Cards where: subtype includes angel

Showing 1-15 of 15 cards (page 1 of 1)

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Angel Attendant

Angel Attendant

2
Norm

Advanced Imbue 1 (You may reserve all cards revealed as you activate this card. If at least one of them is advanced element, this card becomes imbued.)

As long as Angel Attendant is imbued, it has intercept.

On Death: Draw a card.

Power
0
Life
3
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Angelic Channeling

Angelic Channeling

2
Norm

Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.

Floating Memory

Speed
Fast
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Angelic Vanguard

Angelic Vanguard

3
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

As long as Angelic Vanguard is imbued, it has intercept and retort 2.

Power
2
Life
3
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Ariel, Archangel of Natura

Ariel, Archangel of Natura

3
Norm

Crux & Tera Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are crux and/or tera element, this card becomes imbued.)

On Enter: If Ariel is imbued, reveal the top card of your deck and put it into your material deck preserved. Then you may banish a card from your material deck. If you do, Ariel gets +3 until end of turn.

Power
1
Life
3
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Azrael, Archangel of Materia

Azrael, Archangel of Materia

3
Norm

Exia & Neos Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are exia and/or neos element, this card becomes imbued.)

On Enter: As a Spell, if Azrael is imbued, destroy another target non-regalia non-champion object with reserve cost 3 or less. Its controller summons a Spirit Shard token.

Power
2
Life
2
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Benediction Angel

Benediction Angel

2
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: If Benediction Angel is imbued, draw a card into your memory and recover 2.

Power
1
Life
1
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Cauterizing Seraphim

Cauterizing Seraphim

4
Fire

Advanced Imbue X (You may reserve all cards revealed as you activate this card. If at least X of them are advanced element, this card becomes imbued.)

On Enter: If Cauterizing Seraphim was imbued, deal X damage to all other norm and basic element allies.

Power
0
Life
1
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Fount Seraphim

Fount Seraphim

3
Water

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

Taunt

On Enter: If Fount Seraphim is imbued, until the beginning of your next turn, allies your opponents control enter the field rested.

Power
1
Life
4
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Haniel, Archangel of Spectra

Haniel, Archangel of Spectra

3
Norm

Luxem & Umbra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are luxem and/or umbra element, this card becomes imbued.)

On Enter: If Haniel is imbued, put a debuff counter on target ally you don't control, put a buff counter on Haniel, and recover 1.

Power
2
Life
2
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Nuriel, Seraphic Paladin

Nuriel, Seraphic Paladin

4
Norm

Advanced Imbue 3

On Enter: If Nuriel is imbued, put a bulwark and a buff counter on it.

Whenever your champion levels up, if Nuriel is imbued, put a bulwark counter on Nuriel.

Power
2
Life
2
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Raziel, Archangel of Libra

Raziel, Archangel of Libra

3
Norm

Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)

On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two cards of your deck into your memory.

Power
1
Life
3
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Reverent Seraphim

Reverent Seraphim

3
Norm

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

As long as Reverent Seraphim is imbued, other allies get -1.

Power
0
Life
3
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Seraphic Legion's Descent

Seraphic Legion's Descent

3
Exalted
Norm

On Enter: Search your deck for any amount of Angel ally cards. Banish those cards along with any amount of Angel ally cards from your hand, memory, and/or graveyard. Shuffle your deck. Then draw a card into your memory for each card banished from your hand and memory this way.

Level 3+ 1, : Until end of turn, you may activate target card banished by Seraphic Legion's Descent.

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Tempestuous Seraphim

Tempestuous Seraphim

3
Wind

Fast Activation

Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)

On Enter: As a Spell, if Tempestuous Seraphim is imbued, deal 4 damage to target attacking ally.

Power
2
Life
2
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Triskit, Guidance Angel

Triskit, Guidance Angel

5
Luxem

(Unique — You can control only one object with this card's name.)

Fire, water and wind elements are enabled for you.

On Enter: You may banish your champion. If you do, Triskit becomes a unique champion with base level 3.

Power
2
Life
12