Cards where: subtype includes artifact
Cards Images Table

Showing 1-42 of 42 cards (page 1 of 1)

πŸƒ
Image coming soon

Arcanist's Prism

1
Arcane

At the beginning of your recollection phase, put all cards from your memory on the bottom of your deck in any order, then draw that many cards.

"Such a curious thing. It seems as though it's alive."
β€” Rai Kyouki

πŸƒ
Image coming soon

Bellona's Runestone

1
Norm

Banish Bellona's Runestone: Target weapon you control gets +2 until end of turn. Put a durability counter on that weapon.

Her passion for weapons burned hotter than the very hearth where she forged them.

πŸƒ
Image coming soon

Briar's Spindle

0
Wind

Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.

β†·: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.

πŸƒ
Image coming soon

Candlelight Hourglass

1
Norm

On Enter: Draw a card.

On Charge 2: Candlelight Hourglass gains ”Activated abilities of allies you don't control cost 2 more to activate.” (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time two charge counters are on it.)

πŸƒ
Image coming soon

Clockwork Musicbox

0
Norm

Hindered (This object enters the field rested.)

Class Bonus Whenever you activate a Harmony or Melody card from your hand, you may banish it as it resolves.

β†·: You may activate a card banished by Clockwork Musicbox. (You still pay its costs.)

πŸƒ
Image coming soon

Devouring Malice

-1
Umbra

Devouring Malice enters the field with X gem counters on it.

β†·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ€”
β€’ Put three debuff counters on target ally.
β€’ Deal 3 damage to target champion and recover 3.
β€’ Deal 8 unpreventable damage to your champion and draw two cards.

πŸƒ
Image coming soon

Duxal Proclamation

1
Norm

Banish Duxal Proclamation: Allies you control get +1 until end of turn. Activate this ability only if each opponent controls no allies.

A war chant passed down through generations, said to ignite courage and inspire unwavering resolve in all who hear it.

πŸƒ
Image coming soon

Explosive Rune

0
Fire

Banish Explosive Rune: Deal 1 damage to target ally. Class Bonus: If that ally is attacking, deal 2 damage to it instead.

The labrynthine catacombs of Varuck are littered with both inventions and victims of mad wizards.

πŸƒ
Image coming soon

Fatal Timepiece

0
Norm

At the beginning of each player's recollection phase, if they did not materialize a card this turn, deal 2 unpreventable damage to their champion.

πŸƒ
Image coming soon

Fractured Crown

0
Luxem

Champion Link (This object enters the field linked to target champion. If the link is broken, sacrifice this object.)

Linked champion's first attack each turn gets +2 . Class Bonus: That champion also gets +2 for each unique ally card in your graveyard.

πŸƒ
Image coming soon

Humpty Dumpty, Fate's Fall

2
Astra

β†·: Put a buff counter on Humpty Dumpty. Then glimpse X, where X is the amount of buff counters on Humpty Dumpty.

2: Until end of turn, Humpty Dumpty becomes an ally in addition to its other types with base power and life 0.

πŸƒ
Image coming soon

Imperial Seal

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

Banish Imperial Seal: All basic elements are enabled for you until end of turn. (Fire, water, and wind are basic elements.)

πŸƒ
Image coming soon

Incandescent Reliquary

1
Luxem

Class Bonus This card costs 1 less to materialize.

At the beginning of your recollection phase, if you are the player with the least influence, draw a card. (A player's influence is equal to the total amount of cards in their hand and memory.)

πŸƒ
Image coming soon

Insignia of the Corhazi

0
Luxem

3, β†·: Put a preparation counter on your champion.

Class Bonus Whenever you activate a prepared card while your influence is six or less, draw a card into your memory.

A reward for agents of brilliant skill and service.

πŸƒ
Image coming soon

Lost Providence

0
Exalted
Norm

Divine Relic, Hindered

You may activate this card from your material deck. If you do, it enters the field ephemeral.

β†·, Banish Lost Providence: Draw a card.

πŸƒ
Image coming soon

Memento Pocketwatch

1
Norm

Alice Bonus This card costs 1 less to materialize.

Ciel Bonus This card costs 1 less to materialize.

On Charge 3: Banish Memento Pocketwatch and draw a card. The next attack you declare with a unit this turn gets +3. (At the beginning of your recollection phase, put a charge counter on each object you control with an untriggered on charge ability. Trigger this ability the first time three charge counters are on it.)

πŸƒ
Image coming soon

Mercurial Heart

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Put a buff counter on target Automaton ally you control.

The first heartbeat began the downfall of Azoth.

πŸƒ
Image coming soon

Nefarious Timepiece

0
Norm

As Nefarious Timepiece enters the field, choose a regalia card name.

Cards with the chosen name cost 1 more to play.

5, Banish Nefarious Timepiece: Draw a card into your memory.

πŸƒ
Image coming soon

Orbiting Cosmos

0
Astra

If you would glimpse an amount, glimpse X instead, where X is that amount plus 1.

3, Banish Orbiting Cosmos: Draw a card into your memory.

The future shows itself, yet yields nothing.

πŸƒ
Image coming soon

Poisonous Apple

0
Norm

On Enter: Choose a player. That player gains control of Poisonous Apple.

Whenever a card with floating memory is banished from your graveyard, deal 2 unpreventable damage to your champion.

πŸƒ
Image coming soon

Polaris, Twinkling Cauldron

1
Norm

Arisanna Bonus You may activate this card from your material deck. If you do, Polaris enters the field rested.

Whenever you sacrifice an Herb, put an age counter on Polaris.

Class Bonus β†·, Banish Polaris: Deal X damage to all allies. Then generate up to X Cosmic Bolt cards and shuffle them into your deck. X is the amount of age counters that were on Polaris.

πŸƒ
Image coming soon

Portentous Tanggu

0
Norm

Guo Jia Bonus On Enter: Put a quest counter on your champion. (Apply this effect only if your champion is Guo Jia.)

3, Banish Portentious Tanggu Portentous Tanggu: Draw a card into your memory.

πŸƒ
Image coming soon

Prima Materia

4
Astra

Arisanna Bonus Brew β€” Four Herbs with different names

β†·: Draw a card into your memory. If Prima Materia was brewed, the next time an astra element source you control would deal damage to one or more units this turn, it deals that much damage plus 3 to those units instead.

πŸƒ
Image coming soon

Prismatic Codex

1
Norm

At the beginning of your recollection phase, put an age counter on Prismatic Codex.

Banish Prismatic Codex: Ignore the elemental requirements of the next card you activate this turn. Activate this ability only if there are three or more age counters on Prismatic Codex.

πŸƒ
Image coming soon

Prismatic Perseverance

2
Norm

Level 2+ Damage 15+ All elements are enabled for you.

All living creatures, even humans, undergo profound transformation when subjected to immense duress.

πŸƒ
Image coming soon

Proto Key Crest

0
Norm

On Charge 3: Return Proto Key Crest to its owner's material deck and recover 3.

A silent sigil of allegiance to a forbidden cause.

πŸƒ
Image coming soon

Purifying Thurible

0
Wind

X, Banish Purifying Thurible: Target opponent banishes X cards from their graveyard. If X is 3 or greater, draw a card into your memory.

May your souls finally rest, and may those who tormented them be damned.

πŸƒ
Image coming soon

Quicksilver Grail

0
Norm

Divine Relic (You can only have one card with this keyword in your material deck.)

On Enter: Banish a non-champion card from your material deck face down.

Banish Quicksilver Grail: You may play the banished card. (You still pay for its costs.)

πŸƒ
Image coming soon

Relic of Dancing Embers

2
Fire

Hindered (This object entered the field rested.)

Whenever a fire element ally you control deals combat damage to a champion while Relic of Dancing Embers is awake, you may sacrifice Relic of Dancing Embers. If you do, deal 3 damage to that champion.

Class Bonus Floating Memory

πŸƒ
Image coming soon

Relic of Sunken Past

2
Water

At the beginning of your recollection phase, if there are three or more water element cards in your graveyard, you may sacrifice Relic of Sunken Past. If you do, draw a card.

Class Bonus Floating Memory

πŸƒ
Image coming soon

Sacramental Rite

0
Norm

Divine Relic

On Enter: Banish a non-champion card from your material deck face down.

Banish Sacramental Rite: Your champion becomes an Ascendant in addition to its other types. You may play the banished card.

πŸƒ
Image coming soon

Sage's Urn

0
Norm

At the beginning of your recollection phase, if there are less than four age counters on Sage's Urn, put an age counter on it.

Banish Sage's Urn: Empower X, where X is the amount of age counters on Sage's Urn.

πŸƒ
Image coming soon

Sanguine Goblet

0
Norm

Whenever your champion takes damage, put that many blood counters on Sanguine Goblet.

Banish Sanguine Goblet: Draw a card. Activate this ability only if Sanguine Goblet has eight or more blood counters on it.

πŸƒ
Image coming soon

Slime Totem

0
Tera

Slime allies you control have vigor. (These units wake up at the beginning of your end phase.)

Though it is merely a replica, the loyalty of Slime King's subjects knows no bounds, and slimes travel from across the forest just to bask in its presence.

πŸƒ
Image coming soon

Spectral Beacon

0
Norm

1, Banish Spectral Beacon: Banish target card in a graveyard.

Illuminate restless souls that linger, haunting those who have wronged them, so that they may at last find peace.

πŸƒ
Image coming soon

Stonescale Band

1
Tera

Class Bonus On Enter: Discard up to three ally cards from your hand and/or memory, then draw that many cards.

2, β†·: The next ally card you activate this turn can be activated as though it had fast activation.

πŸƒ
Image coming soon

Storm Tyrant's Eye

0
Arcane

Banish Storm Tyrant's Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.

πŸƒ
Image coming soon

Synthetic Core

0
Norm

Whenever a non-token Automaton ally you control dies, you may banish Synthetic Core. If you do, return that ally to your memory.

πŸƒ
Image coming soon

Temporal Spectrometer

0
Norm

Divine Relic

β†·: Put a time counter on Temporal Spectrometer.

While paying for a memory cost, you may sacrifice Temporal Spectrometer to pay for X of that cost, where X is the amount of time counters on Temporal Spectrometer.

πŸƒ
Image coming soon

The Elysian Astrolabe

2
Astra

Hindered (This object enters the field rested.)

Materialize this card only if it's the last card in your material deck, and only if your starting material deck size was twelve.

β†·: Until end of turn, you may pay 0 rather than pay a card's starcalling costs. When you do, glimpse 5.

πŸƒ
Image coming soon

The Looking Glass

0
Norm

Divine Relic

Omnishroud

If this card is in your starting material deck, you may begin the game with it on the field.

Ignore the elemental requirements of Distortion cards you play.

πŸƒ
Image coming soon

Ticket to the Afterlife

0
Umbra

Activated abilities of Specter cards in your graveyard cost 1 less to activate.

Specter cards you activate from your graveyard cost 1 less to activate.

Alice Bonus2, β†·, Banish a Specter card from your graveyard: Recover 2.