Showing 1-18 of 18 cards (page 1 of 1)
Alice, Distorted Queen
On Enter: You gain the Phantasmagoria mastery. Then put two haunt counters on it.
Lineage Release — Recover 2+X, where X is the amount of cards in Alice's lineage.
"Echoes fade and memories die."
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastbond Claws
Banish Beastbond Claws: Target Animal or Beast ally you control gets +2 and gains stealth until end of turn. (Units with stealth can't be targeted by attacks unless permitted by true sight.)
Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Chamber of Reflections
Hindered (This object enters the field rested.)
↷, Sacrifice Chamber of Reflections: Search your deck for a non-advanced element non-Distortion domain card with reserve cost 3 or less and put it onto the field. Then shuffle your deck.
Cheshire Cat, Impish Grin
Spellshroud, Stealth
Cheshire Cat has all activated abilities of Distortion regalia you control.
Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.
Consumption Ring
Banish Consumption Ring: Until end of turn, non-ally cards your opponents activate cost 4 more to activate. Activate this ability only during an opponent's recollection phase.
If profits are to be made, none will be shared.
Death Essence Amulet
Whenever an ally you control dies while it's not your turn, you may banish Death Essence Amulet. When you do, look at target opponent's hand or memory and discard a card from it.
Should death's door find you.
Diana, Haunt Reminiscence
Class Bonus Diana has ranged 3+X, where X is three times the amount of Curse cards in your champion's lineage.
Class Bonus Curse cards in your champion's lineage lose all abilities.
Enfeebled Dagger
Banish Enfeebled Dagger: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would deal damage, it deals that much damage minus 3 instead.
Sharpened to rot the strength from within.
Inert Sword
As an additional cost to materialize this weapon, pay 2.
Class Bonus Inert Sword gets +1. (Apply this effect only if your champion's class matches this card's class.)
Merlin, Surreal Figment
Merlin Bonus On Attack: Put a sheen counter on target unit.
Element Bonus Sheen 24+ Sacrifice Merlin: Put two sheen counters on target unit. Then wake up your champion.
Necklace of Hindsight
Class Bonus This card costs 1 less to materialize.
Banish Necklace of Hindsight: Look at the top four cards of target opponent's deck. Put any amount of those cards on the bottom of their deck in any order and the rest on the top of their deck in any order.
Palvor Sword
Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.
Outsiders would never understand that the greatest curse was the burden of saving the world.
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Reckoning's Wake
Look at the top 3+X cards of your deck, where X is the amount of Distortion objects you control. Put those cards back on top of your deck in any order.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Sword of Shadows
Class Bonus Sword of Shadows gets +1.
As long as an opponent controls an ally with stealth, Sword of Shadows gets -1. (Apply this effect only if your champion's class matches this card's class.)
The Looking Glass
Divine Relic
Omnishroud
If this card is in your starting material deck, you may begin the game with it on the field.
Ignore the elemental requirements of Distortion cards you play.
Tome of Ignorance
Class Bonus Champions you don't control get -1 level. (Apply this effect only if your champion's class matches this card's class.)
Banish Tome of Ignorance: Draw a card.