Cards where: set is SP3
Cards Images Table

Showing 1-32 of 32 cards (page 1 of 1)

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Astral Seal

3
Astra

Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.

Negate target card activation. Banish the card that had its activation negated this way.

"The stars will seal your fate!"

Speed
Fast
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Blackmarket Broker

4
Wind

On Enter: Put a preparation counter on your champion.

Blackmarket Broker has stealth as long as your champion has three or more preparation counters on them.

"So what are you buying?"

Power
2
Life
3
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Blade of Creation

7
Neos

Class Bonus This card costs 1 less to activate for each token object you control.

Cleave

"Nothing shall obstruct my reign."

Power
4
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Blessed Clergy

2
Wind

Imbue 2
Class Bonus On Enter: If Blessed Clergy is imbued, target player can’t play more than two cards during their next turn.

"Be with the wind and the wind will be with you."

Power
1
Life
2
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Blissful Calling

1
Norm

Look at the top five cards of your deck. You may reveal an Animal or Beast card from among them and put it into your hand. Put the rest on the bottom of your deck in any order.

Animals are drawn to those who exhibit strength.

Speed
Slow
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Blitz Charger

3
Fire

"Did someone say 'shock factor'?"

Power
3
Life
1
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Cone of Frost

3
Water

Class Bonus This card costs 1 less to activate.

Level 1+ Deal 2 damage to up to one target unit.

Level 3+ Deal 2 damage to up to one target unit.

Level 5+ Deal 2 damage to up to one target unit.

Speed
Slow
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Excalibur, Cleansing Light

2
Luxem

Destroy target non-champion object.

Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)

"Strike those who dwell in shadows, by Aesa's light!"

Speed
Fast
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Flame Sweep

4
Fire

Cleave

Class Bonus Level 2+ Flame Sweep gets +1 .

"My sword bears the bonds I have forged. No prophecy is stronger than my devotion!"

Power
1
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Forest Cake

2
Norm
Card Type
Item β€” Tamer Food

On Enter: Draw a card.

Class Bonus Whenever an Animal or Beast ally enters the field under your control, you may sacrifice Forest Cake. If you do, put a buff counter on that ally.

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Fracturize

2
Water

Target item or weapon becomes a Cleric Fractal phantasia with reservable and loses all other abilities. (This effect lasts indefinitely.)

Floating Memory

"Memories aren't the only thing I'll take from you."

Speed
Fast
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Frost Shard

2
Water

Class Bonus As long as your champion has leveled up this turn, you may activate this card from your graveyard. If you do, banish it as it resolves.

Deal 2 damage to target unit. If that unit is rested, deal 3 damage to it instead.

"Careful, lest the frost consume you."

Speed
Slow
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Geldus, Terror of Dorumegia

6
Norm

Pride 4

Level 3+ This card costs 2 less to activate.

Class Bonus On Enter: Geldus gains your choice of spellshroud or taunt until the beginning of your next turn.

Power
5
Life
8
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Gloamspire, Black Market

3
Fire

β†·: Each player with influence less than seven draws a card into their memory. Activate this ability only at slow speed.

Upkeep β€” At the beginning of your recollection phase, if your influence is eight or greater, sacrifice Gloamspire.

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Heavy Swing

6
Norm

Class Bonus This card costs 2 less to activate.

Forged from grief and built on bloodβ€”with every swing, she defied the life he carved from death.

Power
6
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Horse Archer

2
Norm

Class Bonus Ranged 2

Equestrian β€” As long as you control a Horse ally, Horse Archer has ranged 3.

"Who needs horsepower when you have firepower?"

Power
1
Life
3
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Hydroguard Retainer

3
Water

Taunt

Whenever your Shifting Currents change from facing North to West, draw a card.

Bound by duty and devotion, they were willing to lay their lives down for the crown.

Power
1
Life
4
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Inzali, Unshackled Blaze

3
Fire

Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.

Level 3+ Memory 4+ Inzali gets +2 .

"Redemption is lost. Only purification remains."

Power
1
Life
4
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Library Witch

2
Norm
Card Type
Ally β€” Mage Human

Intercept

On Death: Draw a card.

"A book is but a maze of words, let me help you find your way."

Power
0
Life
1
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Mark the Target

1
Fire

Deal 1 damage to target unit.

Class Bonus Put a preparation counter on your champion. (Apply this effect only if your champion's class matches this card's class.)

"Don't ever let the prey out of your sights."

Speed
Fast
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Rallied Advance

2
Wind

Class Bonus On Attack: Wake up target ally you control. (Apply this effect only if your champion's class matches this card's class.)

Leadership is not bestowed by chance.

Power
1
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Relentless Outburst

3
Exia

Class Bonus Damage 35+ Until end of turn, if target champion would take damage this turn, they take that much damage plus 1 instead.

For every six damage counters on your champion, deal 1 damage to all other units.

Even the mighty can bleed.

Speed
Slow
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Sable Remnant

2
Norm

Class Bonus Sable Remnant gets +1 .

Floating Memory

Act first, think later.

Power
1
Life
1
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Skirting Step

2
Wind

Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)

Target unit becomes distant. If Skirting Step is imbued, prevent the next 1 damage that would be dealt to that unit this turn and draw a card.

There's no manual for a crisis.

Speed
Fast
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Slice and Dice

2
Norm

Prepare 3

On Hit: If Slice and Dice was prepared, you may have the attacker declare an additional attack. If you do, create a copy of Slice and Dice in that attacker's intent except it isn't prepared and it gets +3 .

Power
3
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Stifling Trap

2
Wind

Class Bonus If it's not your turn, you may remove two preparation counters from your champion to activate this card from your memory without paying its reserve cost.

Deal 2 damage to target ally, then negate all on enter triggers from that ally.

Speed
Fast
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Surging Bolt

3
Fire

Imbue 3

Deal 3 damage to target champion. If Surging Bolt is imbued, deal 4 damage to that champion instead.

"Varuck's fire taught me more than simple tricks."

Speed
Slow
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Tempest Downfall

3
Wind

Class Bonus This card costs 3 less to activate if an ally has been suppressed this turn.

Deal 3 damage to target unit. If that unit is an ally that entered the field this turn, deal an additional 3 damage to it.

Speed
Fast
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Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

When trust is hard to find,
your steed will never leave your side.

Power
1
Life
3
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Turbo Charge

3
Norm

As an additional cost to activate this card, sacrifice a Powercell.

Draw two cards.

Brilliance is one stop short of madness.

Speed
Slow
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Under Fire

3
Fire

Class Bonus This card costs 1 less to activate.

Your champion becomes distant. Then you may have Under Fire deal 4 damage to your champion. If you do, your champion gains stealth until end of turn.

"The harder they press, the hotter I burn."

Speed
Fast
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Verdigris Decree

3
Wind

Imbue 3

Choose one. If Verdigris Decree is imbued, choose two insteadβ€”
β€’ Suppress up to one target ally.
β€’ Up to one target ally gets +2 until end of turn.
β€’ Destroy up to one target phantasia.

Speed
Fast