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Anathema's End
β·: Load Anathema's End into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish all Curse cards in the hit champion's lineage. For each card banished this way, deal 2 unpreventable damage to that champion.
Cascading Round
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Cascading Round into target unloaded Gun weapon you control.
On Hit: Put the top card of your deck into your graveyard.
Focusing Round
On Enter: Draw a card.
2, β·: Load Focusing Round into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Freezing Round
β·: Load Freezing Round into target unloaded Gun weapon you control.
On Champion Hit: That player banishes a card at random from their memory. Return that card to their memory at the beginning of their next end phase.
Class Bonus Floating Memory
Incendiary Shot
β·: Load Incendiary Shot into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Class Bonus On Hit: Deal 2 damage to the hit unit object.
Mindbreak Bullet
β·: Load Mindbreak Bullet into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Look at that opponent's memory and discard a card from it.
Penetrator Round
Renewable
β·: Load Penetrator Round into target unloaded Gun weapon you control.
Class Bonus Level 2+ On Attack: This attack gains "Combat damage dealt by this attack is unpreventable."
Plated Bullet
Renewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.)
β·: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attacker's intent.)
Punishing Cartridge
Renewable
Class Bonus β·: Load Punishing Cartridge into target unloaded Gun weapon you control.
On Attack: Discard up to two cards, then choose that manyβ
β’ Change the target of this attack to another unit.
β’ Punishing Cartridge gains "On Champion Hit: That opponent sacrifices an ally."
Purified Shot
β·: Load Purified Shot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Banish up to X cards from that opponentβs graveyard, where X is the amount of damage dealt by this hit.
Steel Slug
Renewable (If this card would be banished from the field or an intent, put it into its ownerβs material deck instead.)
β·: Load Steel Slug into target unloaded Gun weapon you control. (As a weapon is used for an attack, all of its loaded cards are put into the attackerβs intent.)
Tasershot
Renewable
β·: Load Tasershot into target unloaded Gun weapon you control.
Class Bonus On Champion Hit: Until the beginning of your next turn, whenever the hit champion levels up, deal 4 unpreventable damage to them.
Turbulent Bullet
Renewable
β·: Load Turbulent Bullet into target unloaded Gun weapon you control.
Class Bonus On Hit: Up to two target allies you control get +1 until end of turn.
Vanishing Shot
β·: Load Vanishing Shot into target unloaded Gun weapon you control.
On Ally Hit: You may return the hit ally to its owner's memory.
Windpiercer
Renewable
β·: Load Windpiercer into target unloaded Gun weapon you control.
On Attack: Glimpse 1, then reveal the top card of your deck. If that card is wind element, Windpiercer gets +2 .