Cards where:
subtype includes animal
or subtype includes beast

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Academy Guide

Academy Guide

3
Norm

Champion cards you materialize cost 1 less to materialize.

"Contained within each exquisite tome is knowledge of the past and limitless potential for our future."

Power
1
Life
3
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Adorned Stag

Adorned Stag

2
Norm

Class Bonus This card costs 1 less to activate. (Apply this effect only if your champion’s class matches this card’s class.)

Their jeweled antlers are said to be a cure for many ailments but are hard to procure as they are shed only once every decade.

Power
1
Life
3
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Aqueous Stallion

Aqueous Stallion

3
Water

As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .

If a horse's only flaw is its inability to swim, then this beast may be flawless.

Power
0
Life
4
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Arima, Gaia's Wings

Arima, Gaia's Wings

3
Tera

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

At the beginning of your recollection phase, put three buff counters on Arima.

On Death: Put Arima into your its owner's memory.

Power
3
Life
3
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Baby Blue Slime

Baby Blue Slime

2
Water

Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)

β†·: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.

Power
1
Life
2
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Baby Gray Slime

Baby Gray Slime

2
Norm

Intercept

On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.

A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.

Power
1
Life
1
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Baby Green Slime

Baby Green Slime

2
Wind

Class Bonus Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its owner’s control at the beginning of the next end phase.)

Power
1
Life
1
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Baby Red Slime

Baby Red Slime

2
Fire

Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your champion’s class matches this card’s class.)

Power
2
Life
1
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Baby Silver Slime

Baby Silver Slime

2
Norm

As long as you control another Slime ally, Baby Silver Slime has taunt.

On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.

An invasive species, often mistaken for its gray cousin.

Power
1
Life
1
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Bandersnatch, Frumious Foe

Bandersnatch, Frumious Foe

5
Umbra

Class Bonus Taunt

Whenever Bandersnatch is dealt damage, recover 3.

2, Sacrifice another ally: Bandersnatch gets +2 and gains cleave until end of turn.

The second sign of the end, a death knell in its roar.

Power
2
Life
6
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Bedivere, Woodland Overseer

Bedivere, Woodland Overseer

3
Norm

Bedivere has taunt as long as you control another Animal or Beast ally.

Class Bonus Level 3+ On Death: Put a buff counter on each Animal and/or Beast ally you control.

"Who dares to threaten the wilds?"

Power
1
Life
4
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Beseeched Fatestone

Beseeched Fatestone // Daunting Panda

6
Wind

On Enter: Materialize a card from your material deck.

Guo Jia Bonus 6, β†·: Transform Beseeched Fatestone. This ability costs 2 less to activate for each card you've materialized this turn.

Back Face:

Daunting Panda

Vigor (At the beginning of your end phase, wake up this unit.)

Power
3
Life
4
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Bill, Chimney Sweep

Bill, Chimney Sweep

3
Fire

On Enter: If Bill is not ephemeral, sacrifice a Specter ally.

Alice Bonus Ephemerate β€” 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)

Power
4
Life
3
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Blazing Direwolf

Blazing Direwolf

4
Fire

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

Class Bonus On Attack: Deal 2 damage to target unit. (Apply this effect only if your champion's class matches this card's class.)

Power
4
Life
4
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Blitz Charger

Blitz Charger

3
Fire

Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.

Power
3
Life
1
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Blue Slime

Blue Slime

3
Water

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

Power
1
Life
4
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Brisk Windtrotter

Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Capricious Lynx

Capricious Lynx

3
Norm

Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)

Class Bonus On Enter: Capricious Lynx loses all abilities until end of turn.

Quick to action, quicker to defiance.

Power
3
Life
3
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Caretaker Horse

Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
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Chamberlain Toad

Chamberlain Toad

3
Exalted
Water

(Exalted β€” This element is enabled for you as long as you have another advanced element enabled.)

Class Bonus 2: Wake up Chamberlain Toad and it gains taunt until end of turn. Activate this ability only during an opponent's recollection phase.

Class Bonus Floating Memory

Power
3
Life
4
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Cheshire Cat, Impish Grin

Cheshire Cat, Impish Grin

3
Exalted
Norm

Spellshroud, Stealth

Cheshire Cat has all activated abilities of Distortion regalia you control.

Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.

Power
1
Life
3
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Coiled Fatestone

Coiled Fatestone // Serpentine Judicator

2
Fire

On Enter: Discard two cards at random. For each fire element card discarded this way, draw a card.

Guo Jia Bonus β†·, 1: As a Spell, deal 1 damage to each champion. Put an age counter on Coiled Fatestone. Then if there are three or more age counters on Coiled Fatestone, remove all of them and transform Coiled Fatestone.

Back Face:

Serpentine Judicator

Your opponents can't recover.

Power
3
Life
3
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Companion Fatestone

Companion Fatestone // Fatebound Caracal

3
Norm

On Enter: Put a buff counter on Companion Fatestone or a Fatebound ally you control.

Whenever a Fatebound ally you control dies, you may transform Companion Fatestone.

Back Face:

Fatebound Caracal

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

Retort 2 (As long as this ally is retaliating, it gets +2 .)

Power
1
Life
3
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Convalescing Mare

Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Convoking Slime

Convoking Slime

3
Neos

Pride 3

Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)

As a new sun rises, so does a new slime.

Power
2
Life
2
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Craggy Fatestone

Craggy Fatestone // Obstinate Cragback

4
Norm

Whenever an opponent materializes a card with memory cost 0, put a buff counter on Craggy Fatestone.

Guo Jia Bonus β†·: Transform Craggy Fatestone. Activate this ability only if there are two or more buff counters on Craggy Fatestone.

Back Face:

Obstinate Cragback

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Your opponents can't materialize cards with memory cost 0.

Power
2
Life
2
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Croaking Webfoot

Croaking Webfoot

1
Water

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

"Hippity hoppity... How did the rest of that song go again?"

Power
1
Life
1
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Cyclonic Fatestone

Cyclonic Fatestone // Windstalker Wolf

3
Wind

Fast Activation (You may activate this card at fast speed.)

On Enter: Suppress target attacking ally you don't control.

Guo Jia Bonus 3, β†·: Transform Cyclonic Fatestone.

Back Face:

Windstalker Wolf

Pride 5 (This ally won’t obey you unless your champion is level 5 or higher. You can’t attack with, intercept with, or activate abilities of allies that don’t obey you.)

Power
5
Life
5
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Da Qiao, Cinderbinder

Da Qiao, Cinderbinder

3
Fire

Allies with frenzy counters on them don't obey their controller. (They can't attack and intercept, and their activated abilities can't be activated.)

Class Bonus β†·: Choose oneβ€”
β€’ Put a frenzy counter on target ally.
β€’ Empower X, where X is the amount of allies on the field with a frenzy counter on them.

Power
0
Life
4
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Dewdrop Hares

Dewdrop Hares

2
Water

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)

A rare sight after fresh rain.

Power
1
Life
3
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Dilu, Auspicious Charger

Dilu, Auspicious Charger

2
Wind

Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)

As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.

"A beautiful white steed who can outrun fate."
β€”Liu Bei, Oathkeeper

Power
3
Life
4
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Direwolf

Direwolf

0
Fire

At the beginning of your end phase, sacrifice Direwolf.

Their blazing coats periodically cause fires that are revered as sacred cleansings of the land.

Power
2
Life
1
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Direwolf Alpha

Direwolf Alpha

3
Fire

Pride 2

Class Bonus On Enter: You may banish a fire element card from your graveyard. If you do, summon a Direwolf token.

Class Bonus Level 2+ Other wolves Wolf objects you control get +1 .

Power
2
Life
3
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Dormouse Informant

Dormouse Informant

3
Norm

On Enter: If your champion has no preparation counters on them, put a preparation counter on them.

"The Mirelune Inn is hosting a girl who looks awfully similar to you. No one seems to know from where she came."

Power
2
Life
2
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Dreamy Unicorn

Dreamy Unicorn

2
Norm

Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)

On Death: Put a preparation counter on your champion.

Power
1
Life
2
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Drifting Abysshell

Drifting Abysshell

2
Water

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

"You may not have lived much under the sea, and perhaps you were never even introduced to a lobster, so you can have no idea what a delightful thing a Lobster Quadrille is."

Power
2
Life
1
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Dyadic Fletcher

Dyadic Fletcher

3
Norm

Ranged 2 (As long as this unit is distant, its attacks get +2.)

Class Bonus Whenever you activate an Aethercharge card for the second time each turn, Dyadic Fletcher becomes distant.

Power
2
Life
2
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Embertail Squirrel

Embertail Squirrel

2
Fire

Class Bonus On Attack: You may discard a fire element card. If you do, Embertail Squirrel gets +2 until end of turn. (Apply this effect only if your champion's class matches this card's class.)

Just don't anger them.

Power
2
Life
1
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Engineered Slime

Engineered Slime

2
Norm

Pride 2

Class Bonus Whenever you sacrifice a Powercell, choose oneβ€”
β€’ Put a buff counter on Engineered Slime.
β€’ Engineered Slime gains spellshroud until end of turn.

Power
2
Life
2
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Enraged Boars

Enraged Boars

5
Norm

Pride 5 (This ally won't obey you unless your champion is level 5 or higher.)

Swarming masses of flesh and screams lay waste to both crop and creature alike without even a passing glance. Only far greater strength may subdue their advent.

Power
4
Life
4
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Ethereal Slime

Ethereal Slime

2
Crux

Pride 3, Stealth, True Sight

Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.

Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.

Power
2
Life
2
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Fabled Azurite Fatestone

Fabled Azurite Fatestone // Seiryuu, Azure Dragon

10
Arcane

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.

Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.

β†·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.

Back Face:

Seiryuu, Azure Dragon

10

Spellshroud, Taunt

Guo Jia Bonus On Attack: Choose oneβ€”
β€’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β€’ Empower X+2, where X is the amount of arcane element cards in your banishment.

Power
4
Life
12
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Fabled Emerald Fatestone

Fabled Emerald Fatestone // Byakko, White Tiger

8
Wind

Immortal Immortality, Spellshroud

Guo Jia Bonus 4, β†·: As a Spell, suppress another target item, weapon, or ally. Activate this ability only once.

Guo Jia Bonus Whenever you suppress an object, put a quest counter on Fabled Emerald Fatestone your champion.

β†·: You may remove eight quest counters from your champion. If you do, wake up and transform Fabled Emerald Fatestone.

Back Face:

Byakko, White Tiger

8

Spellshroud, Vigor

Guo Jia Bonus The first Animal or Beast ally card you activate each turn costs 2 less to activate.

Guo Jia Bonus Beast allies you control lose pride.

Power
6
Life
6
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Fabled Ruby Fatestone

Fabled Ruby Fatestone // Suzaku, Vermillion Phoenix

7
Fire

Immortal Immortality, Spellshroud

Guo Jia Bonus At the beginning of your recollection phase, deal 1 damage to each champion.

Guo Jia Bonus Whenever non-combat damage is dealt to one or more units by a fire element source you control, put a quest counter on your champion.

β†·: You may remove seven quest counters from your champion. If you do, wake up and transform Fabled Ruby Fatestone.

Back Face:

Suzaku, Vermillion Phoenix

7

Spellshroud

Guo Jia Bonus On Banish: You may banish three fire element cards from your graveyard. If you do, return Suzaku to the field transformed. (It enters as Suzaku, Vermillion Phoenix.)

Power
4
Life
3
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Fabled Sapphire Fatestone

Fabled Sapphire Fatestone // Genbu, Black Tortoise

9
Water

Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.

Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.

β†·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.

Back Face:

Genbu, Black Tortoise

9

Spellshroud, Taunt

Guo Jia Bonus 3: Genbu gets +X until end of turn, where X is the amount of water element cards in your graveyard. Activate this ability only once per turn.

Power
3
Life
9
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Fatestone of Balance

Fatestone of Balance // Woodland Shoats

2
Norm

Guo Jia Bonus Whenever an opponent activates a card, if that opponent has exactly three cards in their memory, transform Fatestone of Balance. (Apply this effect only if your champion is Guo Jia.)

Back Face:

Woodland Shoats

Steadfast (This ally can retaliate while rested and doesn't rest to do so.)

Power
3
Life
3
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Fatestone of Heaven

Fatestone of Heaven // Heavenly Drake

3
Luxem

On Enter: Destroy target non-champion object with memory cost 1 or less, or reserve cost 5 or less.

Guo Jia Bonus 3: Reveal all cards in your memory. If three or more luxem element cards were revealed this way, transform Fatestone of Heaven. Activate this ability only once per turn and at slow speed.

Back Face:

Heavenly Drake

Spellshroud (Units with spellshroud can’t be targeted by Spells.)

Vigor (At the beginning of your end phase, wake up Heavenly Drake.)

On Death: Recover 3.

Power
3
Life
3
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Fatestone of Progress

Fatestone of Progress // Airborne Squirrel

3
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

Guo Jia Bonus 4: Transform Fatestone of Progress. (Activate this ability only if your champion is Guo Jia.)

Back Face:

Airborne Squirrel

Power
2
Life
3
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Fatestone of Revelations

Fatestone of Revelations // Young Wyrmling

2
Norm

On Enter: You may reveal two Fatestone and/or Fatebound cards from your hand and/or memory. If you do, draw a card.

Guo Jia Bonus 6: Transform Fatestone of Revelations. This ability costs LV less to activate. (LV refers to your champion's level.)

Back Face:

Young Wyrmling

Power
2
Life
2
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Fatestone of Unrelenting

Fatestone of Unrelenting // Cheetah of Bound Fury

2
Fire

Hindered (This object enters the field rested.)

On Enter: As a Spell, deal 1 damage to target unit.

Guo Jia Bonus β†·, Banish two fire element cards from your graveyard: Transform Fatestone of Unrelenting, then wake it up.

Back Face:

Cheetah of Bound Fury

On Hit: You may banish Cheetah of Bound Fury, then return it to the field under its owner's control. (It enters the field as Fatestone of Unrelenting.)

Power
2
Life
1
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