Showing 1-13 of 13 cards (page 1 of 1)
Camelot, Impenetrable
Upkeep β Whenever you materialize a card, sacrifice Camelot.
Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.
Blessed by the zephyrs, yet now beset with strife.
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Gearstride Academy
Wind ally cards you activate have imbue 2.
Wind allies you control have βOn Enter: If this ally is imbued, it gets +1 until end of turn.β
Upkeep β At the beginning of your recollection phase, you may pay 1. If you donβt, sacrifice Gearstride Academy.
Guandu, Theater of War
Whenever you declare an attack with an ally, put a battle counter on Guandu and glimpse 1. If this is the third time this ability has resolved this turn, draw a card into your memory.
Upkeep β At the beginning of your recollection phase, remove two battle counters from Guandu. If you don't, sacrifice Guandu.
Keep of the Golden Sashes
The first card your opponents activate each turn costs 1 more to activate.
Upkeep β At the beginning of your recollection phase, you may banish two cards from your graveyard. If you don't, sacrifice Keep of the Golden Sashes.
Prismatic Sanctuary
Upkeep β At the beginning of your recollection phase, reveal a card at random from your memory. If that card is not fire, water, nor wind element, sacrifice Prismatic Sanctuary.
Fire, water, and wind elements are enabled for you.
The Eternal Kingdom
Class Bonus Domains you control have reservable. (While paying for a reserve cost, you may rest an object with reservable to pay for 1 of that cost.)
Upkeep β At the beginning of your recollection phase, you may pay 2. If you don't, sacrifice The Eternal Kingdom.
Tricastles of Lucenia
Players can't activate non-advanced element cards.
Banish a norm or advanced element card from your hand: Tricastles of Lucenia loses all abilities until end of turn. Any player may activate this ability. Activate this ability only once per turn.
Varuck, Smoldering Spire
Upkeep β Whenever you materialize a card, sacrifice Varuck.
Damage dealt by fire element sources you control can't be prevented.
Once decrepit, now ablaze with new blood.
Xuchang, Frozen Citadel
(Siegeable β This domain can be attacked. It takes damage in the form of removing durability counters.)
At the beginning of each opponent's recollection phase, that player may banish a card with floating memory from their graveyard. If they don't, the next card they activate this turn costs 2 more to activate.