Showing 1-17 of 17 cards (page 1 of 1)
Beseeching Flourish
Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)
"Broken? No matter, I have another."
Blazing Lunge
Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)
A fearsome strike that melts away armor.
Crescent Glaive
Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
The centerpiece of the Imperial Armory.
Dragon's Dawn
As an additional cost to materialize this card, banish three fire element cards from your graveyard.
Class Bonus On Attack: You may discard a fire element card and have Dragon's Dawn deal 2 unpreventable damage to your champion. If you do, this attack gets +2 and gains "On Champion Hit: Draw a card."
Eventide Spear
Class Bonus As long as an opponent controls two or more rested units, you may activate this card from your material deck. (Apply this effect only if your champion's class matches this card's class.)
The enemy is numerous, but the tide is immeasurable.
Executioner's Spear
(Weapon β Enters the field with two durability counters. Weapons allow your champion to perform an attack, and can be used along with an attack card.)
Jin Bonus On Kill: Put a durability counter on Executioner's Spear. (Apply this effect only if your champion is Jin.)
Fiery Swing
Class Bonus On Attack: You may banish up to six fire element cards from your graveyard. For each card banished this way, Fiery Swing gets +1 . (Apply this effect only if your championβs class matches this cardβs class.)
"To end the sacrifices, we must end the war."
Heated Vengeance
As long as your champion has taken damage this turn, Heated Vengeance gets +3 .
Class Bonus On Attack: You may have Heated Vengeance deal 3 damage to your champion.
"I dare anyone to try and lay a hand on Diao Chan."
Hemorrhaging Rend
Damage 20+ Cleave (Attack all units a chosen opponent controls. This attack can't be intercepted. Apply this effect only if there are twenty or more damage counters on your champion.)
As much as he clung to life, without his humanity, he wondered if he was living at all.
Huaji of Heaven's Rise // Huaji of Abyssal Fall
Class Bonus Unique Warrior allies you control can attack using this weapon.
Class Bonus At the beginning of your end phase, if your champion is exia element, you may pay 3. If you do, transform Huaji of Heaven's Rise.
Indiscriminate Gyre
Class Bonus On Attack: Deal 2 damage to all allies. (Apply this effect only if your champion's class matches this card's class.)
It can be hard to distinguish between friend and foe when the heat of battle boils over.
Pierce the Heavens
Jin Bonus As long as your champion has leveled up this turn, this attack gets +2 and has unblockable. (An attack with unblockable can't be intercepted and ignores taunt. Apply this effect only if your champion is Jin.)
Sometimes the best solution is straight forward.
Savage Sunder
Class Bonus On Hit: You may recover 5.
Class Bonus Floating Memory
Those that have never felt death's relentless shadow will never understand those who would give anything to hold onto life.
Savage Swing
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost. Apply this effect only if your champion's class matches this card's class.)
War cannot be won alone.
Shuang Ji of Sacrifice
Class Bonus For every five damage counters on your champion, Shuang Ji of Sacrifice gets +1 .
On Enter: You may have Shuang Ji of Sacrifice deal 5 unpreventable damage to your champion. If you do, draw a card.
Steel Halberd
Class Bonus Steel Halberd gets +1 . (Apply this effect only if your champion's class matches this card's class.)
Forged by imperial weaponsmiths and tempered by countless battles.
Sundering Moon
Jin Bonus On Enter: If you control two or more wind element allies, Sundering Moon gets +1 until end of turn.
Jin Bonus 2, Return Sundering Moon to your material deck: Prevent the next 1 damage that would be dealt to target unit you control this turn.