Cards where: set is SP1
Cards Images Table

Showing 1-27 of 27 cards (page 1 of 1)

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Arcane Blast

11
Arcane

Efficiency

Deal 11 damage to target champion.

Never question a devoted practitioner of the arcane arts. You will only get one answer back.

Speed
Slow
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Barrier Servant

3
Norm

Intercept

Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.

An unbreakable ward for those enlightened.

Power
2
Life
2
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Blitz Mage

3
Fire

"Need a castle leveled? Just say the word."

Power
3
Life
1
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Cemetery Sentry

4
Fire

On Enter: You may discard a fire element card. If you do, draw a card.

Bathed in moonlight, the sentries ward off would-be looters and keep the dead at rest. For all eternity.

Power
2
Life
2
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Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn.

"Fire makes squirrely strong!"
—Silvie Heartsong

Power
2
Life
1
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Esteemed Knight

3
Norm

Class Bonus Intercept

Fearsome in battle and resolute in defense, these knights serve faithfully as Camelot's elite bastion.

Power
2
Life
3
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Fireball

4
Fire

Class Bonus This card costs 2 less to activate.

Deal 1+LV damage to target unit.

"It doesn't matter how fast or how far you run. I'll just burn down the entire forest as well."

Speed
Fast
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Fishing Accident

1
Water

Prepare 2

Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.

Only the frogs' croaking could be heard.

Speed
Fast
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Freezing Hail

2
Water

Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.

Conjured ice cold enough to chill to the bone. Or sharp enough to pierce the heart.

Speed
Fast
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Giant Tortoise

4
Water

“Shelly very boring. I don’t play with him much.”
—Silvie Heartsong

Power
1
Life
6
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Gildas, Chronicler of Aesa

3
Norm

BalanceGildas gets +3 as long as the amount of cards in your hand and memory are equal.

"Dark tidings are on the horizon. However, Aesa's saga will blossom again from this winter of ash."

Power
1
Life
3
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Gray Wolf

2
Norm

Pride 2 (He won't listen to me unless im level 2!)

"Sometimes I drop my flute, but this one picks it up!"
—Silvie Heartsong

Power
2
Life
2
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Hurricane Sweep

5
Wind

Class Bonus Efficiency

Cleave

Forged in battle and honed under pressure, Lorraine's unsheathed blade tore through the enemy's front, scattering unfortunate fodder to the winds.

Power
1
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Nimue, Cursed Touch

3
Norm

Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.

"How long have these waters spurned the divine light? This sinking sensation of dread is all I can recall."

Power
1
Life
3
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Reclaim

2
Wind

Return target ally you control to its owner's hand.

Floating Memory

Magical ingenuity turned into battlefield tactics.

Speed
Fast
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Rending Flames

3
Fire

Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."

A deadly strike imbued with scorching fury.

Power
3
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Snow Fairy

3
Water

Stealth

On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.

Enchanted at first. Encased in ice forever.

Power
1
Life
2
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Stillwater Patrol

4
Water

True Sight

As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .

Not even the frogs' croaking goes unnoticed under the patrol inquisitor's vigilant gaze.

Power
2
Life
3
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Swift Recruit

2
Wind

Intercept

Floating Memory

"Dodge. Parry. Strike. Rehearse these movements. One false step on the battlefield is all it will take."
— Windrider Drill Master

Power
1
Life
2
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Trained Hawk

3
Wind

True Sight

Vigor

"I can whistle and she comes to me!"
—Silvie Heartsong

Power
2
Life
2
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Triskit, Guidance Angel

5
Luxem

Fire, water and wind elements are enabled for you.

On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.

"Fortune favors the bold!"

Power
2
Life
12
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Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

"This is a very good and helpful pony!"
—Silvie Heartsong

Power
1
Life
3
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Veteran Soldier

5
Norm

Floating Memory

"I will carve out my legacy into Aesan soil with steel. Let this bloodshed sate this endless hunger for war."

Power
2
Life
3
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Windstream Mutt

3
Wind

Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it.

"I saw a dog that was flying!"
— Silvie Heartsong

Power
2
Life
2
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Woodland Squirrels

0
Norm

Rambunctious critters that hold Gaia's favor. They often charm and delight many a traveler.

Power
1
Life
1
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Zander, Blinding Steel

3
Luxem

Zander Lineage

At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.

Level
Lv. 3
Life
25
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Zephyr

2
Wind

Suppress target ally or regalia.

Tossing and turning winds delay even the most well-set plans. Few are able to avoid the churning winds of fate.

Speed
Fast