Cards where: set is P25
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Acolyte of Cultivation

Acolyte of Cultivation

4
Norm

Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.

"Heed the call of the immortal."

Power
2
Life
3
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Acquiescing Rejection

Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Advent of the Shenju

Advent of the Shenju

4
Luxem

Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.

Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.

Speed
Slow
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Aetheric Calibration

Aetheric Calibration

2
Norm

Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.

You may load Aetheric Calibration into an Aetherwing weapon you control.

Power
1
Speed
Fast
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Aithne, Spirit of Fire

Aithne, Spirit of Fire

0
Fire
Card Type
Champion โ€” Spirit

On Enter: Draw seven cards.

"Only the heated win."

Level
Lv. 0
Life
15
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Annul Spell

Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.

Speed
Fast
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Another Beginning

Another Beginning

3
Norm

Materialize a regalia card with memory cost 0 from your material deck.

Speed
Slow
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Aquamirage Whisper

Aquamirage Whisper

0
Water

Spellshroud (This object can't be targeted by Spells.)

Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.

The clearest waters can hide the deepest falls.

Power
1
Durability
3
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Assassin's Mantle

Assassin's Mantle

0
Norm

If your champion would take damage, you may banish Assassin's Mantle. If you do, prevent 1 of that damage. Put a preparation counter on your champion if damage was prevented this way.

A little warmth for those who venture the darkness alone.

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Backstep

Backstep

2
Norm

Target unit becomes distant. (Units stay distant until the end of their controller's turn.)

Draw a card.

Any good demolitionist knows to take a few steps back before admiring their own handiwork.

Speed
Fast
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Band of Burning Verdict

Band of Burning Verdict

2
Fire

On Enter: Draw a card.

Class Bonus โ†ท: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)

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Bauble of Abundance

Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.

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Bloom: Summer's Glow

Bloom: Summer's Glow

2
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Bloom: Winter's Chill

Bloom: Winter's Chill

3
Tera

Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.

Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.

Speed
Slow
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Blossoming Denial

Blossoming Denial

3
Tera

Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.

Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.

Level 5+ Recover X, where X is the amount of phantasias on the field.

Speed
Fast
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Broken Promises

Broken Promises

1
Fire

As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.

Draw a card into your memory.

Guo Jia Bonus Put a quest counter on your champion.

Speed
Fast
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Bulwark Sword

Bulwark Sword

0
Norm

Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)

As an additional cost to use this weapon for an attack, pay 2.

Power
2
Durability
2
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Charge the Soul

Charge the Soul

1
Norm

Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Speed
Fast
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Chill to the Bone

Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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Cleric Robes

Cleric Robes

1
Norm

Class Bonus On Enter: Draw a card. (Apply this effect only if your championโ€™s class matches this cardโ€™s class.)

1, โ†ท: Prevent the next 1 damage that would be dealt to your champion this turn.

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Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Conflagrant Sentinel

Conflagrant Sentinel

3
Fire

On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)

"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."

Power
2
Life
2
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Conniving Plans

Conniving Plans

2
Water

Put the top two cards of your deck into your graveyard.

Deluge 4 โ€” If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.

"Only amateurs move without proper research."

Speed
Fast
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Constellation's Blessing

Constellation's Blessing

1
Astra

Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)

Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.

Power
2
Speed
Fast
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Converge Reflections

Converge Reflections

2
Norm

As an additional cost to activate this card, sacrifice a non-token item or weapon.

Destroy target item or weapon with memory cost 0 or reserve cost 4 or less. If that object was a Distortion, draw a card into your memory.

Speed
Slow
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Coronation Ceremony

Coronation Ceremony

3
Norm

ๅฆ‚ๆžœๆญคๅกไปฅ unique ally ็‚บ็›ฎๆจ™๏ผŒๅ‰‡ๅฎƒ็š„ไฝฟ็”จไปฃๅƒนๆธ›ๅฐ‘ 2 ้ปžใ€‚

็›ฎๆจ™ๅ–ฎไฝ็ฒๅพ—ๆณ•่ก“ๅธทๅน•็›ดๅˆฐๅ›žๅˆ็ตๆŸใ€‚

็•ฐ็•Œๅฐ‘ๅฅณๅ€‘็š„ๅ‡ๆ—ฅๆ™‚ๅ…‰ใ€‚

Speed
Fast
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Corsair Captain

Corsair Captain

3
Water
Card Type
Ally โ€” Ranger Human

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Power
1
Life
3
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Cosmic Astroscope

Cosmic Astroscope

1
Astra

Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.

โ†ท: Glimpse 3.

"To command the stars is to command destiny."

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Coy Bouclier

Coy Bouclier

5
Norm

Level 2+ This card costs 2 less to activate.

Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)

Power
2
Life
4
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus โ†ท: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud canโ€™t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
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Crystalline Reality

Crystalline Reality

2
Norm

Merlin Bonus Prepare 1

Choose one. If Crystalline Reality was prepared, choose two insteadโ€”
โ€ข Summon a Memorite Blade token.
โ€ข Your champion gains true sight until end of turn.
โ€ข Draw a card into your memory.

Speed
Slow
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Crystallized Destiny

Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Devastating Blow

Devastating Blow

3
Fire

Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated.

My burdens are nothing compared to hers.

Power
3
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Devotion's Price

Devotion's Price

2
Umbra

As an additional cost to activate this card, discard two cards.

For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.

Speed
Slow
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Disenchant

Disenchant

2
Norm

Destroy target phantasia.

"Even in destruction, there is beauty."

Speed
Slow
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Dissuading Aether

Dissuading Aether

2
Water

Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.

"To the bottom of the treacle-well you go."

Power
1
Speed
Fast
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Dissuading Halt

Dissuading Halt

2
Water

Target unit's attacks get -3 until end of turn.

Class Bonus Floating Memory

"I would say ice is a pretty persuasive argument."

Speed
Fast
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Dormouse Informant

Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

Power
2
Life
2
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Drown in Aether

Drown in Aether

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.

Power
1
Speed
Slow
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Duality's Convergence

Duality's Convergence

5
Crux

Merlin Bonus This card costs 2 less to activate.

Each player summons a token copy of each non-Distortion regalia they control. Those copies each become a Distortion in addition to its other types.

Speed
Slow
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Enrage

Enrage

4
Exia

Damage 20+ This card costs 2 less to activate.

Deal 4 unpreventable damage to your champion. Then, their next attack this turn gets +1 for every four damage counters on them.

Speed
Slow
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Eternal Magistrate

Eternal Magistrate

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

As long as Eternal Magistrate is imbued, cards canโ€™t leave your opponentsโ€™ material decks unless itโ€™s their materialize phase.

"You abide by my rules."

Power
1
Life
3
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Evasive Maneuvers

Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.

"The past won't weight me down anymore!"

Speed
Fast
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Eventide Lure

Eventide Lure

2
Water

On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.

"The tides always favor the patient."

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Expel the Departed

Expel the Departed

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)

Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.

Speed
Fast
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Fabled Azurite Fatestone

Fabled Azurite Fatestone // Seiryuu, Azure Dragon

10
Arcane

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.

Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.

โ†ท: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.

Back Face:

Seiryuu, Azure Dragon

10

Spellshroud, Taunt

Guo Jia Bonus On Attack: Choose oneโ€”
โ€ข Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
โ€ข Empower X+2, where X is the amount of arcane element cards in your banishment.

Power
4
Life
12
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Fast Cure

Fast Cure

2
Norm

ๅฏพๆˆฆ็›ธๆ‰‹ใฎๅฝฑ้ŸฟๅŠ›ใฏ่‡ชๅˆ†ใ‚ˆใ‚Šๅคงใใ„ๅ ดๅˆใ€ๅ›žๅพฉ 4ใ€‚
ๆฎ‹็•™ๆ€ๅฟต

ใ€Œใ‚ใชใŸใ‚’่ฆ‹ๅฎˆใ‚‹ๆ˜Ÿใซใชใ‚Šใพใ™ใ€‚ใ€

Speed
Fast
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Fated Keepsake

Fated Keepsake

1
Norm

On Enter: Draw a card.

Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.

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Fatestone of Heaven

Fatestone of Heaven // Heavenly Drake

3
Luxem

On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.

Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.

Back Face:

Heavenly Drake

Spellshroud (Units with spellshroud canโ€™t be targeted by Spells.)

Vigor (At the beginning of your end phase, wake up Heavenly Drake.)

On Death: Recover 3.

Power
3
Life
3
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Fatestone of Revelations

Fatestone of Revelations // Young Wyrmling

2
Norm

On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.

Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)

Back Face:

Young Wyrmling

Power
2
Life
2
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