Cards where: subtype includes horse
Cards Images Table

Showing 1-17 of 17 cards (page 1 of 1)

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Aqueous Stallion

3
Water

As long as you have four or more water element cards in your graveyard, Aqueous Stallion gets +3 .

If a horse's only flaw is its inability to swim, then this beast may be flawless.

Power
0
Life
4
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Blitz Charger

3
Fire

Through centuries of domestication, mankind has forgotten that beneath a horse's reins lies a primal force capable of destruction.

Power
3
Life
1
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Brisk Windtrotter

2
Wind

On Enter: Put a buff counter on another target ally you control. (Allies get +1 and +1 for each buff counter on them.)

Level 2+ On Enter: Put a buff counter on another target ally you control. (Apply this effect only if your champion is level 2 or higher.)

Power
1
Life
1
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Caretaker Horse

2
Norm

Class Bonus On Enter: Another target ally you control becomes fostered. (Apply this effect only if your champion's class matches this card's class.)

They say that animals will often mirror the humans they are bonded to.

Power
1
Life
1
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Cavalier Rescue

3
Norm

Equestrian β€” As long as you control a Horse ally, this card costs 2 less to activate.

Target ally gets +3 until end of turn. If that ally is defending, wake it up.

A good horse is hard to replace.

Speed
Fast
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Convalescing Mare

2
Water

Class Bonus Fast Activation (You may activate this card at fast speed.)

Class Bonus On Enter: Recover 1. Other allies you control get +1 until end of turn.

Power
1
Life
3
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Dilu, Auspicious Charger

2
Wind

Pride 3

As long as you control a unique Human ally, Dilu loses pride and has vigor.

β€œA beautiful white steed who can outrun fate.”
β€”Liu Bei, Oathkeeper

Power
3
Life
4
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Flashfire Horse

3
Fire

Fast Activation (You may activate this card at fast speed.)

Hailing from southern Sanguo, this breed is famous for its flaming mane and incredible speed.

Power
2
Life
2
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Fleetfoot Filly

3
Wind

Whenever a player suppresses an object, put a buff counter on Fleetfoot Filly. (Allies get +1 and +1 for each buff counter on them.)

A free-spirited horse, invigorated by the wind through its mane as it races across the open plains.

Power
2
Life
2
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Ghostsight Mare

3
Norm

True Sight (This ally can attack units with stealth.)

Rumored to be descended from a demonic beast, this breed has spectral senses, valued for guarding against restless spirits on haunted battlegrounds.

Power
2
Life
2
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Jueying, Shadowmare

2
Water

Pride 3

As long as you control a water element unique Human ally, Jueying loses pride, and has stealth and true sight.

Shade like midnight and pure as moonlight.

Power
3
Life
3
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Lumbering Steed

4
Norm

Hindered (This ally enters the field rested.)

2: Lumbering Steed gets +1 until end of turn.

Though slow to get going, this breed serves as the hardiest mount for the frontline cavalry, capable of breaking through the most entrenched frontlines.

Power
3
Life
3
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Ordinary Horse

3
Norm

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

There's nothing that special about it. It's just a horse.

Power
1
Life
3
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Red Hare, Unrivaled Stallion

2
Fire

Pride 3

As long as you control a fire or tera element unique Human ally, Red Hare loses pride, and has "On Attack: You may discard a card. If you do, draw a card."

Power
3
Life
3
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Shining Marchador

2
Norm

On Enter: You may pay 2. When you do, put a buff counter on target ally you control. (Allies get +1 and +1 for each buff counter on them.)

An extraordinary breed that is known to gather by strong leylines at the base of Qidao Mountain.

Power
1
Life
2
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Trusty Steed

4
Norm

On Enter: Another target ally you control gets +2 until end of turn.

Bonded and trained, these majestic creatures offer warriors powerful advantages in battle.

Power
1
Life
3
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Unbroken Mustang

4
Norm

On Enter: Destroy up to one target item or weapon with memory cost 0 or reserve cost 3 or less.

A wild, untamed horse is said to have unmatched power and spirit.

Power
1
Life
2