Showing 1-27 of 27 cards (page 1 of 1)
Arcane Blast
Efficiency
Deal 11 damage to target champion.
Never question a devoted practitioner of the arcane arts. You will only get one answer back.
Barrier Servant
Intercept
Remove two enlighten counters from your champion: The next time damage would be dealt to Barrier Servant this turn, prevent that damage.
An unbreakable ward for those enlightened.
Cemetery Sentry
On Enter: You may discard a fire element card. If you do, draw a card.
Bathed in moonlight, the sentries ward off would-be looters and keep the dead at rest. For all eternity.
Embertail Squirrel
Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn.
"Fire makes squirrely strong!"
—Silvie Heartsong
Esteemed Knight
Class Bonus Intercept
Fearsome in battle and resolute in defense, these knights serve faithfully as Camelot's elite bastion.
Fireball
Class Bonus This card costs 2 less to activate.
Deal 1+LV damage to target unit.
"It doesn't matter how fast or how far you run. I'll just burn down the entire forest as well."
Fishing Accident
Prepare 2
Rest target ally. If Fishing Accident was prepared, put that ally on the bottom of its owner's deck instead.
Only the frogs' croaking could be heard.
Freezing Hail
Deal 2 damage to target unit. That unit doesn't wake up during its controller's next wake up phase.
Conjured ice cold enough to chill to the bone. Or sharp enough to pierce the heart.
Gildas, Chronicler of Aesa
Balance — Gildas gets +3 as long as the amount of cards in your hand and memory are equal.
"Dark tidings are on the horizon. However, Aesa's saga will blossom again from this winter of ash."
Gray Wolf
Pride 2 (He won't listen to me unless im level 2!)
"Sometimes I drop my flute, but this one picks it up!"
—Silvie Heartsong
Hurricane Sweep
Class Bonus Efficiency
Cleave
Forged in battle and honed under pressure, Lorraine's unsheathed blade tore through the enemy's front, scattering unfortunate fodder to the winds.
Nimue, Cursed Touch
Class Bonus Whenever you activate an action card that targets an ally, destroy that ally.
"How long have these waters spurned the divine light? This sinking sensation of dread is all I can recall."
Rending Flames
Class Bonus On Attack: You may banish three fire element cards from your graveyard. If you do, Rending Flames gains "If this attack would deal damage, it deals double that damage instead."
A deadly strike imbued with scorching fury.
Snow Fairy
Stealth
On Enter: Rest target ally you don't control. That ally doesn't wake up during its controller's wake up phase as long as you control Snow Fairy.
Enchanted at first. Encased in ice forever.
Stillwater Patrol
True Sight
As long as Stillwater Patrol is attacking a unit with stealth, Stillwater Patrol gets +1 .
Not even the frogs' croaking goes unnoticed under the patrol inquisitor's vigilant gaze.
Swift Recruit
Intercept
Floating Memory
"Dodge. Parry. Strike. Rehearse these movements. One false step on the battlefield is all it will take."
— Windrider Drill Master
Trained Hawk
True Sight
Vigor
"I can whistle and she comes to me!"
—Silvie Heartsong
Triskit, Guidance Angel
Fire, water and wind elements are enabled for you.
On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.
"Fortune favors the bold!"
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
"This is a very good and helpful pony!"
—Silvie Heartsong
Veteran Soldier
Floating Memory
"I will carve out my legacy into Aesan soil with steel. Let this bloodshed sate this endless hunger for war."
Windstream Mutt
Class Bonus On Enter: Reveal a card at random from your memory. If that card is wind element, choose another ally you control and put a buff counter on it.
"I saw a dog that was flying!"
— Silvie Heartsong
Woodland Squirrels
Rambunctious critters that hold Gaia's favor. They often charm and delight many a traveler.
Zander, Blinding Steel
Zander Lineage
At the beginning of your recollection phase, you may reveal all cards in your memory. For each luxem element card revealed, each opponent puts a card from their hand into their memory.