Cards where: subtype includes bauble
Cards Images Table

Showing 1-29 of 29 cards (page 1 of 1)

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Bauble of Abundance

0
Norm

Banish Bauble of Abundance: Each player draws a card.

Glittering trinkets, coins, and treasures. Plenty enough to be shared among friend and foe alike.

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Bauble of Mending

1
Norm

Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-Human ally you control gets +1 until end of turn. (Apply the additional effect only if your champion's class matches this card's class.)

Nature's grace soothes most minor injuries.

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Bauble of Scarcity

0
Umbra

Banish Bauble of Scarcity: Each player discards a card.

Glittering trinkets, coins, and treasures. Coveted by all, granted to none.

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Blinding Orb

1
Norm

Banish Blinding Orb: Each opponent puts two cards from their hand into their memory. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

A useful tool, both in flight and fight.

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Chalice of Blood

0
Norm

Banish Chalice of Blood: Draw two cards. Activate this ability only if your champion has twenty or more damage counters on them.

An offering born of blood is stronger than just an empty prayer.

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Cloudstone Orb

0
Wind

On Enter: Empower X, where X is the amount of wind element non-champion objects you control.

Class Bonus 3: Return Cloudstone Orb to its owner's material deck. (Activate this ability only if your champion's class matches this card's class.)

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Condemned Trinket

0
Norm

3, Banish Condemned Trinket: Banish a card from your graveyard and put an omen counter on it.

Every fiber of his being, across every dimension, existed to protect Aliceβ€”no matter the cost.

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Death Essence Amulet

0
Umbra

Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.

Should death's door find you.

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Dusksoul Stone

0
Umbra

As an additional cost to materialize this card, banish two ally cards from a single graveyard.

Phantasias you control have spellshroud. (Objects with spellshroud can't be targeted by Spells.)

Banish Dusksoul Stone: Banish up to two cards from a single graveyard.

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Effigy of Gaia

0
Wind

Class Bonus Your champion gets +1 level as long as you control an Animal or Beast ally.

Whenever an opponent activates an attack card with cleave, Animal and Beast allies you control get +2 until end of turn.

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Enfeebling Orb

0
Norm

Banish Enfeebling Orb: Target opponent puts two cards from their hand into their memory.

Even an unwelcome reflection remains bound to the soul, and only in its acceptance can peace be found.

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Eye of Argus

1
Norm

Banish Eye of Argus: Target ally you control gains true sight until end of turn. Draw a card. (Units with true sight can attack units with stealth.)

A gift from the many-eyed giant. Heroes prize its penetrating gaze.

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Fire Resonance Bauble

0
Norm

Banish Fire Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a fire element champion.

Captured, perhaps, but never tamed. This spirit's owner must always err on the side of caution.

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Frostbitten Etui

0
Water

Level 2+ Banish Frostbitten Etui: Negate all on enter triggers from target ally you don't control unless its controller pays 3.

It is said that Cao Cao's lucky charm, that brought countless victories, was stored in this frozen box.

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Gaia's Blessing

1
Tera

Element Bonus You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs.

Play with the top card of your deck revealed.

You may activate Animal and Beast ally cards from the top of your deck.

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Halcyon Prism

0
Norm

Banish Halcyon Prism: Glimpse 3. (To glimpse, look at that many cards from the top of your deck. Put those cards back on the top or on the bottom of your deck in any order.)

Many seek to see the future, yet are unprepared for the truths they'll uncover.

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Lagomorph Piece

1
Norm

Alice Bonus This card costs 1 less to materialize.

3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.

What becomes of the ever-devoted servant when he reaches the end of the board without his queen?

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Life Essence Amulet

0
Norm

Whenever an ally you control dies while it's not your turn, you may banish Life Essence Amulet. If you do, draw a card.

In a lovely garden, nestled among beds of bright flowers, lies a peculiar amuletβ€”though reaching it may not be so simple.

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Mana Limiter

0
Norm

You can't remove enlighten counters from your champion to pay for costs.

Banish Mana Limiter: Draw a card. Activate this ability only if your champion has six or more enlighten counters on them.

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Oneiric Key

0
Norm

Alice Bonus On Enter: Put a haunt counter on your Phantasmagoria.

4, Banish Oneiric Key: Draw a card into your memory.

Most see a key as something that opens, yet it is also the only thing that can truly lock something away.

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Orb of Choking Fumes

1
Norm

Banish Orb of Choking Fumes: Cards your opponents activate this turn cost 1 more to activate. Class Bonus: Draw a card. (Apply the additional effect only if your champion's class matches this card's class.)

Warning: May cause intractable coughing.

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Orb of Glitter

1
Norm

At the beginning of your recollection phase, glimpse 1.

Banish Orb of Glitter: Draw a card.

These orbs adorn many studies of fortune-tellers. In the hands of a diviner, it is truly a tool of great power.

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Orb of Hubris

1
Norm

Banish Orb of Hubris: Draw up to three cards, then shuffle that amount of cards from your hand into your deck.

"You seek power beyond your understanding."

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Orb of Regret

0
Norm

Banish Orb of Regret: Shuffle up to three cards from your hand into your deck, then draw that many cards.

No being is truly bound to their fate, at least not when the will of the divine can be swayed.

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Orb of Sealing

0
Norm

β†·: Put a seal counter on up to two target face up non-champion non-regalia cards in a single banishment and turn them face down.

On Leave: Remove all seal counters from all cards in each banishment. If a card had a seal counter removed from it this way, turn it face up.

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Sigil of Budding Embers

0
Fire

Hindered (This object enters the field rested.)

Diao Chan Bonus β†·, Remove X glimmer counters from your champion, Banish Sigil of Budding Embers: As a Spell, deal X damage to target champion.

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Smoke Bombs

1
Norm

Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card. (Units with stealth can't be targeted by attacks unless permitted by true sight.)

A concoction made with local Dragon's Breathcaps, perfect for a sneaky getaway.

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Water Resonance Bauble

0
Norm

Banish Water Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a water element champion.

Torrents crash and turn along the edges of this orb, waiting for their inevitable release.

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Wind Resonance Bauble

0
Norm

Banish Wind Resonance Bauble: Draw a card. Activate this ability only if an opponent controls a wind element champion.

A spirit of wind sleeps within this bauble. Perhaps it will grant blessings once it wakes.