Showing 1-38 of 38 cards (page 1 of 1)
Alice, Golden Queen
Inherited Effect β Chessman Command attack cards you activate enter the intent with +1.
Lineage Release β For each awake Chessman ally you control, prevent the next 3 damage that would be dealt to that ally this turn.
Bishop's Cross
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an odd life stat, draw a card.
"The odds were never in your favor."
Briar's Spindle
Banish Briar's Spindle: Wake up each Chessman ally you control. Activate this ability only during an opponent's turn.
β·: The next Chessman card you activate this turn costs 2 less to activate. Activate this ability only if you control a Chessman King ally.
Castling
This card costs 2 less to activate if you control a Chessman Rook ally.
This card costs 2 less to activate if you control a Chessman King ally.
Until end of turn, up to two target Chessman allies gain spellshroud and taunt, and get +2 .
Castling Boon
Allies you control get +1 until end of turn. If you control a Chessman Rook ally, allies you control get +3 until end of turn instead.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Devouring Malice
Devouring Malice enters the field with X gem counters on it.
β·, Remove a gem counter from Devouring Malice: As a Spell, choose one that hasn't been chosenβ
β’ Put three debuff counters on target ally.
β’ Deal 3 damage to target champion and recover 3.
β’ Deal 8 unpreventable damage to your champion and draw two cards.
Doubled Pawns
Summon two Pawn Piece tokens.
Alice Bonus If Doubled Pawns was activated during an opponent's recollection phase, those tokens also gain taunt until end of turn.
You never know who will become queen.
En Passant
Command Chessman (A Chessman ally you control performs this attack.)
As long as a Chessman Pawn ally is attacking with En Passant, it has "On Kill: If there are no buff counters on this ally, put two buff counters on it."
Field of Ranks and Files
The first time a Chessman ally enters the field under your control during each of your turns, that ally gets +2 until end of turn. Whenever one or more Chessman allies enter the field under your control for the first time during each of your turns, choose one of them and that ally gets +2 until end of turn.
The first Chessman Command card you activate during each of your turns enters the intent with +2 .
Golden Bishop
On Hit: If the hit unit has an odd life stat and if there are no charge counters on Golden Bishop, put a charge counter on Golden Bishop.
Remove a charge counter from Golden Bishop: Prevent the next 2 damage that would be dealt to target Chessman unit you control this turn.
Golden Gambit
Alice Bonus Fast Activation (You may activate this card at fast speed.)
As an additional cost to activate this card, sacrifice a Chessman ally.
Draw two cards.
Hunt, Weiss King
Alice Bonus This card costs 2 less to activate for each of up to two Pawn allies you control.
β·: Choose one that hasn't been chosenβ
β’ If you control a Chessman Bishop ally, draw a card.
β’ Put a buff counter on a Chessman Knight ally.
β’ Change the target of an attack to a Chessman Rook ally you control. If you do, that ally gets +2 until end of turn.
Lagomorph Piece
Alice Bonus This card costs 1 less to materialize.
3, Banish Lagomorph Piece: Return target Chessman Command card from your graveyard to your memory.
What becomes of the ever-devoted servant when he reaches the end of the board without his queen?
Lily, Marine Castellan
Commanded Will 2 (As long as this unit is attacking using a Command card, it gets +2.)
On Attack: If Lily is attacking a unit with an even life stat, this attack gets +1 and you may return a card from your memory to your hand.
March On
Command Chessman (A Chessman ally you control performs this attack.)
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Pawn Piece
Alice Bonus Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1.)
Alice Bonus On Hit: If 7 or more damage was dealt, you may sacrifice Pawn Piece. If you do, summon a Queen Piece token.
Though many may look down on a pawn, they forget that only a pawn has the potential of a queen.
Queen's Gambit
As an additional cost to activate this card, sacrifice a Chessman ally.
On Enter: Draw a card into your memory. If the sacrificed ally was a Queen, summon three Pawn Piece tokens.
Alice Bonus Chessman allies you control have "On Enter: This ally gets +1 until end of turn."
Rowland, Schwartz Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Alice Bonus On Ally Kill: If the killed unit had intercept or taunt, wake up Rowland. Trigger this ability only once per turn.
Sacrifice Play
As an additional cost to activate this card, sacrifice up to two awake Chessman allies.
Command Chessman
Sacrifice Play enters the intent with +2 for each ally sacrificed this way.
Skewering Advance
Command Chessman (A Chessman ally you control performs this attack.)
On Kill: If the killed unit had an even life stat, draw a card.
Snow White, Weiss Queen
Level 1+ On Enter: Rest target champion. It doesn't wake up during its controller's next wake up phase.
Level 1+ If a rested champion you don't control would level up into a champion card, return that card to its owner's material deck instead.
Spirelle, Schwartz Queen
On Enter: As a Spell, deal 3 damage to target unit. Then you may banish a card from your hand or memory face down.
2, β·, Reveal a card banished by Spirelle with reserve cost X: Negate each activation of cards with reserve cost X. Put each card negated this way and each card banished by Spirelle into their owner's memories. Then trigger each of Spirelle's on enter abilities.
Summon Pawn
You may reveal three Chessman cards from your hand and/or memory. If you do, summon a Pawn Piece token.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Weiss Knight
Commanded Will 1 (As long as this unit is attacking using a Command card, it gets +1 .)
Whenever you activate a Chessman Command card, Weiss Knight gains unblockable until end of turn. (The attacks of a unit with unblockable canβt be intercepted and ignores taunt.)
Windfall Check
Command Chessman (A Chessman ally you control performs this attack.)
On Champion Hit: That opponent banishes three cards from their graveyard.
"I think this is where I say, βCheckmate!β"