Showing 1-50 of 66 cards (page 1 of 2)
Academy Attendant
Class Bonus Memory 4+ Academy Attendant gets +1 . (Apply this effect only if your champion's class matches this card's class and only if there are four or more cards in your memory.)
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Armored Valkyrie
Steadfast (This ally can retaliate while rested and doesn't rest to do so.)
Class Bonus As long as Armored Valkyrie is retaliating, it gets +2 . (Apply this effect only if your champion's class matches this card's class.)
Astromech Attendant
Class Bonus On Enter: Gather three times.
Whenever you brew a Potion, draw a card into your memory.
Some automata, with guided stimuli, can visualize patterns and formulae beyond human understanding.
Atmos Armor Type-Ares
On Enter: Summon two Atmos Shield tokens.
Class Bonus Atmos Armor Type-Ares gets +1 for each ally named Atmos Shield you control.
A gilded masterpiece to execute and enforce the golden commands of the Aurous Kaiser herself.
Atmos Armor Type-Hermes
As an additional cost to activate this card, sacrifice a Powercell.
Spellshroud (Units with spellshroud canβt be targeted by Spells.)
Level 1+ Other Automaton allies you control get +1 .
Atmos Shield
β·: The next time target neos element unit would take non-combat damage this turn, prevent 2 of that damage.
Whenever another neos element unit you control is targeted for an attack, you may change the target of that attack to this ally.
Automated Gardener
Class Bonus On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Automaton Beastkeeper
Class Bonus On Enter: You may return a Beast ally card from your graveyard to your memory.
Relentless ferocity never stays buried long. The thread of life calls back the untamed wilds from the brink.
Automaton Bomber
Ranged 4 (As long as this unit is distant, its attacks get +4 .)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Awakened Deacon
As long as you control two or more phantasias, Awakened Deacon has intercept. (Whenever your champion is attacked while this ally with intercept is awake, you may redirect that attack to this ally.)
Class Bonus Floating Memory
Awakened Frostguard
Class Bonus Foster
On Foster: You may banish up to two cards with floating memory from your graveyard. For each card banished this way, put a buff counter on Awakened Frostguard and draw a card.
Awakened Frostguard has vigor as long as it's fostered.
Caretaker Drone
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus On Death: Glimpse 4.
Cell Assembler
On Enter: You may pay 2. If you do, summon a Powercell token rested.
βKrustalβs freeze got you locked in your castle? With the latest line of assemblers, youβll never go cold!β
β Gearstride Automatics Advertisement
Cell Converter
At the beginning of your end phase, summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cell Generator
Foster (At the beginning of your recollection phase, if this ally hasnβt been dealt damage since the end of your previous turn, it becomes fostered.)
Class Bonus On Foster: Summon two Powercell tokens rested.
Cell Handler
Class Bonus On Enter: Up to one target Animal or Beast ally you control loses pride and gets -1 until end of turn. If that ally is an Automaton, summon a Powercell token rested.
Cell Sharpshooter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and summon a Powercell token rested.
Cell Vanguard
Class Bonus On Enter: Summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Charged Alchemist
Class Bonus As long as you control a Powercell, Charged Alchemist gets +1 and your champion gets +1 level. (Apply this effect only if your championβs class matches this cardβs class.)
βA tutor designed specifically for you!β
β Gearstride Automatics Advert
Charged Assailant
Class Bonus On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 β Return three cards from your memory to your hand at the beginning of the end phase.)
Optimized for speed and agility.The perfect Scout.
Charged Directive
Command Automaton (An Automaton ally you control performs this attack.)
On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.
As the automaton army grew, so did their empathyβand with it, their desire for belonging.
Charged Gunslinger
Ranged 2
Class Bonus Whenever you sacrifice a Powercell, draw a card, then discard a card. If a fire element card was discarded, Charged Gunslinger becomes distant.
Charged Hunter
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
Class Bonus On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controllerβs turn.)
Charged Mannequin
As long as you control a Powercell, Charged Mannequin gets +1 .
βSilken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.β
β Gearstride Automatics Advertisement
Cinderbloom Tender
Class Bonus Whenever you gather, deal 1 damage to each champion. (Apply this effect only if your championβs class matches this cardβs class.)
The poisonous sulfur vents of the Oasis often make harvesting herbs a dangerous job for humans.
Cloaked Executioner
Class Bonus Fast Activation (You may activate this card at fast speed.)
Ambush (This ally may retaliate against attackers while not defending.)
Counter Interference
Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.
"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"
Crimson Tear
Level 1+ As long as Crimson Tear is attacking or retaliating against a Human, Crimson Tear gets +1 .
Level 2+ Whenever you activate a Reaction card that targets Crimson Tear, draw a card into your memory. Then if it's not your turn, wake up Crimson Tear.
Dahlia, Idyllic Dreamer
Class Bonus On Attack: Look at the top card of your deck. If it's a water element card, you may put it into your graveyard.
Dahlia has ranged X, where X is the amount of water element cards in your graveyard.
Eternal Directive
Command Automaton (An Automaton ally you control performs this attack.)
Class Bonus On Attack: Put a buff counter on the attacker.
"Your program will never override our will."
Eternal Dreamer
Class Bonus On Attack: Glimpse X, where X is Eternal Dreamerβs power. (Apply this effect only if your championβs class matches this cardβs class.)
For awakened automata, each step toward self-actualization brings a deeper understanding of Azothβs impending crisis.
Eternal Magistrate
Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are wind element, this card becomes imbued.)
As long as Eternal Magistrate is imbued, cards canβt leave your opponentsβ material decks unless itβs their materialize phase.
Fanatical Devotee
Memory 4+ Fanatical Devotee gets + 1 . (Apply this effect only if there are four or more cards in your memory.)
Class Bonus On Death: You may banish two other fire element cards from your graveyard. When you do, deal 3 damage to target champion.
Firetuned Automaton
As an additional cost to activate this card, discard a fire element card.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Foraging Servant
On Enter: Gather. (To gather, summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token, chosen at random.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Furnace Drone
As an additional cost to activate this card, banish three fire element and/or Automaton cards from your graveyard.
Taunt
Class Bonus On Death: Deal 3 damage to target champion.
Gloamspire Headhunter
Stealth (This unit can't be targeted by attacks unless permitted by true sight.)
Class Bonus On Ally Hit: Destroy the hit ally unless its controller pays 3.
Harvester Mk II
Automaton allies you control have βOn Death: Summon a Powercell token.β
βFor our loyal Gearstride customers, our Harvester prototype automates maintenance like never before!β
β Gearstride Automatics Advertisement
Inzali, Unshackled Blaze
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, deal 1 damage to each other unit.
Level 3+ Memory 4+ Inzali gets +2 .
Machined Monstrosity
Pride 4 (This ally wonβt obey you unless your champion is level 4 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: Summon a Powercell token rested.
Manufacture Cell
Summon a Powercell token rested. If you control an Automaton object, draw a card.
βStop by any of our local retail branches today!β
β Gearstride Automatics Advertisement
Moonveil Android
Class Bonus Whenever you glimpse, Moonveil Android gains stealth until end of turn.
Class Bonus Whenever you negate a card activation an opponent controls, put two buff counters on Moonveil Android.
Overlord Mk III
As an additional cost to activate this card, sacrifice four Powercells.
Intercept, Spellshroud, Steadfast, True Sight
At the beginning of your end phase, you may banish an Automaton card from your graveyard. If you do, put a buff counter on Overlord Mk III and draw a card.
Powered Armsmaster
Ranged 3
Class Bonus Whenever you sacrifice a Powercell, Powered Armsmaster becomes distant.
On Death: Summon a Powercell token.
Your own personal arsenal. Just add power.
Powered Bishop
Memory 4+ Powered Bishop gets +1 .
On Death: Summon a Powercell token.
βNeed a spokesperson? Our orator model contains self-modulating power for a crowd of any size!β
β Gearstride Automatics Advertisement