Cards where: subtype includes reaction
Cards Images Table

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Acquiescing Rejection

4
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.

"The frost grants me what it takes from you."

Speed
Fast
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Aetherwing's Ward

2
Norm

Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud can’t be targeted by Spells.)

"Distance really makes the heart fonder."

Speed
Fast
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Ameliorating Mantra

2
Norm

Remove two wither counters from each of up to two target objects.

Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Annul Spell

3
Norm

Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)

Negate target Spell card activation unless its controller pays 3.

"A good alchemist always has a back up plan! Though, no guarantees that it'll always work.

Speed
Fast
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Arrow Trap

2
Wind

Prepare 1 (You may remove a preparation counter from your champion as you activate this card.)

Return target attacking ally to its owner's hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.

Speed
Fast
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Blossoming Denial

3
Tera

Class Bonus As long as an opponent has five or more cards in their memory, this card costs 3 less to activate.

Negate up to one target card activation unless its controller pays 3. Each opponent summons two Flowerbud tokens.

Level 5+ Recover X, where X is the amount of phantasias on the field.

Speed
Fast
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Bombastic Sprint

2
Fire

Your champion becomes distant.

Polkhawk Bonus The next Ranger action card you activate this turn can be activated as though it had fast activation.

Speed
Fast
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Calamity Cannon

7
Fire

Polkhawk Bonus This card costs 3 less to activate.

Your champion’s first attack using a Gun weapon during your next turn gets +10 .

Speed
Slow
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Calming Breeze

2
Wind

Until end of turn, if 3 or less damage would be dealt to your champion, prevent that damage.

Level 1+Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Ceasing Edict

2
Water

As long as your Shifting Currents face South, this card costs 2 less to activate.

Kongming Bonus If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Chained Charge

2
Water

Class Bonus This card costs 1 less to activate.

Negate target card activation unless its controller pays 1. Then you may load Chained Charge into an Aetherwing weapon you control.

Only those that can break the chains can take flight.

Power
1
Speed
Fast
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Chill to the Bone

2
Water

Target attacking ally gets -2 and -2 until end of turn. If you control two or more phantasias, that ally gets -4 and -4 until end of turn instead.

There's freezing, and then there's frostbite.

Speed
Fast
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Cinder Geyser

4
Fire

Class Bonus As long as an opponent has four or more cards in their memory, this card costs 2 less to activate.

Deal 4 damage to target unit.

Speed
Fast
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Collapsing Trap

0
Water

Class Bonus If it’s not your turn, you may remove a preparation counter from your champion to activate this card from your memory without paying its reserve cost.

The next time one or more allies would enter the field this turn, they enter the field rested instead.

Speed
Fast
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Coriolis Ward

1
Water

Prevent the next 1+LV damage that would be dealt to target unit this turn. (LV refers to your champion's level.)

If your Shifting Currents face West, draw a card into your memory.

Speed
Fast
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Coronation Ceremony

3
Norm

如果此卡以 unique ally 為目標,則它的使用代價減少 2 點。

目標單位獲得法術帷幕直到回合結束。

異界少女們的假日時光。

Speed
Fast
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Counter Interference

2
Norm

Negate target trigger or action card activation that targets an Automaton ally you control. Then you may sacrifice a Powercell. If you do, draw a card.

"An electromagnetic cage powered by a static energy field...Hah! I really am a genius!"

Speed
Fast
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Crimson Prescience

3
Exia

Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)

Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.

Speed
Fast
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Critical Recovery

2
Norm

Remove all temporary damage from target ally. If that ally is an Automaton, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)

With his penultimate act, Claude used up the rest of his strength, willing Rose back from the brink.

Speed
Fast
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Cry for Help

1
Wind

Change the target of an attack that targets your champion to an ally you control. Class Bonus: That ally gets +1 until end of turn.

Loyal and protective, Silvie's new friends were swift to rush to her side whenever she needed help.

Speed
Fast
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Crystallized Destiny

3
Norm

As long as you control two or more Fatestone and/or Fatebound objects, this card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. When 7 or more damage is prevented this way, cards your opponents activate this turn cost 2 more to activate.

Speed
Fast
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Deflecting Edge

1
Norm

This card costs 1 less to activate if you control a Sword weapon.

Prevent the next 3 combat damage that would be dealt to target unit this turn.

When masterfully used, a sword can deflect any attack with minimal force.

Speed
Fast
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Desperate Dive

3
Water

Class Bonus This card costs 1 less to activate.

Prevent the next X damage that would be dealt to target unit you control this turn where X is the amount of water element cards in your graveyard. That unit becomes distant.

Speed
Fast
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Diablerie

2
Wind

The next time a regalia with divine relic would enter the field this turn, it enters the field under your control instead.

Vanitas Bonus Floating Memory (Apply this effect only if your champion is Vanitas.)

Speed
Fast
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Diffusive Block

2
Water

This card costs 1 less to activate If you control a Shield item.

Prevent the next 2 damage that would be dealt to target unit this turn.

Class Bonus Floating Memory

Speed
Fast
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Dissuading Aether

2
Water

Target unit's attacks get -3 until end of turn. Then you may load Dissuading Aether into an Aetherwing weapon you control.

"To the bottom of the treacle-well you go."

Power
1
Speed
Fast
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Dissuading Halt

2
Water

Target unit's attacks get -3 until end of turn.

Class Bonus Floating Memory

"I would say ice is a pretty persuasive argument."

Speed
Fast
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Dodge Roll

1
Norm

Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controller’s turn.)

Acrobatic. Graceful. Effortless.

Speed
Fast
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Echoic Guard

3
Neos

Class Bonus This card costs 1 less to activate.

Prevent the next 2 damage that would be dealt to target ally this turn. Then you may pay X where X is that ally’s reserve cost. If you do, summon a token copy of that ally.

Speed
Fast
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Eminent Lethargy

2
Exalted
Water

Until end of turn, players can’t declare attacks unless they pay 2 for each attack declaration.

If a unit is attacking, end the combat phase. (As a phase ends, banish all triggers, activations, and materializations on the effects stack.)

Speed
Fast
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Enervating Decay

4
Tera

Class Bonus Level 5+ This card costs 2 less to activate.

Destroy target attacking ally. If you do, recover X, where X is that ally's life stat.

Nature will endure long after mankind falls.

Speed
Fast
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Enthralling Visage

2
Water

The next time damage would be dealt to target unit this turn, prevent 2 of that damage. When damage is prevented this way, banish target card in a graveyard.

"Plenty to see, but I hope you'll only look at me."

Speed
Fast
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Enveloping Soulmist

4
Crux

Class Bonus As long as your champion is awake, this card costs 2 less to activate.

Your champion gains stealth until end of turn. Put a preparation counter on your champion.

“What you call my ignorance is only your own.”

Speed
Fast
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Evanescent Winds

2
Wind

Phantasia allies you control get +2 until end of turn.

Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)

Speed
Fast
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Evasive Maneuvers

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a Ranger, it becomes distant. (Units stay distant until the end of their controller's turn.)

Speed
Fast
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Evasive Positioning

1
Norm

Prevent the next 2 damage that would be dealt to target unit this turn. If that unit is a champion, it becomes distant.

No matter the weapon, Diana excelled—so long as there was space between her and the target.

Speed
Fast
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False Step

1
Umbra

If damage would be dealt to your champion this turn, prevent 2 of that damage. Your champion becomes distant. Then you may pay 2. If you do, allies you control also become distant.

"Mhn mhuhng mh mhnnnn!!!!"

Speed
Fast
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Flash Freeze

4
Water

Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)

Negate target card activation unless its controller pays LV. Banish the card that had its activation negated this way.

Speed
Fast
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Fleeting Guard

2
Norm

Until end of turn, if target unit would be dealt damage, prevent X of that damage where X is the amount of ephemeral objects you control plus 1.

"”If seven maids with seven mops swept for half a year,
Do you suppose that they could get it clear?”"

Speed
Fast
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Fortified Mana Shield

2
Norm

Class Bonus This card costs 2 less to activate if it its activation targets a unit with taunt. (Apply this effect only if your champion's class matches this card's class.)

The next time target unit would take non-combat damage this turn, prevent 4 of that damage.

Speed
Fast
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Freezing Gambit

2
Water

As an additional cost to activate this card, sacrifice a Chessman ally.

Choose one or both—
Negate target card activation unless its controller pays 2.
• Target unit's attacks get -3 until end of turn.

Speed
Fast
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Frostbind

2
Water

Negate target card activation unless its controller pays 2. Banish the card that had its activation negated this way.

"O'Lumina who shelters us, bind those who seek us harm in frost. Grant us peace under your blessing."

Speed
Fast
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Frostlorn Caress

5
Water

Diao Chan Bonus This card costs 3 less to activate.

Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frostnip Pirouette

4
Water

Diao Chan Bonus This card costs 2 less to activate.

Choose any amount of non-champion objects and put a wither counter on each of them. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)

Speed
Fast
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Frozen Dismissal

3
Water

Class Bonus This card costs 1 less to activate.

Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.

Speed
Fast
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Gearshift Block

3
Norm

Class Bonus This card costs 1 less to activate.

The next time damage would be dealt to target ally you control this turn, prevent that damage.

Frozen Krusteel shields deflect most errant bolts.

Speed
Fast
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Glimmering Refusal

2
Water

Negate target card activation unless its controller pays X, where X is the amount of phantasias you control. Banish the card that had its activation negated this way.

The truth often arrives as a harsh frost, unforgiving to those unprepared for its icy grasp.

Speed
Fast
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Guarded Dissipation

2
Water

Prevent the next X damage that would be dealt to target unit this turn where X is the greatest power among Sword weapons you control.

Level 1+ Draw a card.

An impeccible parry to nullify any assault.

Speed
Fast
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Hailstorm Guard

6
Water

Class Bonus This card costs 2 less to activate.

The next time damage would be dealt to your champion this turn, prevent that damage. Put an amount of cards from the top of your deck into your graveyard equal to the amount of damage prevented this way.

Speed
Fast
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Hide in Bush

5
Norm

Brew — Four Herbs (You may sacrifice the listed objects rather than pay this card’s reserve cost.)

Your champion gains stealth until end of turn. (This champion can’t be targeted by attacks unless permitted by true sight.)

Speed
Fast
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