Showing 1-50 of 72 cards (page 1 of 2)
Aetheric Calibration
Glimpse 4. Then reveal the top card of your deck. If that card is an Aethercharge card, put it into your memory.
You may load Aetheric Calibration into an Aetherwing weapon you control.
Aether's Embrace
Target unit becomes distant. If that unit is a defending Ranger ally, wake it up and it gets +2 and +2 until end of turn.
You may load Aether's Embrace into an Aetherwing weapon you control.
Aquamirage Whisper
Spellshroud (This object can't be targeted by Spells.)
Class Bonus On Hit: Glimpse 1+X where X is the amount of damage dealt by this hit. Then put the top card of your deck into your graveyard.
The clearest waters can hide the deepest falls.
Auspicious Manifestation
Guo Jia Bonus Banish a Shenju ally you control. Return that ally to the field under its owner's control transformed at the beginning of the next end phase.
Guo Jia Bonus 2, Discard this card from your hand: Draw a card. Then if your champion has five or less quest counters on them, put a quest counter on them.
Backstep
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Draw a card.
Any good demolitionist knows to take a few steps back before admiring their own handiwork.
Baleful Oblation
Ciel Bonus This card costs 2 less to activate.
Deal X damage to all units except for your champion, where X is the lowest reserve cost among your omens.
Echoes fade and memories die.
Bauble of Scarcity
Banish Bauble of Scarcity: Each player discards a card.
Glittering trinkets, coins, and treasures. Coveted by all, granted to none.
Beastsoul Visage
Ally Link (This object enters the field linked to target ally. If the link is broken, sacrifice this object.)
Linked ally gets +2 , has pride 3, and is a Beast in addition to its other types.
Even a small mutt can be made to look like a ferocious beast.
Blinding Lapse
Target opponent with influence nine or more puts all cards from their hand into their memory. Then that player banishes three cards at random from their memory. (A playerβs influence is equal to the total amount of cards in their hand and memory.)
Carpsong Coda
Harmonize β If you've activated a Melody card this turn, put the top four cards of your deck into your graveyard.
Deal an amount of damage to target unit equal to the highest life stat among water element Animal and Beast ally cards in your graveyard.
Cerulean Decree
Imbue 3
Choose one. If Cerulean Decree is imbued, choose two insteadβ
β’ Negate up to one target non-attack card activation unless its controller pays 2.
β’ Up to one target unitβs attacks get -3 until end of turn.
β’ Draw a card into your memory.
Charge the Soul
Deal 1 damage to target unit. Then you may load Charge the Soul into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Cheshire Cat, Impish Grin
Spellshroud, Stealth
Cheshire Cat has all activated abilities of Distortion regalia you control.
Cheshire Cat gets +X where X is the total base power among Distortion weapons you control.
Conniving Plans
Put the top two cards of your deck into your graveyard.
Deluge 4 β If there are four or more water element cards in your graveyard, put a preparation counter on your champion and draw a card into your memory.
Cyclical Breeze
Class Bonus This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)
Return target wind element Spell card from your graveyard to your hand.
Diana, Aether Dilettante
On Enter: If Diana is distant, materialize an Aetherwing card from your material deck. (You still pay its costs.)
Inherited Effect β Ranged 1 (As long as this unit is distant, its attacks get +1.)
Dilu, Auspicious Charger
Pride 3 (This ally won't obey you unless your champion is level 3 or higher. You can't attack with, intercept with, or activate abilities of allies that don't obey you.)
As long as you control a wind element unique Human ally, Dilu loses pride and has vigor.
"A beautiful white steed who can outrun fate."
βLiu Bei, Oathkeeper
Distilled Water
Brew β One Herb
Sacrifice Distilled Water: If Distilled Water was brewed, draw a card.
The distilled essence of life itself.
Dodge Roll
Prevent the next 3 non-combat damage that would be dealt to target unit you control this turn. That unit becomes distant. (Units stay distant until the end of their controllerβs turn.)
Acrobatic. Graceful. Effortless.
Draught of Stamina
Brew β One Springleaf, Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.)
Sacrifice Draught of Stamina: Wake up target ally you control.
Drown in Aether
Class Bonus Fast Activation (You may activate this card at fast speed.)
Target rested ally gets -3 until end of turn. Then you may load Drown in Aether into an Aetherwing weapon you control.
Essence Crucible
On Enter: Draw a card.
Arisanna Bonus Whenever you brew a card, put a refinement counter on Essence Crucible.
If a Spell source you control would deal damage to one or more units, it deals that much damage plus X instead, where X is the amount of refinement counters on Essence Crucible.
Excalibur, Cleansing Light
Destroy target non-champion object.
Class Bonus Choose up to two non-norm elements. Players can't materialize or activate cards of those elements until the start beginning of your next turn. (Apply this effect only if your champion's class matches this card's class.)
Expel the Departed
Level 2+ This card costs 1 less to activate. (Apply this effect only if your champion is level 2 or higher.)
Destroy up to one target phantasia. If you control two or more Fatestone and/or Fatebound objects, draw a card.
Fabled Azurite Fatestone // Seiryuu, Azure Dragon
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your end phase, you may banish a card at random from your memory. If you do, draw a card.
Guo Jia Bonus Whenever you banish a card from your memory, put a quest counter on your champion.
β·: You may remove ten quest counters from your champion. If you do, wake up and transform Fabled Azurite Fatestone.
Seiryuu, Azure Dragon
Spellshroud, Taunt
Guo Jia Bonus On Attack: Choose oneβ
β’ Generate an Arcane Blast card and banish it. As long as it's banished, you may activate it, ignoring its elemental requirements.
β’ Empower X+2, where X is the amount of arcane element cards in your banishment.
Fabled Sapphire Fatestone // Genbu, Black Tortoise
Immortal Immortality, Spellshroud
Guo Jia Bonus At the beginning of your recollection phase, each player puts the top card of their deck into their graveyard.
Guo Jia Bonus Whenever one or more cards are put into your graveyard from your deck, put a quest counter on your champion.
β·: You may remove nine quest counters from your champion. If you do, wake up and transform Fabled Sapphire Fatestone.
Flash Grenade
Class Bonus On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.)
Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant unit you control, prevent 3 of that damage.
Folded Shadows
Ciel Bonus As long as the total reserve cost among your omens is 33 or greater, your champion has spellshroud and stealth.
A beautiful fan gifted to Ciel by a strange, yet strangely familiar, maid.
Fractal of Polar Depths
Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
Class Bonus Sacrifice Fractal of Polar Depths: Target player puts the top X cards from their deck into their graveyard, where X is the amount of water element cards in your graveyard.
Frozen Dismissal
Class Bonus This card costs 1 less to activate.
Negate target ally card activation unless its controller pays 4. Banish the card that had its activation negated this way.
I think you need to cool off.
Guo Jia, Blessed Scion
Guo Jia Lineage
On Enter: You may put two quest counters on Guo Jia. If you don't, draw a card.
Lineage Release β Negate target activation or trigger that targets a Fatestone or Fatebound object you control.
Guo Jia, Chosen Disciple
On Enter: If you don't control a Fatestone regalia, reveal all cards in your material deck. Then put a Fatestone regalia card with the lowest memory cost from among them onto the field.
"Despite what others may believe, the lily pad provides relief for many beneath its gentle shade, away from the sun's relentless blaze."
Guo Jia, Heaven's Favored
As long as you control a Shenju ally, this card costs 3 less to materialize.
Guo Jia Lineage
On Enter: You may put three quest counters on Guo Jia. If you don't, recover 3.
Harness Lightning
As long as you control an arcane element Shenju ally, ignore this card's elemental requirements as you activate it.
Choose oneβ
β’ Empower 4. Then banish Harness Lightning.
β’ Target ally gets +4 until end of turn. Then banish Harness Lightning.
Ionized Asceticism
Rai Bonus Efficiency
Banish all cards from your hand and memory, then draw seven cards. Until the beginning of your next turn, your champion gets -10 level.
Krustallan Archer
Class Bonus Ranged 3 (As long as this unit is distant, its attacks get +3 .)
On Attack: You may banish a card with floating memory from your graveyard. If you do, draw a card and Krustallan Archer becomes distant.
Languid Toadtroll
Hindered (This ally enters the field rested.)
Taunt (While awake, this ally must be targeted before other objects you control during your opponents' attack declarations if able.)
βYou let it alone and it'll let you alone, you know.β
Liu Bei, Oathkeeper
Ranged 2
Whenever another unit you control becomes distant, Liu Bei becomes distant. (Units stay distant until the end of their controller's turn.)
"The promise we made... Careful not to forget it."
Lorraine, Spirit Ruler
Lorraine Lineage (Lorraine, Spirit Ruler must be leveled from a previous level "Lorraine" champion.)
On Enter: Choose a Sword regalia card with memory cost 1 or less from your banishment and put it onto the field. It enters the field with three additional durability counters on it.
Mad Hatter, Morose Heritor
Ranged 3 (As long as this unit is distant, its attacks get +3.)
On Enter: You may banish a card at random from your material deck. If you do, materialize a Ranger regalia card from your material deck.
Overlapping Visages
Each player sacrifices an ally. If at least one non-Distortion ally and at least one Distortion ally were sacrificed this way, you summon a Lost Being token.
A soulless body fused with its conscious reflection. This was her only chance to prove her theory.
Palvor Sword
Level 1+On Enter: Banish all cards in target player's graveyard face down until Palvor Sword leaves the field.
Outsiders would never understand that the greatest curse was the burden of saving the world.
Perse, Relentless Raptor
Ranged 2 (As long as this unit is distant, its attacks get +2 .)
β·: Suppress target ally, item, or weapon. Activate this ability only if Perse is distant.
A merciless bounty hunter whose talons never miss.
Primordial Ritual
As an additional cost to activate this card, sacrifice an ally.
Target player puts the top two cards of their deck into their graveyard.
Floating Memory
Prudent Nock
Draw a card into your memory. Then you may load Prudent Nock into an Aetherwing weapon you control.
In a world where nonsense rules over reason, logic may offer its own kind of magic.
Ranger Strides
On Enter: Draw a card.
Banish Ranger Strides: Target Ranger unit gains ranged 4 until end of turn. (As long as that unit is distant, its attacks get +4.)
Essential for long-ranged combat.
Refreshing Charge
Recover 3. Then you may load Refreshing Charge into an Aetherwing weapon you control.
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Reposition
Target unit becomes distant. (Units stay distant until the end of their controller's turn.)
Class Bonus Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for 1 of that cost.)
Resonating Fugue
Class Bonus This card costs 2 less to activate.
Switch the power and life stat of target Animal or Beast ally you control until end of turn. (Apply this effect after all other stat modifying effects.)
Reveal the Hidden
Each unit loses stealth until end of turn. Those units can't gain stealth this turn.
Level 1+ Draw a card.
"Found you."