Showing 1-50 of 299 cards (page 1 of 6)
Adept Swordmaster
Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally.)
Class Bonus Weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class.)
Airship Captain
Whenever a domain enters the field under your control, deal 2 damage to target champion.
βFrom the skies, this vast world is ours to explore. Each peak and valley, every kingdom and city, a crown jewel to claim.β
Altruistic Blacksmith
Intercept
Class Bonus On Enter: Each player summons a Cheap Sword token. You gain the Crowd's Favor status.
"You get a sword, and you get a sword!"
Andronika, Eternal Herald
Imbue 3
As long as Andronika is imbued, Andronika gets +1 and +1 , and has vigor.
Class Bonus On Enter: Put a buff counter on up to two Automaton allies you control.
Angelic Vanguard
Advanced Imbue 2 (You may reserve all cards revealed as you activate this card. If at least two of them are advanced element, this card becomes imbued.)
As long as Angelic Vanguard is imbued, it has intercept and retort 2.
Annihilation
Damage 35+ Fast Activation
Class Bonus Deal up to 7 damage to your champion. Destroy all non-champion objects with reserve cost equal to the amount of damage dealt to your champion this way.
Apotheosis Rite
Divine Relic
Banish Apotheosis Rite: Your champion becomes an Ascendant in addition to its other types. Draw a card.
"Only one will rise above."
Aqueous Enchanting
Allies you control get your choice of +1 or +1 until end of turn.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Ardent Cloudstriker
On Attack: If your Shifting Currents face West and Ardent Cloudstriker is attacking a champion, this attack gets +3 .
Arondight, Azure Blade
Class Bonus On Enter: You may banish any amount of cards with floating memory from your graveyard. For each card banished this way, put a refinement counter on Arondight.
Arondight gets +2 for each refinement counter on it.
Arsenal Keeper
Class Bonus On Enter: You may have Arsenal Keeper deal 2 damage to your champion. If you do, put a durability counter on a weapon you control. (Apply this effect only if your championβs class matches this cardβs class.)
Arthur, Young Heir
On Enter: You may rest Arthur. If you do, Arthur gains immortality until the beginning of your next turn. (A unit with immortality can't die.)
As long as Arthur is rested, other allies you control get +1 .
Ash Filcher
Class Bonus On Attack: You may banish a fire element card from your graveyard. If you do, this attack gets +2 . (Apply this effect only if your championβs class matches this cardβs class.)
A single blade shining crimson under the moonlight.
Banner Knight
Class Bonus Level 2+ Other allies and weapons you control get +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
Standards raised behind capable leaders often instill courage in those that march astride.
Beacon Knight
Vigor (At the beginning of your end phase, wake up this ally.)
Class Bonus Whenever one or more regalia enter the field under your control, put a buff counter on Beacon Knight.
Beguiling Bandit
Players can't declare attacks targeting Beguiling Bandit unless they pay 1 for each attack declaration.
Class Bonus Level 2+ Beguiling Bandit gets +1 .
Benevolent Battle Priest
Class Bonus On Attack: Recover 1. (To recover, remove that many damage counters from your champion.)
Tending to the blood-soaked fields of Cambria is not for the faint of heart.
Berserker Plate
Class Bonus Your champion gets +7 . (Apply this effect only if your champion's class matches this card's class.)
At the beginning of your recollection phase, deal 3 unpreventable damage to your champion then draw a card.
Beseeching Flourish
Jin Bonus On Hit: Materialize a Polearm weapon card from your material deck. (Apply this effect only if your champion is Jin. You still pay the costs for the materialization.)
"Broken? No matter, I have another."
Besieged Slash
Class Bonus As long as an opponent controls three or more units, this card costs 2 less to activate.
With enough dedication, every disadvantage becomes a weapon.
Bill, Chimney Sweep
On Enter: If Bill is not ephemeral, sacrifice a Specter ally.
Alice Bonus Ephemerate β 5, Discard a card. (You may activate this card from your graveyard by paying this cost. Ally cards played this way become ephemeral as they enter the field.)
Bladed Riftseer
Level 1+ True Sight (Units with true sight can attack objects with stealth. Apply this effect only if your champion is level 1 or higher.)
"Don't let him know she liked them the best, for this must ever be a secret, kept from all the rest."
Blazing Lunge
Class Bonus Banish two fire element cards from your graveyard: Blazing Lunge gains "Combat damage dealt by this attack is unpreventable." (Activate this ability only while this card is in an intent.)
A fearsome strike that melts away armor.
Blazing Throw
As an additional cost to activate this card, sacrifice a weapon.
Deal 4 damage to target unit.
Tossing away your weapon is either stupid or genius with little room in between.
Bloodbond Bladesworn
Class Bonus Bloodbond Bladesworn gets +1 for every ten damage counters on your champion.
Whenever Bloodbond Bladesworn is dealt damage, deal that much damage to your champion.
"An eye for an eye."
Bloodshroud Temper
Target weapon gains omnishroud until end of turn. (An object with omnishroud can't be targeted by activations, materializations, or triggers.)
Damage 20+ Put two durability counters on that weapon. (Apply this effect only if there are twenty or more damage counters on your champion.)
Bolstering Tempest
This card costs 2 more to activate for each
target beyond the first.
Any amount of target Human allies get +3 until end of turn.
"Together we can achieve victory!"
Camelot, Impenetrable
Upkeep β Whenever you materialize a card, sacrifice Camelot.
Whenever you activate a wind element card, you may negate its activation. If you do, choose an ally and suppress it.
Blessed by the zephyrs, yet now beset with strife.
Cardinal of Divine Rite
Angel cards and objects Angel objects can't become imbued.
Even the angels themselves are bound by the laws spoken by the cardinals, keepers of the will of the Grand Archive.
Cell Vanguard
Class Bonus On Enter: Summon a Powercell token rested.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cemetery Sentry
On Enter: You may discard a fire element card. If you do, draw a card.
Graverobbers will not easily get their plunder while the sentries watch over the consecrated dead.
Ceremonial Stormblade
Class Bonus On Enter: Put a durability counter on Ceremonial Stormblade for each wind element ally you control. (Apply this effect only if your championβs class matches this cardβs class.)
An ornamental sword that rallies the winds.
Chance, Seven of Spades
Level 1+ This card costs 3 less to activate.
Cardistry β 7: Chance gains "Other Suited allies you control get +1 and have vigor." This ability costs 1 less to activate for each Suited object you control with different reserve costs. Activate this ability only once.
Charged Directive
Command Automaton (An Automaton ally you control performs this attack.)
On Attack: Summon a Powercell token rested. Then each opponent banishes X cards from their graveyard, where X is the amount of Powercells you control.
As the automaton army grew, so did their empathyβand with it, their desire for belonging.
Charged Mannequin
As long as you control a Powercell, Charged Mannequin gets +1 .
βSilken Street, say hello to your new fashion model! Made to engage with the most exclusive of clientele.β
β Gearstride Automatics Advertisement
Cheap Sword
An easy-to-use sword, perfect for beginners or anyone seeking simple self-defense.
Clarent, Reimagined
Lorraine Bonus While paying for this card's memory cost, you may banish a card named Clarent, Sword of Peace and up to one other Sword Regalia card from your material deck. Each card banished this way pays for 1 of that cost.
Lorraine Bonus Remove a durability counter from Clarent: If target unit would be dealt non-combat damage this turn, prevent 2 of that damage. Clarent gains spellshroud until end of turn.
Clarent, Sword of Peace
Class Bonus Remove a durability counter from Clarent: Prevent the next 1 non-attack non-combat damage that would be dealt to each unit you control this turn. (Activate this ability only if your champion's class matches this card's class.)
To protect its owner, it would sacrifice itself.
Clean Cut
Level 2+ On Kill: Draw a card. (Apply this effect only if your champion is level 2 or higher.)
A perfected strike without wasted effort or movement; a sign of true mastery.
Combat Training
Target Warrior ally's next attack this turn gets +2 . If that ally is unique, their next attack this turn gets +3 instead.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Combo Strike
Class Bonus Level 2+ On Kill: Wake up your champion. (Apply this effect only if your champion's class matches this card's class, and only if your champion is level 2 or higher.)
On currents of wind born from the exchanging of blows, warriors dance and blades glide.
Crescent Glaive
Class Bonus Level 2+ Crescent Glaive gets +1 . (Apply this effect only if your champion's class matches this card's class and only if your champion is level 2 or higher.)
The centerpiece of the Imperial Armory.
Crimson Prescience
Class Bonus Damage 25+ This card costs 1 less to activate. (Apply this effect only if there are twenty-five or more damage counters on your champion.)
Choose a card name. Until end of turn, if damage would be dealt to your champion by a source with that name, prevent that damage.
Crowd's Favor
Whenever an opponent gains the Crowd's Favor status, you lose this status.
Players can't declare attacks targeting an object you control unless they pay 1 for each attack declaration.
Whenever an activation, materialization, or trigger targets an object you control, you may negate it unless its controller pays 1.
Crusader of Aesa
Crusader of Aesa enters the field rested.
Class Bonus Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.)
Dauntless Assault
(Exalted β This element is enabled for you as long as you have another advanced element enabled.)
Mordred Bonus On Attack: Wake up the attacker.
His newfound nobility did little to dull his artifice.
Deflecting Advantage
Prevent the next 1 damage that would be dealt to target unit this turn from sources you don't control for every three damage counters on your champion.
Jin Bonus Choose a Polearm weapon you control and trigger each of its on enter effects. Then put a durability counter on it.
Deflecting Edge
This card costs 1 less to activate if you control a Sword weapon.
Prevent the next 3 combat damage that would be dealt to target unit this turn.
When masterfully used, a sword can deflect any attack with minimal force.
Desperate Cavalier
Class Bonus On Attack: If your influence is four or less, banish the top two cards of your deck. As long as they're banished you may activate them. As an additional cost to activate each of those cards, deal 2 unpreventable damage to your champion.
Determined Spearman
Equestrian β As long as you control a Horse ally, this card costs 1 less to activate.
Level 1+ Determined Spearman gets +1 . (Apply this effect only if your champion is level 1 or higher.)
"Be not afraid of slowness. Be afraid of standing still."