Showing 1-32 of 32 cards (page 1 of 1)
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
"The stars will seal your fate!"
Blackmarket Broker
On Enter: Put a preparation counter on your champion.
Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.
"So what are you buying?"
Blade of Creation
Class Bonus This card costs 1 less to activate for each token object you control.
Cleave
"Nothing shall obstruct my reign."
Blessed Clergy
Imbue 2
Class Bonus On Enter: If Blessed Clergy is imbued, target player canβt play more than two cards during their next turn.
"Be with the wind and the wind will be with you."
Blissful Calling
Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.
Animals are drawn to those who exhibit strength.
Cone of Frost
Class Bonus This card costs 1 less to activate.
Level 1+ Deal 2 damage to up to one target unit.
Level 3+ Deal 2 damage to up to one target unit.
Level 5+ Deal 2 damage to up to one target unit.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
"Strike those who dwell in shadows, by Aesa's light!"
Flame Sweep
Cleave
Class Bonus Level 2+ Flame Sweep gets +1 .
"My sword bears the bonds I have forged. No prophecy is stronger than my devotion!"
Forest Cake
On Enter: Draw a card.
Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.
Fracturize
Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)
Floating Memory
"Memories aren't the only thing I'll take from you."
Frost Shard
Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.
Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.
"Careful, lest the frost consume you."
Gloamspire, Black Market
β·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.
Upkeep β At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.
Heavy Swing
Class Bonus This card costs 2 less to activate.
Forged from grief and built on bloodβwith every swing, she defied the life he carved from death.
Horse Archer
Class Bonus Ranged 2
Equestrian β As long as you control a Horse ally, Horse Archer has ranged 3.
"Who needs horsepower when you have firepower?"
Hydroguard Retainer
Taunt
Whenever your Shifting Currents change from facing North to West, draw a card.
Bound by duty and devotion, they were willing to lay their lives down for the crown.
Inzali, Unshackled Blaze
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.
Level 3+ Memory 4+ Inzali gets +2 .
"Redemption is lost. Only purification remains."
Library Witch
Intercept
On Death: Draw a card.
"A book is but a maze of words, let me help you find your way."
Mark the Target
Deal 1 damage to target unit.
Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)
"Don't ever let the prey out of your sights."
Rallied Advance
Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)
Leadership is not bestowed by chance.
Relentless Outburst
Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.
For every six damage counters on your champion, deal 1 damage to all other units.
Even the mighty can bleed.
Sable Remnant
Class Bonus Sable Remnant gets +1 .
Floating Memory
Act first, think later.
Skirting Step
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.
There's no manual for a crisis.
Slice and Dice
Prepare 3
On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .
Stifling Trap
Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.
Deal 2 damage to target ally, then negate all on enter triggers from that ally.
Surging Bolt
Imbue 3
Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.
"Varuck's fire taught me more than simple tricks."
Tempest Downfall
Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.
Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.
Trusty Steed
On Enter: Another target ally you control gets +2 until end of turn.
When trust is hard to find,
your steed will never leave your side.
Turbo Charge
As an additional cost to activate this card, sacrifice a Powercell.
Draw two cards.
Brilliance is one stop short of madness.
Under Fire
Class Bonus This card costs 1 less to activate.
Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.
"The harder they press, the hotter I burn."
Verdigris Decree
Imbue 3
Choose one. If Verdigris Decree is imbued, choose two insteadβ
β’ Suppress up to one target ally.
β’ Up to one target ally gets +2 until end of turn.
β’ Destroy up to one target phantasia.