Showing 1-28 of 28 cards (page 1 of 1)
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Aetherial Projection
Diana Bonus Element Bonus Aethercalling
Diana Bonus Element Bonus You may have Aetherial Projection enter as a copy of any Aetherwing weapon you control, except it has "Ranger allies you control can attack using this weapon."
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Ashwound Shot
Class Bonus Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
My flames burn a little differently, don't you think?
Blazing Cindercharge
Deal 3 damage to target champion.
Class Bonus If your champion has leveled up this turn, you may load Blazing Cindercharge and up to two fire element Aethercharge cards from your graveyard into an Aetherwing weapon you control.
Burning Aethercharge
Class Bonus Kindle 2 (You may banish up to two fire element cards from your graveyard as you activate this card. Each one pays for (1) of this cardβs cost.)
Deal 2 damage to target champion. Then you may load Burning Aethercharge into an Aetherwing weapon you control.
Chained Charge
Class Bonus This card costs 1 less to activate.
Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.
Only those that can break the chains can take flight.
Charge the Soul
Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Charging Galeshot
Return target attacking ally to its owner's memory. Then you may load Charging Galeshot into an Aetherwing weapon you control.
βIf you're upside down in an upside down world, would that make you right side up? Oh dear...β
Constellation's Blessing
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Draw a card. Then you may load Constellation's Blessing into an Aetherwing weapon you control.
Dissuading Aether
Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.
"To the bottom of the treacle-well you go."
Drown in Aether
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.
Fellowship's Gale
Load Fellowship's Gale into an Aetherwing weapon you control.
Fellowship's Gale gets +1 for each ally you control.
Her past had taught her that she needn't fight alone.
Fortifying Manashot
Put two durability counters on target Aetherwing weapon you control. Then you may load Fortifying Manashot into an Aetherwing weapon you control.
Strength shapes even the most elusive of magics.
Furnace Lavabolt
Class Bonus This card costs 1 less to activate.
Each player draws a card.
You may load Furnace Lavabolt into an Aetherwing weapon you control.
Guided Starlight
Element Bonus Aethercalling
Your champion's next attack this turn gains unblockable unless an opponent pays 3.
You may load Guided Starlight into an Aetherwing weapon you control.
Infernal Manastreak
Deal 2 damage to target unit. If your champion is distant, deal 3 damage to that unit instead.
You may load Infernal Manastreak into an Aetherwing weapon you control.
In a world where chaos reigns, fire finds its strength.
Manabolt Convergence
Until end of turn, you may activate target Aethercharge card in your graveyard. (You still pay its costs.)
You may load Manabolt Convergence into an Aetherwing weapon you control.
Manaflare Barrage
Class Bonus This card costs 2 less to activate.
Deal 2 damage to all units except for your champion. If your champion is distant, deal 3 damage to those units instead.
You may load Manaflare Barrage into an Aetherwing weapon you control.
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Refreshing Charge
Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Resonant Aether
Level 2+ Resonant Aether gets +1.
Load Resonant Aether into an Aetherwing weapon you control.
There is much magic in the unknown.
Sidereal Spellshot
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Class Bonus Glimpse X. Then you may load Sidereal Spellshot into an Aetherwing weapon you control.
Teasing Aerocharge
Suppress target ally. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Then you may load Teasing Aerocharge into an Aetherwing weapon you control.
Vanishing Eclipse
Element Bonus Aethercalling (As you're looking at this card while glimpsing, you may load it into an Aetherwing weapon you control.)
Return target ally to the top of its owner's deck. Your champion becomes distant.
Viridescent Aetherstreak
Class Bonus This card costs 1 less to activate.
Choose twoβ
β’ Up to one target unit becomes distant.
β’ Prevent the next 2 damage that would be dealt to each distant unit this turn.
β’ Load Viridescent Aetherstreak into an Aetherwing weapon you control.
Weaving Manastream
Your champion becomes distant.
Class Bonus Floating Memory
Diana Bonus Element Bonus Whenever this card is banished from your graveyard to pay for a memory cost, you may load it into an Aetherwing weapon you control.