Showing 1-38 of 38 cards (page 1 of 1)
Baby Blue Slime
Class Bonus Baby Blue Slime gets +1 . (Apply this effect only if your champion's class matches this card's class.)
β·: Prevent the next 2 damage that would be dealt to another target Slime ally you control this turn.
Baby Gray Slime
Intercept
On Enter: You may reveal two Slime cards from your hand and/or memory. If you do, draw a card.
A common species of slime. Though they exhibit no biologically remarkable traits, other slimes seem to naturally be drawn to them.
Baby Green Slime
Class Bonus Fast Activation (You may activate this card at fast speed.)
On Enter: Suppress target item or weapon. (To suppress an object, banish it and return it to the field under its ownerβs control at the beginning of the next end phase.)
Baby Red Slime
Class Bonus On Attack: You may discard a card. If you do, draw a card into your memory. If the discarded card was a fire element card, Baby Red Slime gets +1 until end of turn. (Apply this effect only if your championβs class matches this cardβs class.)
Baby Silver Slime
As long as you control another Slime ally, Baby Silver Slime has taunt.
On Death: You may reveal a Slime card from your hand or memory. If you do, draw a card.
An invasive species, often mistaken for its gray cousin.
Banner Slime
Class Bonus β·: Other Slime allies you control get +1 until end of turn.
Standards raised behind capable slimes often instill courage in other slimes that march astride.
Blue Slime
Pride 4 (This ally won't obey you unless your champion is level 4 or higher.)
Class Bonus Whenever Blue Slime is dealt damage, put a buff counter on it. (Allies get +1 power and +1 life for each buff counter on them.)
Cheerful Slime
Class Bonus On Enter: You gain the Crowd's Favor status. (Apply this effect only if your championβs class matches this cardβs class.)
A carefree slime, living life without worry. Just watching it evokes memories of simpler times.
Convoking Slime
Pride 3
Class Bonus At the beginning of your recollection phase, summon a copy of Convoking Slime rested. (Counters on this ally are not copied.)
As a new sun rises, so does a new slime.
Dewy Slime
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
On Enter: You may banish a card with floating memory from your graveyard. If you do, draw a card and recover 2.
Ethereal Slime
Pride 3, Stealth, True Sight
Class Bonus On Enter: You may banish a Tamer card from your material deck. If you do, draw a card and put a buff counter on Ethereal Slime.
Level 5+ Prevent all non-combat damage that would be dealt to Ethereal Slime.
Fabricator Slime
Pride 3
Fabricator Slime enters the field with a buff counter on it.
Class Bonus β·: For each of up to three buff counters on Fabricator Slime, summon a Baby Slime token.
Gather Slimes
Class Bonus Fast Activation
Reveal the top five cards of your deck. Recover X where X is the amount of Slime ally cards revealed this way. Put a Slime ally card from among them into your hand and the rest on the bottom of your deck in any order.
Green Slime
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
On Enter: Put two buff counters on Green Slime.
Class Bonus On Leave: Put the buff counters that were on Green Slime on target ally you control.
Inferno Slime
Pride 2 (This ally wonβt obey you unless your champion is level 2 or higher. You canβt attack with, intercept with, or activate abilities of allies that donβt obey you.)
Class Bonus On Death: You may banish two fire element cards from your graveyard. If you do, deal 4 damage to each champion.
Lesser Boon of Viscosity
As you gain this boon, scavenge 10 for a Slime card. (To scavenge an amount, reveal cards from the top of your deck until you reveal that many cards or until you reveal the specified card. Put the specified card into your hand and the rest on the bottom of your deck in a random order.)
Limitless Slime
Class Bonus Level 1+ Floating Memory
Class Bonus Level 2+ Limitless Slime gets +1 and +2 .
Class Bonus Level 3+ On Attack: Put a buff counter on Limitless Slime.
Lustrous Slime
Pride 5, Taunt
On Enter: Reveal any amount of Slime cards from your memory. For each card revealed this way, put a buff counter on Lustrous Slime.
On Death: Recover X, where X is the amount of buff counters that were on Lustrous Slime.
Meteoric Slime
Pride 3
Class Bonus At the beginning of your end phase, glimpse 2. Then reveal the top two cards of your deck. When you do, as a Spell, deal X damage to target unit where X is the lowest reserve cost among the revealed cards.
Red Slime
Pride 3 (This ally won't obey you unless your champion is level 3 or higher.)
Class Bonus On Death: Deal damage to all allies equal to Red Slime's power. (Apply this effect only if your champion's class matches this card's class.)
Rousing Slime
Class Bonus On Enter: You may rest Rousing Slime. If you do, wake up another Slime ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
Strong winds often whisk slimes into the air.
Simple Slime
Simple Slime can't attack.
If damage would be dealt to Simple Slime, prevent 3 of that damage.
Little knowledge, a lot of happiness.
Slimecall Cyclone
Class Bonus At the beginning of your recollection phase, summon a Baby Slime token. (Apply this effect only if your championβs class matches this cardβs class.)
A whirlwind of slimes! Nothing could be quite so delightful.
Slime Calling
Activate this card only during an opponent's end phase.
Class Bonus Look at the top 3+LV cards of your deck. You may activate up to two Slime ally cards from among them. Cards you activate this way cost 1 less to activate. Put the rest of the cards on the bottom of your deck in any order.
Slime Eruption
You may banish any amount of fire element Slime ally cards and up to two non-fire element Slime ally cards from your graveyard. For each card banished this way, choose a unit and deal 1 damage to it.
Class Bonus Floating Memory
Slime King
As an additional cost to activate this card, banish three Slime ally cards each with different elements from your graveyard.
Pride 4, Taunt
Element Bonus On Leave: You may put any number of the Slime ally cards banished by Slime King onto the field under your control.
Slime Party
Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)
Put a buff counter on each Slime ally you control.
It would soon be the sovereign's birthday and the slimes were gathering to celebrate it.
Slime's Blessing
Class Bonus This card costs 1 less to activate.
Choose up to three units. Put a level counter on each chosen champion and a buff counter on each chosen Slime ally. (Champions get +1 level for each level counter on them.)
Slimeshield
Class Bonus Level 2+ This card costs 1 less to activate.
Prevent the next 3 damage that would be dealt to target unit this turn. If that unit is a Slime ally, put a buff counter on it.
A pod of slimes will always protect their kin.
Slime Swarm
Class Bonus On Enter: Summon two Baby Slime tokens rested. (Apply this effect only if your champion's class matches this card's class.)
Though seemingly harmless alone, slimes in packs are notoriously troublesome.
Storm Slime
Pride 3
On Enter: As a Spell, deal damage to target unit equal to the number of Slime cards in your banishment.
Class Bonus On Death: You may banish two cards at random from your memory. If you do, draw two cards.
Twilight Slime
Pride 3
Class Bonus Your champion and other slimes Slime objects you control have spellshroud. (Units with spellshroud canβt be targeted by Spells.)
Cloaked under moonlight, shrouded by twilight.
Vampiric Slime
Pride 3
Class Bonus On Hit: Recover X, where X is the amount of damage dealt by this hit.
The underbelly of Gloamspire nurtures malevolent mana, leeching into the ambient crystals and beasts.
Verdant Slime
Pride 5
Class Bonus Taunt
On Enter: Destroy up to one target regalia with memory cost 0. If you don't, put two buff counters on Verdant Slime.
Wrathful Slime
Pride 4
Class Bonus On Enter: For every five damage counters on your champion, put a buff counter on Wrathful Slime.
As long as Wrathful Slime has six or more buff counters on it, it has immortality.