
Cards in graveyards are norm element.
Some say the ancestral mausoleums of Pendragon are cursedβonly traversable with the Corhazi's light.
Orb of Glitter
At the beginning of your recollection phase, glimpse 1.
Banish Orb of Glitter: Draw a card.
The fleeting iridescences that wavers in the orb shows both what could be and what could have been.
Orb of Regret
Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.
Nothing is powerful enough to break free of destiny's hold, but some blessed artifacts can ease it's grasp.
Ordinary Bear
Pride 2 (This ally won't obey you unless your champion is level 2 or higher.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Prismatic Spirit
On Enter: Draw six cards then choose two basic elements. Prismatic Spirit gains "Inherited Effect: This object is each of the chosen elements in addition to its other elements."
A beautiful dance of color and the enmeshment of elements make manifest its prismatic brilliance.
Scavenging Raccoon
On Enter: Banish up to two target cards from a single graveyard.
With a nose for trash and an eye for treasure, these relentless scavengers will stop at nothing to fill their hoards with trinkets and baubles.
Tide Diviner
On Enter: Look at the top 1+LV cards of your deck. Put one of those cards into your hand and the rest into your graveyard.
Those cast away by the torrents of fate find shelter in fortunes foretold.
Tithe Proclamation
On Enter: Draw a card.
Each player can't draw more than three cards each turn unless it's their first turn of the game.
All beings stand equal underneath the light of grace.