Showing 1-50 of 130 cards (page 1 of 3)
Acolyte of Cultivation
Class Bonus As long as you've activated a Spell card this turn, this card cost 3 less to activate.
"Heed the call of the immortal."
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Band of Burning Verdict
On Enter: Draw a card.
Class Bonus ↷: Target Animal or Beast ally you control gets +1 and gains true sight until end of turn. (Units with true sight can attack units with stealth. Activate this ability only if your champion's class matches this card's class.)
Bauble of Abundance
Banish Bauble of Abundance: Each player draws a card.
Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.
Bloom: Summer's Glow
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Lycoria or a Baihua token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Bloom: Winter's Chill
Class Bonus Each opponent sacrifices all Flowerbuds. For each Flowerbud sacrificed this way, their controller summons your choice of a Nightshade or a Floodbloom token.
Element Bonus 2, Discard this card from your hand: Empower 2. Draw a card.
Blossoming Denial
Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.
Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.
Level 5+ Recover X, where X is the amount of phantasias on the field.
Broken Promises
As an additional cost to activate this card, sacrifice a Fatestone item or a Fatebound ally.
Draw a card into your memory.
Guo Jia Bonus Put a quest counter on your champion.
Bulwark Sword
Class Bonus Bulwark Sword gets +1 . (Apply this effect only if your champion's class matches this card's class.)
As an additional cost to use this weapon for an attack, pay 2.
Charge the Soul
Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Chill to the Bone
Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.
There's freezing, and then there's frostbite.
Cleric Robes
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.)
1, ↷: Prevent the next 1 damage that would be dealt to your champion this turn.
Companion Fatestone // Fatebound Caracal
On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.
Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.
Conflagrant Sentinel
On Enter: You may discard a card. If you do, put a buff counter on Conflagrant Sentinel. (Allies get +1 and +1 for each buff counter on them.)
"It tastes of cherry-tart, custard, pineapple, roast turkey, toffee, and hot buttered toast."
Conniving Plans
Put the top two cards of your deck into your graveyard.
Deluge 4 — If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.
"Only amateurs move without proper research."
Constellation's Blessing
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.
Corsair Captain
Ranged 2 (As long as this unit is distant, its attacks get +2.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cosmic Astroscope
Class Bonus If an opponent would glimpse, you may have that player glimpse 3 instead.
↷: Glimpse 3.
"To command the stars is to command destiny."
Coy Bouclier
Level 2+ This card costs 2 less to activate.
Class Bonus As long as you control another ally, Coy Bouclier has taunt. (While awake, this ally with taunt must be targeted before other objects you control during your opponents' attack declarations if able.)
Craggy Fatestone // Obstinate Cragback
Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.
Guo Jia Bonus ↷: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.
Devastating Blow
Class Bonus Level 3+ Devastating Blow gets +4 and can't be retaliated.
My burdens are nothing compared to hers.
Devotion's Price
As an additional cost to activate this card, discard two cards.
For each omen you have with a different reserve cost, draw a card. Until end of turn, you can't draw cards.
Dissuading Aether
Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.
"To the bottom of the treacle-well you go."
Dissuading Halt
Target unit's attacks get -3 until end of turn.
Class Bonus Floating Memory
"I would say ice is a pretty persuasive argument."
Drown in Aether
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards can’t leave your opponents’ material decks unless it’s their materialize phase.
"You abide by my rules."
Evasive Maneuvers
Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant.
"The past won't weight me down anymore!"
Eventide Lure
On Enter: Look at the top five cards of your deck. You may reveal a phantasia card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
"The tides always favor the patient."
Expel the Departed
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
↷: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose one—
• Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
• Empower X+2, where X is the amount of arcane element cards in your banishment.
Fated Keepsake
On Enter: Draw a card.
Guo Jia Bonus If your champion would take 7 or more damage while you control three or more Fatestone and/or Fatebound objects, prevent all but 6 of that damage.
Fatestone of Heaven // Heavenly Drake
On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.
Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.
Fatestone of Revelations // Young Wyrmling
On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.
Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)
Fatestone of Unrelenting // Cheetah of Bound Fury
Hindered (This object enters the field rested.)
On Enter: As a Spell, deal 1 damage to target unit.
Guo Jia Bonus ↷, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.
Fertile Grounds
At the beginning of your recollection phase, summon a token copy of an Herb item you control.
"Alchemy is a gift to be enjoyed by all!"
Fire Resonance Bauble
Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.
"Let ambition light the way!"
Flamewreath Call
Class Bonus If you control a Beast ally, this card costs 3 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Deal 3 damage to up to two target allies.
Flamme Sorcel
Draw a card, then discard a card. If the reserve cost of the discarded card is equal to the reserve cost of one of your omens, draw another card.
"Oh dear, I am afraid the time has come to burn the house down."
Foraging Fox
On Enter: Look at the top five cards of your deck. You may reveal a Fatestone card from among them and put it into your memory. Put the rest on the bottom of your deck in any order.
Who knows what treasures you'll dig up?
Foresight Lens
Banish Foresight Lens: Glimpse 2. If your champion is distant, glimpse 4 instead. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)
A wider view may sometimes offer lesser truths.
Fractal of Refreshment
Reservable
On Enter: You may reveal up to three water element cards from your memory and put them on the bottom of your deck in any order. Then draw that many cards into your memory.