Showing 1-50 of 731 cards (page 1 of 15)
Abnegation
Recover 8+X, where X is twice the amount of Curse cards in your champion's lineage.
Alice Bonus As long as a card activation you controlled was negated this turn, this card in your graveyard has "Ephemerate β 2".
Absolving Flames
Draw a card.
Class Bonus You may banish four fire element cards from your graveyard. If you do, draw a card. (Apply this effect only if your championβs class matches this cardβs class.)
Accelerate
The next card you activate this turn can be activated as though it had fast activation.
Draw a card into your memory.
βBy oath and breath, may the Gods quicken your hand and carry your motion beyond mortal delay.β
Accepted Contract
Put three preparation counters on your champion.
Every job is only taken after detailed planning and consideration. Only the foolish would leave things to chance.
Accursed Strength
Diana Bonus This card costs 1 less to activate.
Draw 3+X cards, where X is the amount of Curse cards in your champion's lineage minus your influence. (If the amount of cards you would draw is negative, don't draw any cards.)
For justice, she was willing to take any means necessary, even if it meant embrace darkness.
Acquiescing Rejection
Class Bonus This card costs 1 less to activate.
Negate target card activation you don't control unless its controller has you draw two cards. Banish the card that had its activation negated this way.
"The frost grants me what it takes from you."
Advantageous Perch
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Your champion becomes distant. Then return up to one target Ranger action card from your graveyard to your hand. Banish Advantageous Perch.
Advent of the Shenju
Guo Jia Bonus Put target Fatestone card from your banishment onto the field. If that card is a regalia, put five quest counters on your champion.
Class Bonus Element Bonus Whenever you reveal this card from your memory, you may banish all cards in your memory. Draw a card into your memory for each card banished this way.
Advent of the Stormcaller
Class Bonus Efficiency
Reveal the top LV cards of your deck. You may banish any amount of arcane element cards from among them. For each card banished this way, choose a unit and deal 2 damage to it. Put the rest of the revealed cards on the top or on the bottom of your deck in any order.
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aetheric Reforging
Banish up to one target card in a graveyard. Then you may load Aetheric Reforging into an Aetherwing weapon you control.
Mana is often drawn from within, yet it can also be pulled from the world around us.
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Aetherwing's Ward
Target Aetherwing weapon you control gains spellshroud until end of turn. If your champion is distant, draw a card. (Objects with spellshroud canβt be targeted by Spells.)
"Distance really makes the heart fonder."
Allowance Race
Each player may rest up to two Horse allies they control. For each Horse ally rested this way, its controller draws a card.
Eclipse first, the rest nowhere.
Ameliorating Mantra
Remove two wither counters from each of up to two target objects.
Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Angelic Channeling
Banish up to three advanced element cards from your hand and/or memory. Draw a card into your memory for each card banished this way. The next time your champion levels up into a champion card with base level 3 When your champion levels up into a champion card with base level 3 the next time this game, put the banished cards on the top and/or bottom of your deck in any order.
Floating Memory
Anger the Skies
Deal 3 damage to all allies. Class Bonus: Deal 4 damage to those allies instead.
Those beneath darkened clouds can do little once the raucous thundering begins.
Animal Encounter
Class Bonus This card costs 1 less to activate.
Put a buff counter on an ally you control and up to one ally you don't control. If a buff counter was put on an ally you don't control this way, you gain the Crowd's Favor status.
"Who would you like to pet first?"
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Annul Spell
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion's level is 2 or higher.)
Negate target Spell card activation unless its controller pays 3.
Another Beginning
Materialize a regalia card with memory cost 0 from your material deck.
She returned to the Homeworld with nothing left to fight for. Her sister was goneβand though the guilt lingered, her shoulders felt just a little lighter.
Anthem of Vitality
Target Animal or Beast ally gets +3 and gains spellshroud until end of turn.
Harmonize β If you've activated a Melody card this turn, put two buff counters on an Animal or Beast ally you control.
Gaia's anthem invigorates the woodland.
Aphotic Ruin
Diao Chan Bonus Efficiency
Put four wither counters on target non-champion object. (At the beginning of a player's main phase, if they control one or more objects with wither counters on them, for each of those objects, they sacrifice it unless they pay (1) for each wither counter on it, then remove wither counters.)
Apothecaryβs Harvest
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Arisanna Bonus Fast Activation
Summon a Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, and a Springleaf token.
Aqueous Enchanting
Allies you control get your choice of +1 or +1 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Arcane Blast
Efficiency (This card costs LV less to activate. LV refers to your champion's level.)
Deal 11 damage to target champion.
Power enough to level entire fortifications, only an arm's length away.
Arcane Disposition
Draw two cards. At the beginning of the next end phase, discard your hand.
Class Bonus: Draw a card.
Controlling such chaotic mana requires great finesse and some degree of luck.
Arcane Renunciation
Banish all cards in your hand and memory. Then return all non-champion non-regalia arcane element cards from your graveyard and banishment to your hand. Empower 10.
Rai Bonus Until end of turn, whenever you activate a Spell card, empower 10.
Arcane Sight
Your champion gets +1 level until end of turn.
Draw a card.
"If only you could see what I see, Lorraine. Even you might abandon the sword."
β Rai Kyouki
Armed and Dangerous
Draw a card for each of up to two Gun weapons you control.
"Having guns of this caliber requires a strict maintenance routine. Hm? What do you mean you weren't talking about my muscles!"
Ashen Riffle
Reveal the top four cards of your deck. Banish up to two Suited non-action cards revealed this way and put the rest on the bottom of your deck in any order. For as long as those cards remain banished, you may activate them.
"It's time to create a winning hand."
Ashwound Shot
Class Bonus Until end of turn, target opponent can't recover.
You may load Ashwound Shot into an Aetherwing weapon you control.
My flames burn a little differently, don't you think?
Assemble the Ancients
Sacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter Each of those tokens enters the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then they gain vigor until end of turn.
Astral Seal
Class Bonus This card costs 3 less to activate if it targets an activation of a card with the same name as a card in any banishment.
Negate target card activation. Banish the card that had its activation negated this way.
Astra Sight
Starcalling β 0 (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in any order.)
Glimpse 1, then draw a card.
Attune with Flames
Class Bonus This card costs 2 less to activate.
Activate this card only during an opponent's recollection phase.
Target Guardian weapon you control gets +5 until the end of your next turn.
Attune with the Winds
Put a buff counter on each ally you control. (Allies get +1 power and +1 life for each buff counter on them.)
Class Bonus Harmonize β If you've activated a Melody card this turn, draw a card.
Auravolt Current
You may activate this card from your banishment as long as thereβs a charge counter on it.
Whenever this card is banished from your memory, put a charge counter on it.
Any amount of target players banish two cards from their memory. For each card banished this way, its owner draws a card into their memory. Banish Auravolt Current.
Auspicious Feast
Each player recovers 4.
A meal is most delicious when enjoyed in good company.
Auspicious Manifestation
Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.
Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.
Automata Genesis
Summon three Titan Mk II tokens.
Tonoris Bonus Put X buff counters on each token ally you control, where X is the amount of tokens you control.
Their rumbling heralds the inevitable end.
Awaken Ombre
As an additional cost to activate this card, pay X+X.
Ciel Bonus Put up to X target ally omens you have onto the field rested. For each ally put onto the field this way, wake up that ally if one of its non-norm elements matches one of your champion's elements.
Backdash
Target unit becomes distant.
Class Bonus Level 2+ Draw a card. (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Rabbits are known to be quick on their feet.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Bagua of Cardinal Fate
Depending on your Shifting Currents' directionβ
β’ Northβ Put a buff counter on an ally you control.
β’ Southβ Return an ally you control to your owner's hand.
β’ Westβ Glimpse 3. Draw a card.
β’ Eastβ Wake up each defending ally. They each get +2 until end of turn.
Bagua of Vital Demise
As long as your Shifting Currents face West, you may activate this card from your material deck.
Deal 4 damage to target unit. If your Shifting Currents face East, put this card into its owner's material deck preserved.
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Bandage Wound
Recover 4. (To recover, remove that many damage counters from your champion.)
βI have to save her. I canβt lose Rose again!β
β Claude, Fated Visionary
Barter Herbs
Sacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token.
Class Bonus Floating Memory